Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 9375292" data-attributes="member: 6696971"><p>Posting this on behalf of Grendel and AbdulAlhazred as I've got a small window to get my follow-up post in to frame the follow-on SC!</p><p></p><p>[HR][/HR]</p><p></p><p><em><strong>STARN </strong>instructs <strong>LIEF </strong>to navigate the narrow joists above and then lower himself from the ceiling framing using the rope in his kit, until he's just above the floor adjacent to the runes which need to be cut. He watches as the shifter follows his instructions. "As soon as you break the runes I will grab you, cut the rope, and we'll move on the disk to the hole leading outside."</em></p><p><em>As Starn looks on, chaffing at his inability to act, Lief employs his amazing climbing and acrobatics skills to position himself exactly and break the runic circle imprisoning Starn. As the circle collapses and releases the tower supports a deep rumble is immediately heard, this thing is going to come down immediately! Starn leaps into action, grabbing Lief and cutting the rope with his dagger so that they're free to speed away towards the opening Lief discovered which leads to the outside of the tower. "Come, quickly, we must go now!" Starn cries!</em></p><p></p><p>[HR][/HR]</p><p></p><p>Lief deftly navigates the narrow ceiling joists and the pressure plate field to get up close to the runic circle. He then follows Starn's instructions to defile the runescribed circle of binding (scene resolved, so "say yes") and break's the Wizard free of his prison!</p><p></p><p>* Lief Primary Skill Acrobatics + 11 autosucceeds vs DC 12 w/ any roll. Success # 4 in <strong>Free Starn from Stasis Barrier</strong>; Skill Challenge resolved.</p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>XP/LOOT</em></strong></p><p></p><p>* SC Level 1/Comp 1 = 100/3 = 33 xp apiece.</p><p></p><p>* You discover the fine, magical powder of residuum strewn about the chamber before you hastily exit! 90 coin value!</p><p></p><p>* Gain 1 Advantage for the follow-on conflict <strong>Escape the Crumbling Tower</strong>. You can use the Advantage to either:</p><p></p><p>- Wager against the (lone) Hard DC in the challenge <em>before you resolve the move</em>. Upon success, gain 2 x Successes in the SC.</p><p></p><p>- Step down a Medium DC to a Low DC <em>before you resolve the move</em>.</p><p></p><p>[HR][/HR]</p><p></p><p>Complexity 2 SC, Level 2 (DCs 9/13/20)</p><p><strong>Goal</strong>: Escape the Crumbling Tower.</p><p><em>1/6 <strong>Successes</strong>/0 <strong>Failures</strong>/2 <strong>Secondary Skills Available</strong>/<strong>Primary Skill Training exhausted; Perception</strong></em></p><p>[HR][/HR]</p><p></p><p><em>The tower yaws subtly, then violently as the runic circle is broken and the statis chamber dissipates with an audible "voooom."</em></p><p><em></em></p><p><em>The elf and shifter "beat feet" down the hole into the secret chamber below that Lief excavated with his perfect strike. Starn floats after them at the amusingly, leisurely pace of his 3 ft diameter disc of force! In the room below there is a door-sized egress on the exterior wall leading to an open balcony, the source of the light cascading on the stone that Lief noted from his perch above. As the light of the sun embraces them and they take in the bird's eye view of Fallcrest from the penthouse of The Tower of Waiting, three things immediately become very pressing:</em></p><p><em></em></p><p><em>* The Tower of Waiting's defenders have activated with the structure in full collapse. Four gargoyles (2 larger ones and 2 small, imp-like ones) have taken to wing and surveil the exterior, still locked in their directives to protect these upper levels of the tower! If they aren't evaded somehow or given good reason to bugger off, they're going to become a problem on this crumbling balcony.</em></p><p></p><p><strong><em>HIGH DC (20)</em></strong> Move (or Group Move pending what you do...if its a Group Move, the DC is stepped down to the <strong><em>MEDIUM DC (13)</em></strong> since there are 3 of you) to evade them or a successful <strong><em>MEDIUM DC</em></strong> Ranged Attack by the lot of you (<strong>Group Move Ranged Attack required </strong>so it would be stepped down from Medium DC to Low DC; so either <strong><em>13 AC or 11 NAD</em></strong> pending what your Ranged Attack attacks) as only a full volley will persuade them to "shoo."</p><p></p><p>If you have something else in mind to deal with this quad of aerial defenders, lets talk about it in Discord and I'll give you a DC.</p><p></p><p>Failure in this move is going to lead to a combat on the crumbling balcony with 2 x Standards and 2 x Minions and hindering terrain of falling debris and holes in the floor! On round 4, I would be bringing a huge chunk of tower down on the combat zone, destroying a large section (see below) and creating a perilous fall around the perimeter in a small combat space!</p><p></p><p>* <em>A fissure is snaking up the spire that caps the tower, threatening a huge chunk of stone to come down on this balcony!</em> Either someone is going to have to do something quick to "convince" that chunk to fall off in a different direction (<strong><em>HIGH DC 20 </em></strong>for this if its not exhausted from the gargoyle situation in the bullet point directly above...if it is exhausted above, then <strong><em>MEDIUM DC 13 </em></strong>for this). Alternatively, everyone is going to have to either (a) deftly navigate the precariously narrow stairwell that snakes down and around off of this stone balcony and empties out somewhere below (<strong>Group Move Acrobatics and step down to LOW DC 9 for 3 PCs</strong>) or (b) make a running leap for the next balcony over (<strong>Group Move Athletics and step down to LOW DC 9 for 3 PCs</strong>)!</p><p></p><p>If you have an option (c), lets talk about it on Discord.</p><p></p><p>Failure in this move means that every PC takes 1/4 of their Hit Points (Healing Surge worth) in damage that they carry into any coming combat until Extended Rest.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9375292, member: 6696971"] Posting this on behalf of Grendel and AbdulAlhazred as I've got a small window to get my follow-up post in to frame the follow-on SC! [HR][/HR] [I][B]STARN [/B]instructs [B]LIEF [/B]to navigate the narrow joists above and then lower himself from the ceiling framing using the rope in his kit, until he's just above the floor adjacent to the runes which need to be cut. He watches as the shifter follows his instructions. "As soon as you break the runes I will grab you, cut the rope, and we'll move on the disk to the hole leading outside." As Starn looks on, chaffing at his inability to act, Lief employs his amazing climbing and acrobatics skills to position himself exactly and break the runic circle imprisoning Starn. As the circle collapses and releases the tower supports a deep rumble is immediately heard, this thing is going to come down immediately! Starn leaps into action, grabbing Lief and cutting the rope with his dagger so that they're free to speed away towards the opening Lief discovered which leads to the outside of the tower. "Come, quickly, we must go now!" Starn cries![/I] [HR][/HR] Lief deftly navigates the narrow ceiling joists and the pressure plate field to get up close to the runic circle. He then follows Starn's instructions to defile the runescribed circle of binding (scene resolved, so "say yes") and break's the Wizard free of his prison! * Lief Primary Skill Acrobatics + 11 autosucceeds vs DC 12 w/ any roll. Success # 4 in [B]Free Starn from Stasis Barrier[/B]; Skill Challenge resolved. [HR][/HR] [B][I]XP/LOOT[/I][/B] * SC Level 1/Comp 1 = 100/3 = 33 xp apiece. * You discover the fine, magical powder of residuum strewn about the chamber before you hastily exit! 90 coin value! * Gain 1 Advantage for the follow-on conflict [B]Escape the Crumbling Tower[/B]. You can use the Advantage to either: - Wager against the (lone) Hard DC in the challenge [I]before you resolve the move[/I]. Upon success, gain 2 x Successes in the SC. - Step down a Medium DC to a Low DC [I]before you resolve the move[/I]. [HR][/HR] Complexity 2 SC, Level 2 (DCs 9/13/20) [B]Goal[/B]: Escape the Crumbling Tower. [I]1/6 [B]Successes[/B]/0 [B]Failures[/B]/2 [B]Secondary Skills Available[/B]/[B]Primary Skill Training exhausted; Perception[/B][/I] [HR][/HR] [I]The tower yaws subtly, then violently as the runic circle is broken and the statis chamber dissipates with an audible "voooom." The elf and shifter "beat feet" down the hole into the secret chamber below that Lief excavated with his perfect strike. Starn floats after them at the amusingly, leisurely pace of his 3 ft diameter disc of force! In the room below there is a door-sized egress on the exterior wall leading to an open balcony, the source of the light cascading on the stone that Lief noted from his perch above. As the light of the sun embraces them and they take in the bird's eye view of Fallcrest from the penthouse of The Tower of Waiting, three things immediately become very pressing: * The Tower of Waiting's defenders have activated with the structure in full collapse. Four gargoyles (2 larger ones and 2 small, imp-like ones) have taken to wing and surveil the exterior, still locked in their directives to protect these upper levels of the tower! If they aren't evaded somehow or given good reason to bugger off, they're going to become a problem on this crumbling balcony.[/I] [B][I]HIGH DC (20)[/I][/B] Move (or Group Move pending what you do...if its a Group Move, the DC is stepped down to the [B][I]MEDIUM DC (13)[/I][/B] since there are 3 of you) to evade them or a successful [B][I]MEDIUM DC[/I][/B] Ranged Attack by the lot of you ([B]Group Move Ranged Attack required [/B]so it would be stepped down from Medium DC to Low DC; so either [B][I]13 AC or 11 NAD[/I][/B] pending what your Ranged Attack attacks) as only a full volley will persuade them to "shoo." If you have something else in mind to deal with this quad of aerial defenders, lets talk about it in Discord and I'll give you a DC. Failure in this move is going to lead to a combat on the crumbling balcony with 2 x Standards and 2 x Minions and hindering terrain of falling debris and holes in the floor! On round 4, I would be bringing a huge chunk of tower down on the combat zone, destroying a large section (see below) and creating a perilous fall around the perimeter in a small combat space! * [I]A fissure is snaking up the spire that caps the tower, threatening a huge chunk of stone to come down on this balcony![/I] Either someone is going to have to do something quick to "convince" that chunk to fall off in a different direction ([B][I]HIGH DC 20 [/I][/B]for this if its not exhausted from the gargoyle situation in the bullet point directly above...if it is exhausted above, then [B][I]MEDIUM DC 13 [/I][/B]for this). Alternatively, everyone is going to have to either (a) deftly navigate the precariously narrow stairwell that snakes down and around off of this stone balcony and empties out somewhere below ([B]Group Move Acrobatics and step down to LOW DC 9 for 3 PCs[/B]) or (b) make a running leap for the next balcony over ([B]Group Move Athletics and step down to LOW DC 9 for 3 PCs[/B])! If you have an option (c), lets talk about it on Discord. Failure in this move means that every PC takes 1/4 of their Hit Points (Healing Surge worth) in damage that they carry into any coming combat until Extended Rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
Top