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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9375900" data-attributes="member: 6696971"><p>Complexity 2 SC, Level 2 (DCs 9/13/20)</p><p><strong>Goal: </strong><em>Escape the Crumbling Tower.</em></p><p><strong>5/6 </strong>Successes<strong>/0 </strong>Failures<strong>/1 </strong>Secondary Skills Available<strong>/Primary Skill Training exhausted; </strong>Perception, Acrobatics, Arcana</p><p></p><p>[HR][/HR]</p><p></p><p>Per [USER=82106]@AbdulAlhazred[/USER] </p><p></p><p><em><strong>STARN </strong>immediately deploys his Dungeoneering skill as a secondary skill to better understand the tower layout and the most likely egress mode from here. </em>DC9, he gets a 12 + 5 = 17, success. Whomever makes the next primary check will get +2.</p><p></p><p>[HR][/HR]</p><p></p><p><em>"By Pelor's enlightening gaze, I have read a new tome from your ample vault that I believe you will find most invigorating Madame..." <CRUNCH> A large piece of debris falls from the sky and crushes the library steward construct, flattening it.</em></p><p><em></em></p><p><em>Starn surveils the open-air library on the back lawn of the tower which is crumbling next to them. As is typical for sorcerers and wizards, the Tower of Waiting's host has a vault for their library where they keep their most esoteric materials. Starn eyes a stone stair several paces away which invariably leads down to the subterranean section of this book repository, no doubt the foundation would be sufficiently fortified to withstand the collateral debris striking this area as the tower crumbles nearby.</em></p><p><em></em></p><p><em>Simultaneously, the whinny of the horses that Lief and Sariel used to transit the river to the tower can be heard over the cacophony of the tower's fall. No boatman would provide crossing as the local law of Fallcrest forbids access to the tower's island set in the middle of the Nentir River. The lowest point of water was chest deep for the stout horses and the crossing in the dead of night was easy enough. Given the situation, the bright steeds have torn free from their moorings and have wandered the ground in full gallop, finding their way to the back lawn to reconnect with their riders. A call can bring them near for a quick gallop away from the site to Nentir River and a horse-enabled crossing.</em></p><p></p><p>[HR][/HR]</p><p></p><p>Dash and duck into the subterranean vault of the library or call the horses for a galloping getaway?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9375900, member: 6696971"] Complexity 2 SC, Level 2 (DCs 9/13/20) [B]Goal: [/B][I]Escape the Crumbling Tower.[/I] [B]5/6 [/B]Successes[B]/0 [/B]Failures[B]/1 [/B]Secondary Skills Available[B]/Primary Skill Training exhausted; [/B]Perception, Acrobatics, Arcana [HR][/HR] Per [USER=82106]@AbdulAlhazred[/USER] [I][B]STARN [/B]immediately deploys his Dungeoneering skill as a secondary skill to better understand the tower layout and the most likely egress mode from here. [/I]DC9, he gets a 12 + 5 = 17, success. Whomever makes the next primary check will get +2. [HR][/HR] [I]"By Pelor's enlightening gaze, I have read a new tome from your ample vault that I believe you will find most invigorating Madame..." <CRUNCH> A large piece of debris falls from the sky and crushes the library steward construct, flattening it. Starn surveils the open-air library on the back lawn of the tower which is crumbling next to them. As is typical for sorcerers and wizards, the Tower of Waiting's host has a vault for their library where they keep their most esoteric materials. Starn eyes a stone stair several paces away which invariably leads down to the subterranean section of this book repository, no doubt the foundation would be sufficiently fortified to withstand the collateral debris striking this area as the tower crumbles nearby. Simultaneously, the whinny of the horses that Lief and Sariel used to transit the river to the tower can be heard over the cacophony of the tower's fall. No boatman would provide crossing as the local law of Fallcrest forbids access to the tower's island set in the middle of the Nentir River. The lowest point of water was chest deep for the stout horses and the crossing in the dead of night was easy enough. Given the situation, the bright steeds have torn free from their moorings and have wandered the ground in full gallop, finding their way to the back lawn to reconnect with their riders. A call can bring them near for a quick gallop away from the site to Nentir River and a horse-enabled crossing.[/I] [HR][/HR] Dash and duck into the subterranean vault of the library or call the horses for a galloping getaway? [/QUOTE]
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