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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Grendel_Khan" data-source="post: 9379819" data-attributes="member: 7028554"><p><strong><em>LIEF</em></strong></p><p></p><p><em>Lief sniffs at the mud around the boy, fangs bared, frantic, hoping to catch the sellsword's scent, or his horse's. The sharp tang of fresh blood brings him back. Muttering prayers in the Mogul's primordial tongue, he takes the boy in his arms and knocks on doors until one isn't answered. Lief kicks it in, and quickly cleans and dresses the child's wounds in the disused lean-to. He wraps the boy in an old curtain and brings him back through the rain to his mother. Hood pulled low, Lief can't speak, or look her in the face.</em></p><p></p><p>Intent: Save the boy's life.</p><p>Primary Skill: Heal r(12) + 8 = 20 vs. DC 12. Success.</p><p></p><p></p><p><em>She howls—Lief's never heard a worse sound—and nearly buckles into the mud, before realizing there's still color in her son's face. She says nothing to Lief, in that moment he doesn't exist, and rushes the boy inside.</em></p><p><em></em></p><p><em>Lief stands in the rain. He meets the goat's eyes. Idiot, unbothered thing. Worse than prey.</em></p><p><em></em></p><p><em>He opens the door, rasps, "For the goat," and drops a pouch with 36 coin just inside the threshold. </em>[</p><p></p><p>Intent: Give his victim's widow enough coin to get by a while longer.</p><p>Success.</p><p></p><p><em>In the Elect's abandoned manor Lief butchers the goat and eats some of its meat raw, tossing the rest of the carcass to the maniac dog. He rests for a while, centering himself among the cultists' corpses. He's desperate for more of them to come back. They don't. So he imagines how he'll kill that dairy trader instead, and his sellsword scum, and anyone stupid enough to try to stop him.</em></p><p></p><p>[HR][/HR]</p><p>Complexity 2 SC, Level 1 (DCs 8/12/19) <strong>COMPLETE</strong></p><p><strong>Goal (Staged):</strong> <em>Anonymously reinforce the coffers of Renne's widow and household, surveil for hostiles, and route them should they emerge.</em></p><p><strong>6/6 </strong>Successes<strong>/2 </strong>Failures<strong>/0 </strong>Hard DC Available<strong>/0 </strong>Secondary Skills Available<strong>/Primary Skill Training exhausted; Stealth, Acrobatics, ATK, Thievery, Athletics, Heal</strong></p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 9379819, member: 7028554"] [B][I]LIEF[/I][/B] [I]Lief sniffs at the mud around the boy, fangs bared, frantic, hoping to catch the sellsword's scent, or his horse's. The sharp tang of fresh blood brings him back. Muttering prayers in the Mogul's primordial tongue, he takes the boy in his arms and knocks on doors until one isn't answered. Lief kicks it in, and quickly cleans and dresses the child's wounds in the disused lean-to. He wraps the boy in an old curtain and brings him back through the rain to his mother. Hood pulled low, Lief can't speak, or look her in the face.[/I] Intent: Save the boy's life. Primary Skill: Heal r(12) + 8 = 20 vs. DC 12. Success. [I]She howls—Lief's never heard a worse sound—and nearly buckles into the mud, before realizing there's still color in her son's face. She says nothing to Lief, in that moment he doesn't exist, and rushes the boy inside. Lief stands in the rain. He meets the goat's eyes. Idiot, unbothered thing. Worse than prey. He opens the door, rasps, "For the goat," and drops a pouch with 36 coin just inside the threshold. [/I][ Intent: Give his victim's widow enough coin to get by a while longer. Success. [I]In the Elect's abandoned manor Lief butchers the goat and eats some of its meat raw, tossing the rest of the carcass to the maniac dog. He rests for a while, centering himself among the cultists' corpses. He's desperate for more of them to come back. They don't. So he imagines how he'll kill that dairy trader instead, and his sellsword scum, and anyone stupid enough to try to stop him.[/I] [HR][/HR] Complexity 2 SC, Level 1 (DCs 8/12/19) [B]COMPLETE Goal (Staged):[/B] [I]Anonymously reinforce the coffers of Renne's widow and household, surveil for hostiles, and route them should they emerge.[/I] [B]6/6 [/B]Successes[B]/2 [/B]Failures[B]/0 [/B]Hard DC Available[B]/0 [/B]Secondary Skills Available[B]/Primary Skill Training exhausted; Stealth, Acrobatics, ATK, Thievery, Athletics, Heal[/B] [/QUOTE]
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