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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9382620" data-attributes="member: 6696971"><p><strong>[USER=82106]@AbdulAlhazred[/USER] VIGNETTE OF EXPEDITION TO TOWER OF WAITING RUINS W/ GARRISON CAPTAIN EDMUNDS AND HER TROOPS</strong></p><p></p><p></p><p>[HR][/HR]</p><p></p><p><strong>FREE PLAY AT SILVER UNICORN INN</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>EXTENDED REST/BOOKKEEPING</strong></p><p></p><p><em>As the other two socialize and plot, <strong>STARN </strong>begins to fiddle around with the remains of the constructs Sariel recovered from the Tower. They're embued with some fairly straightforward automation magic. Although Starn isn't an expert on artificing, he does have a good grasp of the summoning magics related to automation. Thus he begins to puzzle together an arm here, a control crystal there, an ocular lens, and various magical conductors and whatnot. He'll apply his Arcana to the task and see if he can combine the parts in a way that functions, or at least could function with the acquisition of any missing componentry. </em></p><p><em></em></p><p><em>After an hour or so Starn's frankenrunner stands up with a magical spark or two and the sound of clashing gears. Starn instructs it to follow him, and proceeds to amuse the clientele of the Inn by parading around the common room with the construct following at his heels.</em></p><p></p><p>* Arcana vs Medium DC 12 to assemble the homonculus quadriped; Frankenrunner (Minion, Skirmisher). If the homculus is destroyed in a combat, High DC (19 at level 1) to reassemble during Extended Rest. r(3) +12 = 15. Success. Runner is assumbled.</p><p></p><p></p><p></p><p>* <strong>COIN TOTAL VALUE</strong>: Residuum (90 coin value) + 60 coin + 1 Art Object (250 coin value) - 36 coin (Leif donation) - 6 coin (Silver Unicorn Inn) = 358</p><p></p><p>* <strong>Recharge </strong>HP/Healing Surges/Gain 1 Action Point.</p><p></p><p>* <strong>Companion Character Fallcrest Light Infantry (Captain Khuzdul Anvilheart; Dwarf)</strong>:</p><p></p><p></p><p></p><p>* <strong>NEW MINOR QUESTS</strong>:</p><p></p><p><strong>LEIF</strong></p><p>Minor Quest: <em>Confront the dairy trader and his sellsword in The Market Green.</em></p><p></p><p><strong>STARN</strong></p><p>Minor Quest: <em>Gather information related to the disappearance of Nimozaran</em>.</p><p></p><p>* <strong>NEXT DAY PLAN</strong></p><p></p><p>1) Head to the Market Green to unearth whatever Unseeling Fey presence is terrorizing the children and confront the trader and his sellsord</p><p></p><p>2) Use the key the Lady of Fallcrest gave us to enter Septarch's Tower to get a lead on Nimozaran's disappearance</p><p></p><p>3) Use Nimozaran's the Green's high arcana (Teleport Circle) to transit time and space to Winterbole Forest to go after Sariel's brother</p><p></p><p>4) Return to Fallcrest and deal with Elect's cells.</p><p></p><p>[HR][/HR]</p><p></p><p><strong>THE NEXT MORNING...</strong></p><p></p><p><em>The open, grassy meadow of the Market Green is where Fallcrest’s merchants and visiting traders do business in good weather and today is fairly amenable on that end. Despite Fallcrest Guards being posted at the three entrances to the market, the more fortunate of the poor steading, that way since the Bloodspear War ended decades ago, pay hefty prices for mercenary protection which looms with violent presence around their stall's wares.</em></p><p><em></em></p><p><em>The dairy trader that had the "unfortunate incident" with Renne's family has bartered for ample territory on the far eastern end of the meadow, where his cattle can graze and be on parade for potential cusgtomers. The crag of the ascending bluff rises in the background of his bovine pack, the sellsword riding amongst them on his swift steed.</em></p><p><em></em></p><p><em>On the southern end of the green, the boughs of oak trees blot out the sunlight. Under those boughs, a few children, faces and clothing marred by both the low station of their parentage and the hard times they were born into, play tag. Despite the sun ever-working toward its noon-day zenith, the shadows seem dense...thick...smeared. </em></p><p><em></em></p><p><em>A call rises up for one of the children from a parent; "Elijah...Elijah..." The call comes again, and again. Louder. Desperate. </em></p><p><em>There is no answer.</em></p><p></p><p>[HR][/HR]</p><p></p><p>Complexity 2 SC, Level 2 (DCs 9/13/20) </p><p><strong>Goal (Staged):</strong> <em>Investigate</em> <em>the dark influence on the Market Green (i), force it to reveal itself (ii), banish it or destroy it (iii), and save Elijah from its clutches (iv). (iii-iv) being a nested conflict to resolve.</em></p><p><strong>0/6 </strong>Successes<strong>/0 </strong>Failures<strong>/1 </strong>Hard DC Available<strong>/2 </strong>Secondary Skills Available<strong>/Primary Skill Training exhausted; </strong></p><p></p><p><em>What do you do?</em></p><p></p><p>Elements of this scene thus far:</p><ul> <li data-xf-list-type="ul">Poor (in human capital, in actual capital) Fallcrest’s stretched-thin resources unable to manage much more than a performative security presence at the market.</li> <li data-xf-list-type="ul">Children being haunted or worse by some malign presence (obviously Unseelie Fey) and nothing done about it.</li> <li data-xf-list-type="ul">The Dairy Trader and his Sellsword managing their respective roles in bovine unit-moving on the eastern green under the cliffs of The Bluffs.</li> </ul></blockquote><p></p>
[QUOTE="Manbearcat, post: 9382620, member: 6696971"] [B][USER=82106]@AbdulAlhazred[/USER] VIGNETTE OF EXPEDITION TO TOWER OF WAITING RUINS W/ GARRISON CAPTAIN EDMUNDS AND HER TROOPS[/B] [HR][/HR] [B]FREE PLAY AT SILVER UNICORN INN[/B] [B]EXTENDED REST/BOOKKEEPING[/B] [I]As the other two socialize and plot, [B]STARN [/B]begins to fiddle around with the remains of the constructs Sariel recovered from the Tower. They're embued with some fairly straightforward automation magic. Although Starn isn't an expert on artificing, he does have a good grasp of the summoning magics related to automation. Thus he begins to puzzle together an arm here, a control crystal there, an ocular lens, and various magical conductors and whatnot. He'll apply his Arcana to the task and see if he can combine the parts in a way that functions, or at least could function with the acquisition of any missing componentry. After an hour or so Starn's frankenrunner stands up with a magical spark or two and the sound of clashing gears. Starn instructs it to follow him, and proceeds to amuse the clientele of the Inn by parading around the common room with the construct following at his heels.[/I] * Arcana vs Medium DC 12 to assemble the homonculus quadriped; Frankenrunner (Minion, Skirmisher). If the homculus is destroyed in a combat, High DC (19 at level 1) to reassemble during Extended Rest. r(3) +12 = 15. Success. Runner is assumbled. * [B]COIN TOTAL VALUE[/B]: Residuum (90 coin value) + 60 coin + 1 Art Object (250 coin value) - 36 coin (Leif donation) - 6 coin (Silver Unicorn Inn) = 358 * [B]Recharge [/B]HP/Healing Surges/Gain 1 Action Point. * [B]Companion Character Fallcrest Light Infantry (Captain Khuzdul Anvilheart; Dwarf)[/B]: * [B]NEW MINOR QUESTS[/B]: [B]LEIF[/B] Minor Quest: [I]Confront the dairy trader and his sellsword in The Market Green.[/I] [B]STARN[/B] Minor Quest: [I]Gather information related to the disappearance of Nimozaran[/I]. * [B]NEXT DAY PLAN[/B] 1) Head to the Market Green to unearth whatever Unseeling Fey presence is terrorizing the children and confront the trader and his sellsord 2) Use the key the Lady of Fallcrest gave us to enter Septarch's Tower to get a lead on Nimozaran's disappearance 3) Use Nimozaran's the Green's high arcana (Teleport Circle) to transit time and space to Winterbole Forest to go after Sariel's brother 4) Return to Fallcrest and deal with Elect's cells. [HR][/HR] [B]THE NEXT MORNING...[/B] [I]The open, grassy meadow of the Market Green is where Fallcrest’s merchants and visiting traders do business in good weather and today is fairly amenable on that end. Despite Fallcrest Guards being posted at the three entrances to the market, the more fortunate of the poor steading, that way since the Bloodspear War ended decades ago, pay hefty prices for mercenary protection which looms with violent presence around their stall's wares. The dairy trader that had the "unfortunate incident" with Renne's family has bartered for ample territory on the far eastern end of the meadow, where his cattle can graze and be on parade for potential cusgtomers. The crag of the ascending bluff rises in the background of his bovine pack, the sellsword riding amongst them on his swift steed. On the southern end of the green, the boughs of oak trees blot out the sunlight. Under those boughs, a few children, faces and clothing marred by both the low station of their parentage and the hard times they were born into, play tag. Despite the sun ever-working toward its noon-day zenith, the shadows seem dense...thick...smeared. A call rises up for one of the children from a parent; "Elijah...Elijah..." The call comes again, and again. Louder. Desperate. There is no answer.[/I] [HR][/HR] Complexity 2 SC, Level 2 (DCs 9/13/20) [B]Goal (Staged):[/B] [I]Investigate[/I] [I]the dark influence on the Market Green (i), force it to reveal itself (ii), banish it or destroy it (iii), and save Elijah from its clutches (iv). (iii-iv) being a nested conflict to resolve.[/I] [B]0/6 [/B]Successes[B]/0 [/B]Failures[B]/1 [/B]Hard DC Available[B]/2 [/B]Secondary Skills Available[B]/Primary Skill Training exhausted; [/B] [I]What do you do?[/I] Elements of this scene thus far: [LIST] [*]Poor (in human capital, in actual capital) Fallcrest’s stretched-thin resources unable to manage much more than a performative security presence at the market. [*]Children being haunted or worse by some malign presence (obviously Unseelie Fey) and nothing done about it. [*]The Dairy Trader and his Sellsword managing their respective roles in bovine unit-moving on the eastern green under the cliffs of The Bluffs. [/LIST] [/QUOTE]
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