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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9392319" data-attributes="member: 6696971"><p><strong>UPDATES SARIEL</strong></p><p></p><p></p><p></p><p><em>The elder member of Fallcrest Infantry nearly lost his life in the battle with the Dark Feygrove Tree. The old man staggers over to Sariel as he unfastens his leather jerkin and pulls it over his head. "My fighting dies are over...long past me in fact. I wore this through many-a-battle in defense of Fallcrest. It was gifted to me decades ago by a Wizard whose life I saved. I'd like to pass it on to you now young man, as you done the same for me today."</em></p><p><em></em></p><p><em><strong>SARIEL </strong>accepts the gift, nods to the man graciously and gives him thanks in both an elven tongue and in common. The old man leaves the field of battle to retire in a peaceful trade (as he should have done long ago).</em></p><p></p><p></p><p></p><p></p><p></p><p>Option 3 chosen.</p><p></p><p><em>Whether the dark Archfey is telling the truth or not is of no concern at the moment and <strong>SARIEL </strong>understands that her phantasms of the mind are beyond his scrutiny and understanding. Better to banish her words and twisted presence from his mind and learn the truth of things from the very lips of his own kin. </em></p><p><em></em></p><p><em>And so he does. Employing an inverted version of the meditative trance of his people, he shunts Queen Mab from his mind with a fortress of peace, the sound of a prevailing wintry wind the backdrop.</em></p><p><em></em></p><p><em>He double times it to rendezvous with Starn, Leif, and the Fallcrest soldiers at the foot of The Septarch's Tower.</em></p><p></p><p>[HR][/HR]</p><p></p><p>[USER=82106]@AbdulAlhazred[/USER] 's move to deal with the obstacle directly above:</p><p></p><p><strong>STARN's </strong>plan/intent:</p><p></p><p>* Starn thinks that, if he can access the back of the construct there's a shut off he can trigger with Arcana. His plan, as he envisages it, would be to have Rooter come down the stairs and scamper over to a spot nearby such that when the statue moves to confront it Starn will be able to access it from behind and turn it off, using Mage Hand. As for the candles, he thinks those are a much less serious problem and can be handled via a shot of Beguiling Strands or something like that.</p><p></p><p><strong>GM </strong>consequence-space</p><p></p><p>* If this goes off, go ahead and narrate your resolution of the situation per your intent. If this goes south and it generates a failure into combat, the advantage I'll give you for the fiction of Mage Hand is that (a) I'll let you pick a square at range 5 rather than being nearer and (b) it will also be within 11 squares of the door such that a Move Action + Mage Hand (Range 5) as Minor Action will let you open the front door to allow your allies to enter the fray.</p><p></p><p><strong>RESOLUTION</strong></p><p></p><p>* Secondary Skill Check Arcana (Monster Knowledge Construct) to deploy Frankenrunner, now Rooter (!), as a particular distraction unique to Constructs/Homunculus as a setup vs Easy DC 9; 12 Arcana = Autosuccess for +2 forward to Primary Skill Check Arcana.</p><p></p><p>* Primary Skill Check Arcana (Mage Hand and Beguiling Strands combo) with +2 from SS above vs Hard DC 20. r(11) +12 +2 (circumstance) = 25. <strong>Success</strong>.</p><p></p><p><em><strong>STARN</strong> knows that the tower security construct has a cutoff in the back. So he will deploy his Runner (hereafter dubbed 'Rooter') down the stairs and have it move to a nearby position such that the statue will leave it's back to Starn. Rooter moves to the left, and the statue goes into motion, moving towards it and exposing its rear to Starn, who quickly employs Mage Hand to snatch the animating charm from the statue's back</em>! <em>The statue grinds to a halt, and Starn freezes, noting that the candles are stirring. He shouts at them, "here!" As they swarm in his direction he blankets them all with a Beguiling Strands, downing the lot of them.</em></p><p><em></em></p><p><em>Afterwards, he opens the double front doors which denied access prior. Leif, Sariel, and the Fallcrest Infantry cross the threshold of the tower and survey the murky antechamber, smoldering candles guttering on the floor or their wax bases embedded awkwardly in the walls.</em></p><p></p><p>[HR][/HR]</p><p></p><p>Complexity 3 SC, Level 2 (DCs 9/13/20)</p><p><strong>Goal (Staged):</strong> <em>Gain entrance to The Septarch's Tower Clockwork Platform to ascend to the forbidden upper levels (<strong>Success 3</strong>), configure the platform to reach Nimozaran the Green's Penthouse Chambers and make the transit (<strong>Success 7</strong>), resolve the conflict at The Core of Septarch's Tower (<strong>Success 8</strong>).</em></p><p><strong>2/8 </strong>Successes<strong>/0 </strong>Failures<strong>/1 </strong>Hard DC Available<strong>/2 </strong>Secondary Skills Available<strong>/2 +1 (see below) </strong>Advantages Available<strong>/Primary Skill Training exhausted; Arcana</strong></p><p></p><p><em>An explosion of birds erupt from the outside world into the antechamber as the doors are opened. Like the inverse of the omen tale that surrounded his birth, Starn watches them circle momentarily overhead and then ascend through a narrow channel in the high ceiling's stone as if making for a rookery at the top of the tower.</em></p><p><em></em></p><p><em>Though he was never allowed access, the Wizard-apprentice knows that the tower's Clockwork Platform resides on the other side of the north wall of this antechamber. The door is invisible from this side (because of course it is...Wizard Tower!).</em></p><p><em></em></p><p><em>* The now-still guardian statue has granted access in the past via some secret password. Lets discuss action, DC, consequences.</em></p><p><em></em></p><p><em>* The hidden door might be able to be properly detected and then chalked with the combined arcana of Starn and Sariel (Group Move Arcana vs <strong><em>HARD DC</em></strong>).</em></p><p><em></em></p><p><em>* The hole the birds disappeared into the roof are likely a tiny labyrinth in the stone for ventilation. Its possible that someone could work their way up their and worm their way through to the Clockwork Platform on the other side of the north wall. Lets discuss action, DC, consequences.</em></p><p><em></em></p><p><em>* Something else?</em></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9392319, member: 6696971"] [B]UPDATES SARIEL[/B] [I]The elder member of Fallcrest Infantry nearly lost his life in the battle with the Dark Feygrove Tree. The old man staggers over to Sariel as he unfastens his leather jerkin and pulls it over his head. "My fighting dies are over...long past me in fact. I wore this through many-a-battle in defense of Fallcrest. It was gifted to me decades ago by a Wizard whose life I saved. I'd like to pass it on to you now young man, as you done the same for me today." [B]SARIEL [/B]accepts the gift, nods to the man graciously and gives him thanks in both an elven tongue and in common. The old man leaves the field of battle to retire in a peaceful trade (as he should have done long ago).[/I] Option 3 chosen. [I]Whether the dark Archfey is telling the truth or not is of no concern at the moment and [B]SARIEL [/B]understands that her phantasms of the mind are beyond his scrutiny and understanding. Better to banish her words and twisted presence from his mind and learn the truth of things from the very lips of his own kin. And so he does. Employing an inverted version of the meditative trance of his people, he shunts Queen Mab from his mind with a fortress of peace, the sound of a prevailing wintry wind the backdrop. He double times it to rendezvous with Starn, Leif, and the Fallcrest soldiers at the foot of The Septarch's Tower.[/I] [HR][/HR] [USER=82106]@AbdulAlhazred[/USER] 's move to deal with the obstacle directly above: [B]STARN's [/B]plan/intent: * Starn thinks that, if he can access the back of the construct there's a shut off he can trigger with Arcana. His plan, as he envisages it, would be to have Rooter come down the stairs and scamper over to a spot nearby such that when the statue moves to confront it Starn will be able to access it from behind and turn it off, using Mage Hand. As for the candles, he thinks those are a much less serious problem and can be handled via a shot of Beguiling Strands or something like that. [B]GM [/B]consequence-space * If this goes off, go ahead and narrate your resolution of the situation per your intent. If this goes south and it generates a failure into combat, the advantage I'll give you for the fiction of Mage Hand is that (a) I'll let you pick a square at range 5 rather than being nearer and (b) it will also be within 11 squares of the door such that a Move Action + Mage Hand (Range 5) as Minor Action will let you open the front door to allow your allies to enter the fray. [B]RESOLUTION[/B] * Secondary Skill Check Arcana (Monster Knowledge Construct) to deploy Frankenrunner, now Rooter (!), as a particular distraction unique to Constructs/Homunculus as a setup vs Easy DC 9; 12 Arcana = Autosuccess for +2 forward to Primary Skill Check Arcana. * Primary Skill Check Arcana (Mage Hand and Beguiling Strands combo) with +2 from SS above vs Hard DC 20. r(11) +12 +2 (circumstance) = 25. [B]Success[/B]. [I][B]STARN[/B] knows that the tower security construct has a cutoff in the back. So he will deploy his Runner (hereafter dubbed 'Rooter') down the stairs and have it move to a nearby position such that the statue will leave it's back to Starn. Rooter moves to the left, and the statue goes into motion, moving towards it and exposing its rear to Starn, who quickly employs Mage Hand to snatch the animating charm from the statue's back[/I]! [I]The statue grinds to a halt, and Starn freezes, noting that the candles are stirring. He shouts at them, "here!" As they swarm in his direction he blankets them all with a Beguiling Strands, downing the lot of them. Afterwards, he opens the double front doors which denied access prior. Leif, Sariel, and the Fallcrest Infantry cross the threshold of the tower and survey the murky antechamber, smoldering candles guttering on the floor or their wax bases embedded awkwardly in the walls.[/I] [HR][/HR] Complexity 3 SC, Level 2 (DCs 9/13/20) [B]Goal (Staged):[/B] [I]Gain entrance to The Septarch's Tower Clockwork Platform to ascend to the forbidden upper levels ([B]Success 3[/B]), configure the platform to reach Nimozaran the Green's Penthouse Chambers and make the transit ([B]Success 7[/B]), resolve the conflict at The Core of Septarch's Tower ([B]Success 8[/B]).[/I] [B]2/8 [/B]Successes[B]/0 [/B]Failures[B]/1 [/B]Hard DC Available[B]/2 [/B]Secondary Skills Available[B]/2 +1 (see below) [/B]Advantages Available[B]/Primary Skill Training exhausted; Arcana[/B] [I]An explosion of birds erupt from the outside world into the antechamber as the doors are opened. Like the inverse of the omen tale that surrounded his birth, Starn watches them circle momentarily overhead and then ascend through a narrow channel in the high ceiling's stone as if making for a rookery at the top of the tower. Though he was never allowed access, the Wizard-apprentice knows that the tower's Clockwork Platform resides on the other side of the north wall of this antechamber. The door is invisible from this side (because of course it is...Wizard Tower!). * The now-still guardian statue has granted access in the past via some secret password. Lets discuss action, DC, consequences. * The hidden door might be able to be properly detected and then chalked with the combined arcana of Starn and Sariel (Group Move Arcana vs [B][I]HARD DC[/I][/B]). * The hole the birds disappeared into the roof are likely a tiny labyrinth in the stone for ventilation. Its possible that someone could work their way up their and worm their way through to the Clockwork Platform on the other side of the north wall. Lets discuss action, DC, consequences. * Something else?[/I] [/QUOTE]
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