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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9392743" data-attributes="member: 6696971"><p>Complexity 3 SC, Level 2 (DCs 9/13/20)</p><p><strong>Goal (Staged):</strong> <em><s>Gain entrance to The Septarch's Tower Clockwork Platform to ascend to the forbidden upper levels (<strong>Success 3</strong>)</s>, configure the platform to reach Nimozaran the Green's Penthouse Chambers and make the transit (<strong>Success 7</strong>), resolve the conflict at The Core of Septarch's Tower (<strong>Success 8</strong>).</em></p><p><strong>3/8 </strong>Successes<strong>/0 </strong>Failures<strong>/1 </strong>Hard DC Available<strong>/2 </strong>Secondary Skills Available<strong>/2 +1 </strong>Advantages Available<strong>/Primary Skill Training exhausted; Arcana, Perception</strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>Captain Anvilheart works with his unit to extricate the features of the secret door that Leif uncovered and open it. Beyond is a dark, cylindrical chamber that suddenly thrums to life with activity, both ambient magical light and the noise of some kind of arcane engine beyond sight. Impenetrable darkness obscured the ceiling which surely is a hundred and more feet above at the top of the tower.</em></p><p><em></em></p><p><em>The captain has everyone wait as he endures the immediate liability of investigating the barren chamber, which amounts to a singular stone console in the middle. He traces his hands on it, a light from it reflects off his face and he abruptly steps back.</em></p><p><em></em></p><p><em>A deep, strangely mechanical voice from nowhere:</em></p><p><em></em></p><p><em><YOU ARE NOT NIMOZARAN THE GREEN</em></p><p><em></em></p><p><em>ANSWER THE PASSKEY QUESTIONS OR PROCEED ON YOUR WAY TO OBLIVION></em></p><p><em></em></p><p><em>The threat is backstopped by the unseen sound of mechanical skitterers descending on the walls from the darkness far above…and arcane turrets whirring into position.</em></p><p><em></em></p><p><em><WHAT IS NIMOZARAN’S FAVORITE DRINK AT THE BLUE MOON ALEHOUSE (MEDIUM DC)</em></p><p><em></em></p><p><em>WHO WAS NIMOZARAN’S FIRST, SECRET LOVE (HIGH DC)></em></p><p></p><p>[HR][/HR]</p><p></p><p>If you’d rather take on the Tower’s Transit Chamber’s defenses (Encounter Budget Level+1, 4 Standards worth, and its defeat would remove 1 Standard’s worth of Encounter Budget in the final encounter if it comes to that), then roll initiative and I’ll get a map up!</p><p></p><p>Otherwise, answer the 2 x questions above. If you’re successful in the first, then proceed to the second. Consequences are (a) I’m taking another HARD DC for the challenge if you fail the first question and using it immediately on a new question, (b) fail the second question or 2 x questions in a row and its combat time with another 2 Minions (.5 Standard Budget increase).</p><p></p><p>What do you do?</p><p></p><p>[HR][/HR]</p><p></p><p>From [USER=82106]@AbdulAlhazred[/USER] and [USER=7028554]@Grendel_Khan[/USER]</p><p></p><p><strong><em>LEIF </em></strong><em>asks <strong>STARN </strong>if he would kindly illuminate the space above-and leaps up onto the wall to climb into the darkness above and hunt the Skitterers.</em></p><p></p><p>* Leif Secondary Skill Athletics vs Easy DC 9 to climb the wall with light supplied by Starn (Light Cantrip): r(10)+6 = 16. Success for +2 bonus to Primary Skill.</p><p></p><p><em><strong>LIEF</strong> recoils at the construct, which looks from a distance like a wood and metal spider, but up close its legs end in tiny hands, that grip a lattice of copper which covers the tower's walls. He grits his teeth and pounces on the strange abomination, snapping legs off, bringing to the stone floor and stomping till it lays still. Lief brings the wreckage to Starn, eyes averted.</em></p><p></p><p>* Leif Primary Skill Stealth vs Medium DC 13 to gank a Skitterer and hand it to Starn for whatever arcane use he sees fit. Player opts into Hard DC from default Medium DC for a boon here; an Advantage for Starn to refresh Primary Skill Arcana Training: Stealth r(7)+11+2 vs. Hard DC 20. Success for 1 success in the SC and Advantage for Starn to refresh Arcana.</p><p></p><p><em><strong>STARN </strong>grimaces slightly as Lief stomps the little construct to bits, but gladly takes the remains from him when offered. Digging through the small wreck he quickly uncovers a small flat rectangular metal object, apparently made of some kind of strange alloy. "Ahah! A built-in tower security passkey. I'll just insert this in the slot here in this lift console and we should be good to go!" As soon as Starn does so, he's stunned as the wails and lamentations of dozens, possibly hundreds, of souls fill his mind! He quickly recalls the words of the prayer for pacification of dead souls and repeats it to himself, muttering the words out loud to the consternation of the others. After a minute or two he's able to clear his mind and proceed to working the controls on the console, attempting to set it for the highest level of the tower, and to open the lift's gate.</em></p><p></p><p>* Starn Secondary Skill Religion vs Easy DC 9 to examine the console for any magic of Divine Prayer origin or any sacred writings or symbology: Autosuccess for +2 bonus to Primary Skill.</p><p></p><p>* Using the Advantage from the carcass of the Skitterer (due to the high DC opted into by @Grendel_Kahn) to refresh Primary Skill Arcana Training. Starn Primary Skill Arcana vs Hard DC 20 (last remaining Hard DC for this SC) and using another Advantage to for 2 x Successes. r(19) + 12 +2 = 31. 2 x Successes.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9392743, member: 6696971"] Complexity 3 SC, Level 2 (DCs 9/13/20) [B]Goal (Staged):[/B] [I][S]Gain entrance to The Septarch's Tower Clockwork Platform to ascend to the forbidden upper levels ([B]Success 3[/B])[/S], configure the platform to reach Nimozaran the Green's Penthouse Chambers and make the transit ([B]Success 7[/B]), resolve the conflict at The Core of Septarch's Tower ([B]Success 8[/B]).[/I] [B]3/8 [/B]Successes[B]/0 [/B]Failures[B]/1 [/B]Hard DC Available[B]/2 [/B]Secondary Skills Available[B]/2 +1 [/B]Advantages Available[B]/Primary Skill Training exhausted; Arcana, Perception[/B] [HR][/HR] [I]Captain Anvilheart works with his unit to extricate the features of the secret door that Leif uncovered and open it. Beyond is a dark, cylindrical chamber that suddenly thrums to life with activity, both ambient magical light and the noise of some kind of arcane engine beyond sight. Impenetrable darkness obscured the ceiling which surely is a hundred and more feet above at the top of the tower. The captain has everyone wait as he endures the immediate liability of investigating the barren chamber, which amounts to a singular stone console in the middle. He traces his hands on it, a light from it reflects off his face and he abruptly steps back. A deep, strangely mechanical voice from nowhere: <YOU ARE NOT NIMOZARAN THE GREEN ANSWER THE PASSKEY QUESTIONS OR PROCEED ON YOUR WAY TO OBLIVION> The threat is backstopped by the unseen sound of mechanical skitterers descending on the walls from the darkness far above…and arcane turrets whirring into position. <WHAT IS NIMOZARAN’S FAVORITE DRINK AT THE BLUE MOON ALEHOUSE (MEDIUM DC) WHO WAS NIMOZARAN’S FIRST, SECRET LOVE (HIGH DC)>[/I] [HR][/HR] If you’d rather take on the Tower’s Transit Chamber’s defenses (Encounter Budget Level+1, 4 Standards worth, and its defeat would remove 1 Standard’s worth of Encounter Budget in the final encounter if it comes to that), then roll initiative and I’ll get a map up! Otherwise, answer the 2 x questions above. If you’re successful in the first, then proceed to the second. Consequences are (a) I’m taking another HARD DC for the challenge if you fail the first question and using it immediately on a new question, (b) fail the second question or 2 x questions in a row and its combat time with another 2 Minions (.5 Standard Budget increase). What do you do? [HR][/HR] From [USER=82106]@AbdulAlhazred[/USER] and [USER=7028554]@Grendel_Khan[/USER] [B][I]LEIF [/I][/B][I]asks [B]STARN [/B]if he would kindly illuminate the space above-and leaps up onto the wall to climb into the darkness above and hunt the Skitterers.[/I] * Leif Secondary Skill Athletics vs Easy DC 9 to climb the wall with light supplied by Starn (Light Cantrip): r(10)+6 = 16. Success for +2 bonus to Primary Skill. [I][B]LIEF[/B] recoils at the construct, which looks from a distance like a wood and metal spider, but up close its legs end in tiny hands, that grip a lattice of copper which covers the tower's walls. He grits his teeth and pounces on the strange abomination, snapping legs off, bringing to the stone floor and stomping till it lays still. Lief brings the wreckage to Starn, eyes averted.[/I] * Leif Primary Skill Stealth vs Medium DC 13 to gank a Skitterer and hand it to Starn for whatever arcane use he sees fit. Player opts into Hard DC from default Medium DC for a boon here; an Advantage for Starn to refresh Primary Skill Arcana Training: Stealth r(7)+11+2 vs. Hard DC 20. Success for 1 success in the SC and Advantage for Starn to refresh Arcana. [I][B]STARN [/B]grimaces slightly as Lief stomps the little construct to bits, but gladly takes the remains from him when offered. Digging through the small wreck he quickly uncovers a small flat rectangular metal object, apparently made of some kind of strange alloy. "Ahah! A built-in tower security passkey. I'll just insert this in the slot here in this lift console and we should be good to go!" As soon as Starn does so, he's stunned as the wails and lamentations of dozens, possibly hundreds, of souls fill his mind! He quickly recalls the words of the prayer for pacification of dead souls and repeats it to himself, muttering the words out loud to the consternation of the others. After a minute or two he's able to clear his mind and proceed to working the controls on the console, attempting to set it for the highest level of the tower, and to open the lift's gate.[/I] * Starn Secondary Skill Religion vs Easy DC 9 to examine the console for any magic of Divine Prayer origin or any sacred writings or symbology: Autosuccess for +2 bonus to Primary Skill. * Using the Advantage from the carcass of the Skitterer (due to the high DC opted into by @Grendel_Kahn) to refresh Primary Skill Arcana Training. Starn Primary Skill Arcana vs Hard DC 20 (last remaining Hard DC for this SC) and using another Advantage to for 2 x Successes. r(19) + 12 +2 = 31. 2 x Successes. [/QUOTE]
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