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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9393795" data-attributes="member: 6696971"><p>Complexity 3 SC, Level 2 (DCs 9/13/20)</p><p><strong>Goal (Staged):</strong> <em><s>Gain entrance to The Septarch's Tower Clockwork Platform to ascend to the forbidden upper levels (<strong>Success 3</strong>)</s>, configure the platform to reach Nimozaran the Green's Penthouse Chambers and make the transit (<strong>Success 7</strong>), resolve the conflict at The Core of Septarch's Tower (<strong>Success 8</strong>).</em></p><p><strong>6/8 </strong>Successes<strong>/0 </strong>Failures<strong>/0 </strong>Hard DC Available<strong>/0 </strong>Secondary Skills Available<strong>/1 +1 </strong>Advantages Available<strong>/Primary Skill Training exhausted; Arcana, Perception, Stealth</strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>Bypassed, ambient magical lighting ignites and the console and platform thrum to life. With that, the remaining Skitterers and Arcane Turrets recede into the walls as the whole of it ascends in illumination toward the heroes' desired destination; Nimozaran's quarters at the top and the tower's penthouse and power core. </em></p><p><em></em></p><p><em>Up and up it goes when suddenly the ambient lighting blinks once...then again.</em></p><p><em></em></p><p><em>Right before the doors to the top floor are reached, perhaps 10 or so feet, the lights blink out for a final time as the thrumming platform halts its noise and momentum entirely. But not before the engravings on the double doors can be read. Though Starn is not fluent in Supernal, his religious training has gained him enough passable exposure to be dangerous in the language of angels, devils, and gods:</em></p><p><em></em></p><p><em><strong>ABANDON YOUR FALSE GODS. RADIANT ETERNITY LIES WITHIN US</strong>.</em></p><p><em></em></p><p><em>Then darkness. Full grinding halt of the platform. </em></p><p><em></em></p><p><em>Someone...or some...thing has cut the arcane power entirely.</em></p><p></p><p>What do you do? How do you get the whole host up these last 10 feet or so to the threshold of the door and then force the large double doors open (or something)?</p><p></p><p>Failure here and what is beyond these doors will be better prepared; encounter budget increase by +5 (2 x Minions).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9393795, member: 6696971"] Complexity 3 SC, Level 2 (DCs 9/13/20) [B]Goal (Staged):[/B] [I][S]Gain entrance to The Septarch's Tower Clockwork Platform to ascend to the forbidden upper levels ([B]Success 3[/B])[/S], configure the platform to reach Nimozaran the Green's Penthouse Chambers and make the transit ([B]Success 7[/B]), resolve the conflict at The Core of Septarch's Tower ([B]Success 8[/B]).[/I] [B]6/8 [/B]Successes[B]/0 [/B]Failures[B]/0 [/B]Hard DC Available[B]/0 [/B]Secondary Skills Available[B]/1 +1 [/B]Advantages Available[B]/Primary Skill Training exhausted; Arcana, Perception, Stealth[/B] [HR][/HR] [I]Bypassed, ambient magical lighting ignites and the console and platform thrum to life. With that, the remaining Skitterers and Arcane Turrets recede into the walls as the whole of it ascends in illumination toward the heroes' desired destination; Nimozaran's quarters at the top and the tower's penthouse and power core. Up and up it goes when suddenly the ambient lighting blinks once...then again. Right before the doors to the top floor are reached, perhaps 10 or so feet, the lights blink out for a final time as the thrumming platform halts its noise and momentum entirely. But not before the engravings on the double doors can be read. Though Starn is not fluent in Supernal, his religious training has gained him enough passable exposure to be dangerous in the language of angels, devils, and gods: [B]ABANDON YOUR FALSE GODS. RADIANT ETERNITY LIES WITHIN US[/B]. Then darkness. Full grinding halt of the platform. Someone...or some...thing has cut the arcane power entirely.[/I] What do you do? How do you get the whole host up these last 10 feet or so to the threshold of the door and then force the large double doors open (or something)? Failure here and what is beyond these doors will be better prepared; encounter budget increase by +5 (2 x Minions). [/QUOTE]
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