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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9399310" data-attributes="member: 6696971"><p>Courtesy [USER=7028554]@Grendel_Khan[/USER] and [USER=82106]@AbdulAlhazred[/USER] :</p><p></p><p></p><p></p><p>[HR][/HR]</p><p></p><p>Alright, first things first:</p><p></p><p>1) Campbell is going to step away from this game. Too much going on IRL and this sort of game requires some chunky mental bandwidth and investment that he just can't spare presently. And, personally, I'd rather have him frosty for or Wednesday night gaming (presently playtesting Daggerheart)! So off goes Sariel into the sunset:</p><p></p><p></p><p></p><p>2) [USER=6785785]@hawkeyefan[/USER] will now join us once he's got his character complete. We'll figure out who this PC is and what they're about in the coming days.</p><p></p><p>3) <strong><em> XP/LOOT/BOOKKEEPING </em></strong></p><ul> <li data-xf-list-type="ul">LEIF MINOR QUEST COMPLETE (confront dairy trader and sellsword): 100/3 = <strong>33 xp apiece.</strong> This wasn't accounted for after it happened. I just went back and edited the xp entry after it to account for it.</li> <li data-xf-list-type="ul">STARN MAJOR QUEST COMPLETE: <strong>100 xp apiece</strong>.</li> <li data-xf-list-type="ul">COMPLEXITY 1, LEVEL 1 SC: 100/3 = <strong>33 xp apiece.</strong></li> <li data-xf-list-type="ul">COMPLEXITY 3, LEVEL 2 SC: 300/3 = <strong>100 xp apiece.</strong></li> <li data-xf-list-type="ul">COMBAT ENCOUNTER BUDGET: 500 (Solo) + 100 (Standard) + 100 (Minions) - 25 (Rooter) - 100 (LFI) = 575/3 = <strong>192 xp apiece.</strong></li> </ul><p>= <strong>458 xp apiece.</strong> That puts the PCs 1000 xp (1222), so they level up to 2. I'll add their character changes to this page once they're done:</p><p></p><p>* Take a level 2 item each.</p><p></p><p></p><p></p><p>Cloak of Resistance +1</p><p></p><p></p><p></p><p>Elusive Armor +1</p><p></p><p>* Starn gains 1 Ritual Book of level 3 or lower. Pending.</p><p></p><p>* 2 gems worth 200 coin (100 each gem).</p><p></p><p>* Take an Exteneded Rest (refresh Action Point to 1), and pay 4 coin for the Silver Unicorn Inn.</p><p></p><p>* If Starn wants to put Rooter back together to deploy at some point for the following day, either succeed at level 2 Hard DC (20) or pay 1/10 level 2 cost in coin (52) for a sure thing. Leveled up version:</p><p></p><p>[ATTACH=full]373132[/ATTACH]</p><p></p><p></p><p></p><p>DC 20 Arcana check, rolled 10+12=22 Success.</p><p></p><p></p><p></p><p></p><p></p><p>Leif purchases Thieves' Tools for 20 coin.</p><p></p><p>* Referencing their network in Fallcrest (the map that Leif found), the differences I’m imagining between Tombwood and Kamroth Estate are (a) dark forest w/ ancient cemeteries and battle mounds vs powerful landowner/real estate investor/lender/political operative and support, (b) undead and monstrosities vs humanoid, and (c) trek/spiritual/combat vs social/combat. So consider these things when charting your next course.</p><p></p><p>5) <strong>CHARACTER UPDATES </strong></p><p></p><p>[SPOILER="LIEF"]</p><p><strong>Lief</strong>, level 2</p><p>Razorclaw Shifter, Monk</p><p>Monastic Tradition: Centered</p><p>Background: Totemic Ally (Insight Associated Skill)</p><p>Theme: Cipher</p><p></p><p>Melee Basic Attack (Unarmed)</p><p>Atk: +5 vs AC</p><p>Damage: 1d8+2</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 13, Con 14, Dex 18, Int 10, Wis 16, Cha 8.</p><p></p><p>DEFENSES/HP/SURGE</p><p>AC: 19 Fort: 15 Reflex: 16 Will: 15</p><p>HP: 31 Surges: 8 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +12, Athletics +7, Heal +9, Perception +9, Stealth +12</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +3, History +1, Insight +6, Intimidate +0, Nature +4, Religion +1, Streetwise +0, Thievery +5</p><p></p><p>FEATS</p><p>Level 1: Warrior of the Wild (Fighter multiclass)</p><p>Level 2: Unarmored Agility</p><p></p><p>POWERS</p><p>At-will 1: Crane's Wings</p><p>At-will 1: Enter the Lion's Den</p><p>Encounter 1: Drunken Monkey</p><p>Daily 1: Spinning Leopard's Strike</p><p>Utility 2: Supreme Flurry</p><p></p><p>ITEMS</p><p>? coin, Adventurer's Kit, Climber's Kit, Thieves' Tools, Sling (20), Ki Focus +1, Elusive Cloth Armor +1</p><p>[/SPOILER]</p><p></p><p>[SPOILER="STARN"]</p><p><strong>Starn</strong>, level 2</p><p>Human, Wizard</p><p>Implement Mastery: Tome</p><p>Background: Omen "All Birds Left the Area" (Arcana Associated Skill)</p><p>Theme: Wizard's Apprentice</p><p></p><p>Ranged Basic Attack (Magic Missile)</p><p>Atk: Autohit</p><p>Damage: 8 force damage</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 14, Dex 10, Int 20, Wis 10, Cha 11.</p><p></p><p>DEFENSES/HP/SURGE</p><p>AC: 17 Fort: 15 Reflex: 18 Will: 15</p><p>HP: 28 Surges: 8 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Arcana +13, Diplomacy +6, Dungeoneering +6, History +11, Religion +11</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Athletics +0, Bluff +1, Endurance +3, Heal +1, Insight +1, Intimidate +1, Nature +1, Stealth +1, Streetwise +1, Thievery +1</p><p></p><p>FEATS</p><p>Level 1: Tome Expertise, Alchemist</p><p>Level 2: Skill Power (Arcane Mutterings)</p><p></p><p>POWERS</p><p>Cantrips: Light, Ghost Sound, Prestidigitation</p><p>At-will 1: Beguiling Strands</p><p>At-will 1: Magic Missile</p><p>At-will 1: Storm Pillar</p><p>Encounter (theme): Color Orb</p><p>Encounter 1: Grasping Shadows, Astral Wasp (Tome)</p><p>Daily 1: Rolling Thunder, Summon Dust Devil</p><p>Utility 2: Feather Fall, Summon Shadow Serpent</p><p>Skill Power Utility: Arcane Mutterings</p><p></p><p>RITUAL BOOK</p><p>Alchemist's Acid, Endure Elements, Make Whole, Tenser's Floating Disk, Traveler's Camouflage</p><p></p><p>ITEMS</p><p>? coin, Adventurer's Kit, Ritual Book, Tome Implement +1, Cloak of Resistance +1, Cloth Armor +1</p><p>[/SPOILER]</p><p></p><p>[SPOILER="VORN"]</p><p><strong>Vorn Redfletch</strong>, level 2</p><p>Human, Warlord|Ranger</p><p>Warlord Leadership: Battlefront Leader (Hybrid)</p><p>Hybrid Warlord: Hybrid Warlord Fortitude</p><p>Hybrid Ranger: Hybrid Ranger Reflex</p><p>Human Power Selection: Bonus At-Will Power</p><p>Background: Martial - Local Hero, Occupation - Bounty Hunter (Stealth Associated Skill)</p><p>Theme: Vigilante</p><p></p><p>Ranged Basic Attack (Vicious Bow)</p><p>Atk: +9 vs AC</p><p>Damage: 1d10+5</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 11, Con 14, Dex 18, Int 10, Wis 14, Cha 10.</p><p></p><p>DEFENSES/HP/SURGE</p><p>AC: 19 Fort: 15 Reflex: 17 Will: 14</p><p>HP: 31 Surges: 8 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Thievery +9, Athletics +5, Stealth +11, Intimidate +6/11, Nature +8, Perception +8</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +4, Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +3, Endurance +2, Heal +3, History +1, Insight +3, Religion +1, Streetwise +1</p><p></p><p>FEATS</p><p>Human: Sneak of Shadows</p><p>Level 1: Improved Initiative</p><p>Level 2: Weapon Expertise (Bow)</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Twin Strike</p><p>Hybrid at-will 1: Direct the Strike</p><p>Hybrid at-will 1: Nimble Strike</p><p>Hybrid encounter 1: Fox's Cunning</p><p>Hybrid daily 1: Skirmishing Stance</p><p>Hybrid utility 2: Stalker's Mist</p><p></p><p></p><p></p><p>ITEMS</p><p>438 coin, Adventurer's Kit, Climber's Kit, Thieves' Tools, Arrows (30), Vicious Longbow +1, Magic Hide Armor +1</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9399310, member: 6696971"] Courtesy [USER=7028554]@Grendel_Khan[/USER] and [USER=82106]@AbdulAlhazred[/USER] : [HR][/HR] Alright, first things first: 1) Campbell is going to step away from this game. Too much going on IRL and this sort of game requires some chunky mental bandwidth and investment that he just can't spare presently. And, personally, I'd rather have him frosty for or Wednesday night gaming (presently playtesting Daggerheart)! So off goes Sariel into the sunset: 2) [USER=6785785]@hawkeyefan[/USER] will now join us once he's got his character complete. We'll figure out who this PC is and what they're about in the coming days. 3) [B][I] XP/LOOT/BOOKKEEPING [/I][/B] [LIST] [*]LEIF MINOR QUEST COMPLETE (confront dairy trader and sellsword): 100/3 = [B]33 xp apiece.[/B] This wasn't accounted for after it happened. I just went back and edited the xp entry after it to account for it. [*]STARN MAJOR QUEST COMPLETE: [B]100 xp apiece[/B]. [*]COMPLEXITY 1, LEVEL 1 SC: 100/3 = [B]33 xp apiece.[/B] [*]COMPLEXITY 3, LEVEL 2 SC: 300/3 = [B]100 xp apiece.[/B] [*]COMBAT ENCOUNTER BUDGET: 500 (Solo) + 100 (Standard) + 100 (Minions) - 25 (Rooter) - 100 (LFI) = 575/3 = [B]192 xp apiece.[/B] [/LIST] = [B]458 xp apiece.[/B] That puts the PCs 1000 xp (1222), so they level up to 2. I'll add their character changes to this page once they're done: * Take a level 2 item each. Cloak of Resistance +1 Elusive Armor +1 * Starn gains 1 Ritual Book of level 3 or lower. Pending. * 2 gems worth 200 coin (100 each gem). * Take an Exteneded Rest (refresh Action Point to 1), and pay 4 coin for the Silver Unicorn Inn. * If Starn wants to put Rooter back together to deploy at some point for the following day, either succeed at level 2 Hard DC (20) or pay 1/10 level 2 cost in coin (52) for a sure thing. Leveled up version: [ATTACH type="full" alt="1721149431423.png"]373132[/ATTACH] DC 20 Arcana check, rolled 10+12=22 Success. Leif purchases Thieves' Tools for 20 coin. * Referencing their network in Fallcrest (the map that Leif found), the differences I’m imagining between Tombwood and Kamroth Estate are (a) dark forest w/ ancient cemeteries and battle mounds vs powerful landowner/real estate investor/lender/political operative and support, (b) undead and monstrosities vs humanoid, and (c) trek/spiritual/combat vs social/combat. So consider these things when charting your next course. 5) [B]CHARACTER UPDATES [/B] [SPOILER="LIEF"] [B]Lief[/B], level 2 Razorclaw Shifter, Monk Monastic Tradition: Centered Background: Totemic Ally (Insight Associated Skill) Theme: Cipher Melee Basic Attack (Unarmed) Atk: +5 vs AC Damage: 1d8+2 FINAL ABILITY SCORES Str 13, Con 14, Dex 18, Int 10, Wis 16, Cha 8. DEFENSES/HP/SURGE AC: 19 Fort: 15 Reflex: 16 Will: 15 HP: 31 Surges: 8 Surge Value: 7 TRAINED SKILLS Acrobatics +12, Athletics +7, Heal +9, Perception +9, Stealth +12 UNTRAINED SKILLS Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +3, History +1, Insight +6, Intimidate +0, Nature +4, Religion +1, Streetwise +0, Thievery +5 FEATS Level 1: Warrior of the Wild (Fighter multiclass) Level 2: Unarmored Agility POWERS At-will 1: Crane's Wings At-will 1: Enter the Lion's Den Encounter 1: Drunken Monkey Daily 1: Spinning Leopard's Strike Utility 2: Supreme Flurry ITEMS ? coin, Adventurer's Kit, Climber's Kit, Thieves' Tools, Sling (20), Ki Focus +1, Elusive Cloth Armor +1 [/SPOILER] [SPOILER="STARN"] [B]Starn[/B], level 2 Human, Wizard Implement Mastery: Tome Background: Omen "All Birds Left the Area" (Arcana Associated Skill) Theme: Wizard's Apprentice Ranged Basic Attack (Magic Missile) Atk: Autohit Damage: 8 force damage FINAL ABILITY SCORES Str 8, Con 14, Dex 10, Int 20, Wis 10, Cha 11. DEFENSES/HP/SURGE AC: 17 Fort: 15 Reflex: 18 Will: 15 HP: 28 Surges: 8 Surge Value: 7 TRAINED SKILLS Arcana +13, Diplomacy +6, Dungeoneering +6, History +11, Religion +11 UNTRAINED SKILLS Acrobatics +1, Athletics +0, Bluff +1, Endurance +3, Heal +1, Insight +1, Intimidate +1, Nature +1, Stealth +1, Streetwise +1, Thievery +1 FEATS Level 1: Tome Expertise, Alchemist Level 2: Skill Power (Arcane Mutterings) POWERS Cantrips: Light, Ghost Sound, Prestidigitation At-will 1: Beguiling Strands At-will 1: Magic Missile At-will 1: Storm Pillar Encounter (theme): Color Orb Encounter 1: Grasping Shadows, Astral Wasp (Tome) Daily 1: Rolling Thunder, Summon Dust Devil Utility 2: Feather Fall, Summon Shadow Serpent Skill Power Utility: Arcane Mutterings RITUAL BOOK Alchemist's Acid, Endure Elements, Make Whole, Tenser's Floating Disk, Traveler's Camouflage ITEMS ? coin, Adventurer's Kit, Ritual Book, Tome Implement +1, Cloak of Resistance +1, Cloth Armor +1 [/SPOILER] [SPOILER="VORN"] [B]Vorn Redfletch[/B], level 2 Human, Warlord|Ranger Warlord Leadership: Battlefront Leader (Hybrid) Hybrid Warlord: Hybrid Warlord Fortitude Hybrid Ranger: Hybrid Ranger Reflex Human Power Selection: Bonus At-Will Power Background: Martial - Local Hero, Occupation - Bounty Hunter (Stealth Associated Skill) Theme: Vigilante Ranged Basic Attack (Vicious Bow) Atk: +9 vs AC Damage: 1d10+5 FINAL ABILITY SCORES Str 11, Con 14, Dex 18, Int 10, Wis 14, Cha 10. DEFENSES/HP/SURGE AC: 19 Fort: 15 Reflex: 17 Will: 14 HP: 31 Surges: 8 Surge Value: 7 TRAINED SKILLS Thievery +9, Athletics +5, Stealth +11, Intimidate +6/11, Nature +8, Perception +8 UNTRAINED SKILLS Acrobatics +4, Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +3, Endurance +2, Heal +3, History +1, Insight +3, Religion +1, Streetwise +1 FEATS Human: Sneak of Shadows Level 1: Improved Initiative Level 2: Weapon Expertise (Bow) POWERS Bonus At-Will Power: Twin Strike Hybrid at-will 1: Direct the Strike Hybrid at-will 1: Nimble Strike Hybrid encounter 1: Fox's Cunning Hybrid daily 1: Skirmishing Stance Hybrid utility 2: Stalker's Mist ITEMS 438 coin, Adventurer's Kit, Climber's Kit, Thieves' Tools, Arrows (30), Vicious Longbow +1, Magic Hide Armor +1 [/SPOILER] [/QUOTE]
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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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