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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9404042" data-attributes="member: 6696971"><p>Hawkeyefan's character is still in process of creation. Once done, that PC will join us mid Kamroth Estate adventure (which the players have chosen to prioritize over Tombwood).</p><p></p><p>[HR][/HR]</p><p></p><p>Concurrent Skill Challenges (SC) below. The first SC is the primary framework for Kamroth Estates. The second is pending what we find therein. If we find evidence of redeemable cult thralls that can be freed from its fell influence without violence, then we'll activate that SC. If not, then it will be the sword (combat).</p><p></p><p><strong>PRIMARY </strong>Complexity 3 SC, Level 3 (DCs 9/13/21)</p><p><strong>Goal:</strong> <em>Gain access to the grounds and manor of Kamroth Estate to root out the Elect cell's influence and the estate's role in facilitating the ends of the cult's patron, The Hidden Mogul. </em></p><p><strong>0/8 </strong>Successes<strong>/0 </strong>Failures<strong>/2 </strong>Hard DC Available<strong>/3 </strong>Secondary Skills Available<strong>/2 </strong>Advantages Available<strong>/Primary Skill Training exhausted;</strong></p><p><strong></strong></p><p><strong>OPTIONAL </strong>Complexity 1 SC, Level 4 (DCs 10/14)</p><p><strong>Goal:</strong> <em>Free any redeemable cult thralls from its fell influence.</em></p><p><strong>0/4 </strong>Successes<strong>/0 </strong>Failures<strong>/0 </strong>Hard DC Available<strong>/1 </strong>Secondary Skills Available<strong>/0 </strong>Advantages Available<strong>/Primary Skill Training exhausted;</strong></p><p> </p><p>[HR][/HR]</p><p></p><p><em>The walled-off compound of Kamroth Estate, well-fortified and snug on a plateau in Hightown Fallcrest features two primary entrances and egresses:</em></p><p><em></em></p><p><em>1) The "front door" from Lowtown to Hightown which we saw prior; the switchback from The Market Green up the great, snaking cliffs of The Bluffs which empties out to an external stable, garage, and guard station before any access is granted through the massive wrought iron gates and into the grounds proper.</em></p><p><em></em></p><p><em>2) The "back door" which is a sheer, 20 meter climb to the small wood on the back of the estate property the from a very well-trafficked, well-surveiled, Hightown main avenue.</em></p><p></p><p>[HR][/HR]</p><p></p><p># 1 above is a single move and resolution vs Kamroth Estate's external security apparatus vs the <strong><em>HIGH DC</em></strong> no matter what the move is (though the consequence-space for individual moves will be different). If you want to grease palms to get through, you can exhaust the same <strong><em>HIGH DC</em></strong>, but it will cost you more than the normal 1/10 of-level magic item in coin (52); in this case 80 coin (but, again, it will exhaust 1 <strong><em>HIGH DC</em></strong>).</p><p></p><p># 2 will be a quite difficult, nested SC (Comp 1, Level 5, so DCs 10/15), for Success 1 in the greater SC. The first obstacle would be dealing with the well-trafficked, well-surveilled, Hightown main avenue in order to even access the 20 meter climb.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9404042, member: 6696971"] Hawkeyefan's character is still in process of creation. Once done, that PC will join us mid Kamroth Estate adventure (which the players have chosen to prioritize over Tombwood). [HR][/HR] Concurrent Skill Challenges (SC) below. The first SC is the primary framework for Kamroth Estates. The second is pending what we find therein. If we find evidence of redeemable cult thralls that can be freed from its fell influence without violence, then we'll activate that SC. If not, then it will be the sword (combat). [B]PRIMARY [/B]Complexity 3 SC, Level 3 (DCs 9/13/21) [B]Goal:[/B] [I]Gain access to the grounds and manor of Kamroth Estate to root out the Elect cell's influence and the estate's role in facilitating the ends of the cult's patron, The Hidden Mogul. [/I] [B]0/8 [/B]Successes[B]/0 [/B]Failures[B]/2 [/B]Hard DC Available[B]/3 [/B]Secondary Skills Available[B]/2 [/B]Advantages Available[B]/Primary Skill Training exhausted; OPTIONAL [/B]Complexity 1 SC, Level 4 (DCs 10/14) [B]Goal:[/B] [I]Free any redeemable cult thralls from its fell influence.[/I] [B]0/4 [/B]Successes[B]/0 [/B]Failures[B]/0 [/B]Hard DC Available[B]/1 [/B]Secondary Skills Available[B]/0 [/B]Advantages Available[B]/Primary Skill Training exhausted;[/B] [HR][/HR] [I]The walled-off compound of Kamroth Estate, well-fortified and snug on a plateau in Hightown Fallcrest features two primary entrances and egresses: 1) The "front door" from Lowtown to Hightown which we saw prior; the switchback from The Market Green up the great, snaking cliffs of The Bluffs which empties out to an external stable, garage, and guard station before any access is granted through the massive wrought iron gates and into the grounds proper. 2) The "back door" which is a sheer, 20 meter climb to the small wood on the back of the estate property the from a very well-trafficked, well-surveiled, Hightown main avenue.[/I] [HR][/HR] # 1 above is a single move and resolution vs Kamroth Estate's external security apparatus vs the [B][I]HIGH DC[/I][/B] no matter what the move is (though the consequence-space for individual moves will be different). If you want to grease palms to get through, you can exhaust the same [B][I]HIGH DC[/I][/B], but it will cost you more than the normal 1/10 of-level magic item in coin (52); in this case 80 coin (but, again, it will exhaust 1 [B][I]HIGH DC[/I][/B]). # 2 will be a quite difficult, nested SC (Comp 1, Level 5, so DCs 10/15), for Success 1 in the greater SC. The first obstacle would be dealing with the well-trafficked, well-surveilled, Hightown main avenue in order to even access the 20 meter climb. [/QUOTE]
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