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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Grendel_Khan" data-source="post: 9405820" data-attributes="member: 7028554"><p><em>Once they reach the trees, <em><strong>LIEF</strong></em> stops the merchants. He motions for them to sit or lay down, then starts hurriedly working on them, applying t<em>ourniquettes to bleeding limbs, starting to make a splint and then settling for a sturdy tree limb for the one who's having trouble walking. Their condition is terrible. They stink of the world of men—he gags not at their wounds but their pale, pampered flesh. He doesn't have nearly enough time. But Lief's doing it </em>as much for the placebo effect of them feeling treated as any material impact. </em></p><p></p><p>Intent: Provide enough first aid to keep the merchants moving.</p><p></p><p>Primary Skill: Heal. A failure here means the merchants are healed, but Lief is preoccupied. If Starn is in trouble Lief will have either a -2 to initiative or be at a positional disadvantage at the far end of the map at the start of combat. r(2)+9 = 11 vs. DC 14. Fail.</p><p></p><p></p><p>[HR][/HR]</p><p><strong>SECONDARY</strong> Complexity 1 SC, Level 4 (DCs 10/14)</p><p>Goal: <em>Free any redeemable cult thralls from its fell influence.</em></p><p><strong>2/4</strong> Successes/<strong>2</strong> Failures/<strong>0</strong> Hard DC Available/<strong>0</strong> Secondary Skills Available/<strong>0</strong> Advantages Available/<strong>Primary Skill Training exhausted; Insight, ATK, Religion, Heal</strong>.</p><p>[HR][/HR]</p><p></p><p></p><p><em>Seeing a conflict about to erupt between this knight and the Kamroth man-at-arms on horseback, <strong>STARN</strong> raises his hands and says "Good Sirs, there's no need for a physical altercation. Neither to detain me nor to defend me. It is clear that there is just some misunderstanding. Let us go into Padraig House where we can straighten all of this out and I can prove that I am a guest and ally of the church of Pelor."</em></p><p><em></em></p><p><em>Starn keeps his hands visible, and then turning to the Knight, he indicates with his eyes to get us inside. The man-at-arms dismounts and follows Starn and the Knight into Padraig house. Once inside we will move towards the desk. Starn will carefully obscure himself grabbing a heavy book and handing it to the Knight who abruptly turns around and THWACKS the Kamroth man-of-arms in the side of the head.</em></p><p><em></em></p><p><em>Down in a heap he goes.</em></p><p><em></em></p><p><em>The Knight quickly reaches for some inked parchment on the desk as he looks over his shoulder out the bay window where other security officials can be seen gathering and coming this way."Quick," he says. "Take this," as he jams the parchment into Starn's hand. He leads Starn to the door of Padraig House facing the wood on the back. "Go to your friend and may the sun's light always guide you. Especially in these dark days."He ushers Starn out the door before he can even say goodbye. <em>Starn quickly assesses that the situation will become untenable, takes the paper with a nod, and heads in the indicated direction at a run.</em></em></p><p></p><ul> <li data-xf-list-type="ul">Primary Skill Check Bluff w/ the intent to <em>trick the man-at-arms into coming inside for clarifying parley where we will actually brain him out of sight</em>: r(19) +1 = 20 vs. DC 13. Success!</li> </ul><p></p><p>[HR][/HR]</p><p><strong>PRIMARY</strong> Complexity 3 SC, Level 3 (DCs 9/13/21)</p><p><strong>Goa</strong>l: Gain access to the grounds and manor of Kamroth Estate to root out the Elect cell's influence and the estate's role in facilitating the ends of the cult's patron, The Hidden Mogul.</p><p><strong>7/8</strong> Successes/<strong>1</strong> Failures/<strong>0</strong> Hard DC Available/<strong>1</strong> Secondary Skills Available/<strong>0</strong> Advantages Available/Primary Skill Training exhausted; <strong>Dungeoneering, Diplomacy, Perception, Bluff, ATK, Athletics</strong></p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 9405820, member: 7028554"] [I]Once they reach the trees, [I][B]LIEF[/B][/I] stops the merchants. He motions for them to sit or lay down, then starts hurriedly working on them, applying t[I]ourniquettes to bleeding limbs, starting to make a splint and then settling for a sturdy tree limb for the one who's having trouble walking. Their condition is terrible. They stink of the world of men—he gags not at their wounds but their pale, pampered flesh. He doesn't have nearly enough time. But Lief's doing it [/I]as much for the placebo effect of them feeling treated as any material impact. [/I] Intent: Provide enough first aid to keep the merchants moving. Primary Skill: Heal. A failure here means the merchants are healed, but Lief is preoccupied. If Starn is in trouble Lief will have either a -2 to initiative or be at a positional disadvantage at the far end of the map at the start of combat. r(2)+9 = 11 vs. DC 14. Fail. [HR][/HR] [B]SECONDARY[/B] Complexity 1 SC, Level 4 (DCs 10/14) Goal: [I]Free any redeemable cult thralls from its fell influence.[/I] [B]2/4[/B] Successes/[B]2[/B] Failures/[B]0[/B] Hard DC Available/[B]0[/B] Secondary Skills Available/[B]0[/B] Advantages Available/[B]Primary Skill Training exhausted; Insight, ATK, Religion, Heal[/B]. [HR][/HR] [I]Seeing a conflict about to erupt between this knight and the Kamroth man-at-arms on horseback, [B]STARN[/B] raises his hands and says "Good Sirs, there's no need for a physical altercation. Neither to detain me nor to defend me. It is clear that there is just some misunderstanding. Let us go into Padraig House where we can straighten all of this out and I can prove that I am a guest and ally of the church of Pelor." Starn keeps his hands visible, and then turning to the Knight, he indicates with his eyes to get us inside. The man-at-arms dismounts and follows Starn and the Knight into Padraig house. Once inside we will move towards the desk. Starn will carefully obscure himself grabbing a heavy book and handing it to the Knight who abruptly turns around and THWACKS the Kamroth man-of-arms in the side of the head. Down in a heap he goes. The Knight quickly reaches for some inked parchment on the desk as he looks over his shoulder out the bay window where other security officials can be seen gathering and coming this way."Quick," he says. "Take this," as he jams the parchment into Starn's hand. He leads Starn to the door of Padraig House facing the wood on the back. "Go to your friend and may the sun's light always guide you. Especially in these dark days."He ushers Starn out the door before he can even say goodbye. [I]Starn quickly assesses that the situation will become untenable, takes the paper with a nod, and heads in the indicated direction at a run.[/I][/I] [LIST] [*]Primary Skill Check Bluff w/ the intent to [I]trick the man-at-arms into coming inside for clarifying parley where we will actually brain him out of sight[/I]: r(19) +1 = 20 vs. DC 13. Success! [/LIST] [HR][/HR] [B]PRIMARY[/B] Complexity 3 SC, Level 3 (DCs 9/13/21) [B]Goa[/B]l: Gain access to the grounds and manor of Kamroth Estate to root out the Elect cell's influence and the estate's role in facilitating the ends of the cult's patron, The Hidden Mogul. [B]7/8[/B] Successes/[B]1[/B] Failures/[B]0[/B] Hard DC Available/[B]1[/B] Secondary Skills Available/[B]0[/B] Advantages Available/Primary Skill Training exhausted; [B]Dungeoneering, Diplomacy, Perception, Bluff, ATK, Athletics[/B] [/QUOTE]
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