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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9410757" data-attributes="member: 6696971"><p>Complexity 2 SC, Level 2 (DCs 9/13/20)</p><p><strong>Goa</strong>l: <em>Slay whoever's running the Elect cell in the Tombwood before they reinforce or relocate.</em></p><p><strong>1/6</strong> Successes/<strong>0</strong> Failures/<strong>1</strong> Hard DC Available/<strong>2</strong> Secondary Skills Available/<strong>1</strong> Stealth Advantage for 2 x Success Available/<strong>Primary Skill Training exhausted; Insight</strong></p><p></p><p>[HR][/HR]</p><p></p><p><em>The Creep. </em></p><p><em></em></p><p><em>That is what The Elect called the figure that would forever trail their encampment. </em></p><p><em></em></p><p><em>The Creep never showed its face nor spoke through word. Rumor had it that it believed in the legend of a dark spirit called Gnaw that was the misbegotten offspring of the Elder Spirits of "capricious tricks on the powerful" and "the relentless revel of the murderous hunt." In these legends Gnaw clawed its way free from the maternal spirit's womb which reflexively cast away its offspring, sickened by what she had brought into being. Having never known a mother's love and being driven by the same primal hunger that powers the violent force of the hunt, Gnaw exists at the edges of the spirit world, always creeping and crawling, living off of the scraps left behind by the other spirits.</em></p><p><em></em></p><p><em>And so did The Creep, scavenging off of The Elect's leftovers, eating of the dead and creeping things, reveling in twitching corpses alive with vermin, in the sound of carrion flies buzzing and the screech of the vulture.</em></p><p><em></em></p><p><em>Many in the clan thought The Creep was just a disgusting hanger-on...but Lief knew better. He saw the elders skulk out of their lodgings late at night to The Creep's trailing, open-air encampment. Lief snuck out and watched them. The Creep was the clan's soothsayer and he didn't just believe in the legend of Gnaw...he revered it. Those elders would visit and, through Creep, offer Gnaw viscera, or the burning of their dung, or they would partake of fly-covered, rotted meat. Through this, Gnaw would give them counsel on how to ever follow both predator and prey.</em></p><p><em></em></p><p><em>The Creep didn't follow Lief's clan. Lief's clan followed The Creep.</em></p><p><em></em></p><p><em>And now, suddenly, the stench of burning dung and fetid, rotted meat is in the air...the sound of flies abuzzing...it cannot be too far. Someone, outside of the encampment as always, is making an offering to Gnaw for supernatural counsel. Someone with knowledge of The Creep's "ways." </em></p><p><em></em></p><p><em>If the ritual is complete, the visions that shall flood their sense will surely be that of Vorn and Liefs' stalk.</em></p><p></p><p>[HR][/HR]</p><p></p><p>What do you do? How do you pinpoint this communion with Gnaw and disrupt it before they find you instead of you finding them. <strong><em>HARD DC</em></strong>.</p><p></p><p>The consequences of this cat-and-mouse should be clear. This decides who is predator, who is prey, and whose bones will adorn the teeth of the Elder Spirit of Scavengers.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9410757, member: 6696971"] Complexity 2 SC, Level 2 (DCs 9/13/20) [B]Goa[/B]l: [I]Slay whoever's running the Elect cell in the Tombwood before they reinforce or relocate.[/I] [B]1/6[/B] Successes/[B]0[/B] Failures/[B]1[/B] Hard DC Available/[B]2[/B] Secondary Skills Available/[B]1[/B] Stealth Advantage for 2 x Success Available/[B]Primary Skill Training exhausted; Insight[/B] [HR][/HR] [I]The Creep. That is what The Elect called the figure that would forever trail their encampment. The Creep never showed its face nor spoke through word. Rumor had it that it believed in the legend of a dark spirit called Gnaw that was the misbegotten offspring of the Elder Spirits of "capricious tricks on the powerful" and "the relentless revel of the murderous hunt." In these legends Gnaw clawed its way free from the maternal spirit's womb which reflexively cast away its offspring, sickened by what she had brought into being. Having never known a mother's love and being driven by the same primal hunger that powers the violent force of the hunt, Gnaw exists at the edges of the spirit world, always creeping and crawling, living off of the scraps left behind by the other spirits. And so did The Creep, scavenging off of The Elect's leftovers, eating of the dead and creeping things, reveling in twitching corpses alive with vermin, in the sound of carrion flies buzzing and the screech of the vulture. Many in the clan thought The Creep was just a disgusting hanger-on...but Lief knew better. He saw the elders skulk out of their lodgings late at night to The Creep's trailing, open-air encampment. Lief snuck out and watched them. The Creep was the clan's soothsayer and he didn't just believe in the legend of Gnaw...he revered it. Those elders would visit and, through Creep, offer Gnaw viscera, or the burning of their dung, or they would partake of fly-covered, rotted meat. Through this, Gnaw would give them counsel on how to ever follow both predator and prey. The Creep didn't follow Lief's clan. Lief's clan followed The Creep. And now, suddenly, the stench of burning dung and fetid, rotted meat is in the air...the sound of flies abuzzing...it cannot be too far. Someone, outside of the encampment as always, is making an offering to Gnaw for supernatural counsel. Someone with knowledge of The Creep's "ways." If the ritual is complete, the visions that shall flood their sense will surely be that of Vorn and Liefs' stalk.[/I] [HR][/HR] What do you do? How do you pinpoint this communion with Gnaw and disrupt it before they find you instead of you finding them. [B][I]HARD DC[/I][/B]. The consequences of this cat-and-mouse should be clear. This decides who is predator, who is prey, and whose bones will adorn the teeth of the Elder Spirit of Scavengers. [/QUOTE]
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