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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9410959" data-attributes="member: 82106"><p><em>Starn eyes Hat Eater and knows this is his best chance! He tries to size the horse trader up as he does so</em></p><p></p><p>I attempt to use Insight as a secondary skill in order to gain a +2 on my primary check to negotiate for Hat Eater. DC9, I roll a 3+1=4, failure! Instead the primary check will get a -2.</p><p></p><p><em>Starn says to the lady "This is an amazingly fine horse, this Hat Eater, I must ride like the wind to save a Knight of Winterhaven from a foul fate! Here in my possession I have 96 coins. I will be happy to pledge 96 more upon my imminent return, which shall be delayed by no more than a week, at most. Furthermore, I shall be your most loyal of customers, and I promise to bring you as much business with my associates as you can handle." He'll also point out his own status, as both a scion of a noble house, and as an apprentice and practitioner of magic, his good standing with the Markelhays, etc.</em></p><p><em></em></p><p><em>He goes on to say that he feels uncomfortable asking them to take this sort of risk, but he hopes they'll understand, and he'll write them a note validating the debt so that if he fails to return then his master or his other associates will make good on it. </em></p><p><em></em></p><p><em>Sensing that time is running short and that this is a critical situation Starn begins to weave magical phrases into his speech, once again rationalizing that, while he is making himself more convincing artificially, that this power doesn't actually deprive anyone of their free will, nor induce them to do anything they were not already willing to countenance. This view may yet prove niave... </em></p><p></p><p>Starn expends Arcane Mutterings (Encounter level 2 Utility Power) in order to substitute Arcana (+13) instead of Diplomacy for this check. The DC is Hard(20) and success will be worth 2 successes in the challenge. I roll a 13+13=26-2(for the failed secondary check above) yields a total of 24, Success!</p><p></p><p><em>Starn is able to convince the horse trader, despite being entirely unable to read her poker face, to sell him Hat Eater. She stares at this obvious newbie of a kid wizard and uncharacteristically decides to give in despite her misgivings about the potential loss of over 50 coin. She drops a blanket and an old worn saddle on Hat Eater, while her partner, looking askance, bridles the obviously high-spirited horse. Starn hands her the coins, and a hastily scrawled note for the rest of the money. Just as he finishes this, and the horse is ready to go, a group of men in Kamroth livery appear at the large stable door! </em></p><p><em></em></p><p><em>Leaping onto Hat Eater, Starn is almost thrown as the horse, sensing his new master's urgency, rears and then leaps forward through the door. The men-at-arms are taken completely by surprise, and the horse, hesitating for a second to grab the sergeant's head gear, bolts for the outer gate. Within moments the pair are heading straight for the bridge and the road leading west beyond Fallcrest. A road Starn has never experienced!</em></p><p></p><p>Complexity 2 SC, Level 2 (DCs 9/13/20)</p><p>Goal: Acquire a horse and sprint the King's Road between Fallcrest and Winterhaven in order to chase down the Knight of Pelor (3 successes) in order to see him to his destination before Cardinal Erban and his posse can catch him (6 successes).</p><p><strong>2</strong>/6 Successes/0 Failures/<strong>0</strong> Hard DC Available/<strong>1</strong> Secondary Skills Available/0 Advantages Available/Primary Skill Training exhausted; <strong>Diplomacy</strong></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9410959, member: 82106"] [I]Starn eyes Hat Eater and knows this is his best chance! He tries to size the horse trader up as he does so[/I] I attempt to use Insight as a secondary skill in order to gain a +2 on my primary check to negotiate for Hat Eater. DC9, I roll a 3+1=4, failure! Instead the primary check will get a -2. [I]Starn says to the lady "This is an amazingly fine horse, this Hat Eater, I must ride like the wind to save a Knight of Winterhaven from a foul fate! Here in my possession I have 96 coins. I will be happy to pledge 96 more upon my imminent return, which shall be delayed by no more than a week, at most. Furthermore, I shall be your most loyal of customers, and I promise to bring you as much business with my associates as you can handle." He'll also point out his own status, as both a scion of a noble house, and as an apprentice and practitioner of magic, his good standing with the Markelhays, etc. He goes on to say that he feels uncomfortable asking them to take this sort of risk, but he hopes they'll understand, and he'll write them a note validating the debt so that if he fails to return then his master or his other associates will make good on it. Sensing that time is running short and that this is a critical situation Starn begins to weave magical phrases into his speech, once again rationalizing that, while he is making himself more convincing artificially, that this power doesn't actually deprive anyone of their free will, nor induce them to do anything they were not already willing to countenance. This view may yet prove niave... [/I] Starn expends Arcane Mutterings (Encounter level 2 Utility Power) in order to substitute Arcana (+13) instead of Diplomacy for this check. The DC is Hard(20) and success will be worth 2 successes in the challenge. I roll a 13+13=26-2(for the failed secondary check above) yields a total of 24, Success! [I]Starn is able to convince the horse trader, despite being entirely unable to read her poker face, to sell him Hat Eater. She stares at this obvious newbie of a kid wizard and uncharacteristically decides to give in despite her misgivings about the potential loss of over 50 coin. She drops a blanket and an old worn saddle on Hat Eater, while her partner, looking askance, bridles the obviously high-spirited horse. Starn hands her the coins, and a hastily scrawled note for the rest of the money. Just as he finishes this, and the horse is ready to go, a group of men in Kamroth livery appear at the large stable door! Leaping onto Hat Eater, Starn is almost thrown as the horse, sensing his new master's urgency, rears and then leaps forward through the door. The men-at-arms are taken completely by surprise, and the horse, hesitating for a second to grab the sergeant's head gear, bolts for the outer gate. Within moments the pair are heading straight for the bridge and the road leading west beyond Fallcrest. A road Starn has never experienced![/I] Complexity 2 SC, Level 2 (DCs 9/13/20) Goal: Acquire a horse and sprint the King's Road between Fallcrest and Winterhaven in order to chase down the Knight of Pelor (3 successes) in order to see him to his destination before Cardinal Erban and his posse can catch him (6 successes). [B]2[/B]/6 Successes/0 Failures/[B]0[/B] Hard DC Available/[B]1[/B] Secondary Skills Available/0 Advantages Available/Primary Skill Training exhausted; [B]Diplomacy[/B] [/QUOTE]
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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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