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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9411269" data-attributes="member: 6696971"><p><strong><em>BOOKKEEPING UPDATE</em></strong></p><p><strong></strong></p><p><strong>VORN Major Ques</strong>t: <em>Find out what dangerous plans Armos Kamroth intends for Fallcrest and put an end to them</em>.</p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>STARN</em></strong></p><p></p><p>Complexity 2 SC, Level 2 (DCs 9/13/20)</p><p><strong>Goal</strong>: <em>Acquire a horse and sprint the King's Road between Fallcrest and Winterhaven in order to chase down the Knight of Pelor (3 successes) in order to see him to his destination before Cardinal Erban and his posse can catch him (6 successes).</em></p><p><strong>2</strong>/6 Successes/<strong>0</strong> Failures/<strong>0</strong> Hard DC Available/<strong>1</strong> Secondary Skills Available/<strong>0</strong> Advantages Available/Primary Skill Training exhausted; <strong>Diplomacy</strong></p><p></p><p><em>The long haul up The King's Road, the sleeping under the stars around a poorly made open fire...its probably all a bit more than the young Wizard bargained for, to be honest. This isn't his thing. But here he is, nonetheless. At least Hat Eater is good company (when he's not trying to nom your hat, of course).</em></p><p><em></em></p><p><em>Maybe a 40 % of the way through the trek, that first night's camp is right on the periphery of Gardbury Downs. The ever-rising heath was the site of a terrible battle of yore were innumerable souls lost their lives. The wild, course grasses made for good tinder at least. But the sounds out here are plain spooky. </em></p><p><em></em></p><p><em>From his position on high, Starn witnesses the telltale signs of Cardinal Erban's encampment miles behind him; the fires of the large posse and the noise that comes with such a medley of souls, animals, and cargo. <strong>Starn hopes his spot is tucked enough away so that they can see neither the glow of his fire nor the billow of the smoke. (1)</strong></em></p><p><em></em></p><p><em>Just then, a bird lights down on the stone near him. An owl. It stares at him for a long moment. Then, very deliberately, it takes flight out into the grasslands off the road. <strong>Is this an omen? (2)</strong> Like in his youth? What is its inscrutable meaning? Does it want him to follow? Out in all that wild and cold...into those haunted lands of dead warriors and broken families? Is Starn just spooked and seeing signs in benign nature?</em></p><p></p><p>---------------</p><p></p><p>Does Starn act on either (1) or (2), or does he just decide that breaking camp and pushing on because of the danger here is the best solution (Endurance, if so). <strong><em>MEDIUM DC</em></strong> (all I have left).</p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>LEIF & VORN</em></strong></p><p></p><p>Complexity 2 SC, Level 2 (DCs 9/13/20)</p><p><strong>Goal</strong>: <em>Slay whoever's running the Elect cell in the Tombwood before they reinforce or relocate.</em></p><p><strong>3</strong>/6 Successes/<strong>0</strong> Failures/<strong>0</strong> Hard DC Available/<strong>2</strong> Secondary Skills Available/<s>1 Stealth Advantage for 2 x Success Available</s>/Primary Skill Training exhausted; <strong>Insight, Stealth</strong></p><p></p><p><em>With the supernatural surveillance foiled, at least in spotting these two, the pair skulk through what appears to be the outer perimeter. The briars here form a haphazard yet somewhat organized hedge in such a way that, long ago, they were likely manicured to demarcate a particular gravesite. The razor-sharp foliage rises so high, however, that it obscures the sightline of what is beyond...but it definitely forms a circle. (1)</em></p><p><em></em></p><p><em>Beyond, they can now hear voices and more...</em></p><p><em></em></p><p><em>The familiar clang of coin and liquid hitting something rigid, hard, and funneling...the coppery smell of blood and heat pervades the air...are they slagging gold coin and boiling blood in a crucible?</em></p><p><em></em></p><p><em>A quiet pair of steps...an unseen sentinel within, inside the sight-obstructing, encircling hedge. (2)</em></p><p></p><p>------------------</p><p></p><p>How do you deal with (1)? How do you deal with (2)? <strong><em>MEDIUM DC</em></strong> both (all I have left).</p><p></p><p>If you get a failure on your first move, stop right there as I'm escalating the situation.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9411269, member: 6696971"] [B][I]BOOKKEEPING UPDATE[/I] VORN Major Ques[/B]t: [I]Find out what dangerous plans Armos Kamroth intends for Fallcrest and put an end to them[/I]. [HR][/HR] [B][I]STARN[/I][/B] Complexity 2 SC, Level 2 (DCs 9/13/20) [B]Goal[/B]: [I]Acquire a horse and sprint the King's Road between Fallcrest and Winterhaven in order to chase down the Knight of Pelor (3 successes) in order to see him to his destination before Cardinal Erban and his posse can catch him (6 successes).[/I] [B]2[/B]/6 Successes/[B]0[/B] Failures/[B]0[/B] Hard DC Available/[B]1[/B] Secondary Skills Available/[B]0[/B] Advantages Available/Primary Skill Training exhausted; [B]Diplomacy[/B] [I]The long haul up The King's Road, the sleeping under the stars around a poorly made open fire...its probably all a bit more than the young Wizard bargained for, to be honest. This isn't his thing. But here he is, nonetheless. At least Hat Eater is good company (when he's not trying to nom your hat, of course). Maybe a 40 % of the way through the trek, that first night's camp is right on the periphery of Gardbury Downs. The ever-rising heath was the site of a terrible battle of yore were innumerable souls lost their lives. The wild, course grasses made for good tinder at least. But the sounds out here are plain spooky. From his position on high, Starn witnesses the telltale signs of Cardinal Erban's encampment miles behind him; the fires of the large posse and the noise that comes with such a medley of souls, animals, and cargo. [B]Starn hopes his spot is tucked enough away so that they can see neither the glow of his fire nor the billow of the smoke. (1)[/B] Just then, a bird lights down on the stone near him. An owl. It stares at him for a long moment. Then, very deliberately, it takes flight out into the grasslands off the road. [B]Is this an omen? (2)[/B] Like in his youth? What is its inscrutable meaning? Does it want him to follow? Out in all that wild and cold...into those haunted lands of dead warriors and broken families? Is Starn just spooked and seeing signs in benign nature?[/I] --------------- Does Starn act on either (1) or (2), or does he just decide that breaking camp and pushing on because of the danger here is the best solution (Endurance, if so). [B][I]MEDIUM DC[/I][/B] (all I have left). [HR][/HR] [B][I]LEIF & VORN[/I][/B] Complexity 2 SC, Level 2 (DCs 9/13/20) [B]Goal[/B]: [I]Slay whoever's running the Elect cell in the Tombwood before they reinforce or relocate.[/I] [B]3[/B]/6 Successes/[B]0[/B] Failures/[B]0[/B] Hard DC Available/[B]2[/B] Secondary Skills Available/[S]1 Stealth Advantage for 2 x Success Available[/S]/Primary Skill Training exhausted; [B]Insight, Stealth[/B] [I]With the supernatural surveillance foiled, at least in spotting these two, the pair skulk through what appears to be the outer perimeter. The briars here form a haphazard yet somewhat organized hedge in such a way that, long ago, they were likely manicured to demarcate a particular gravesite. The razor-sharp foliage rises so high, however, that it obscures the sightline of what is beyond...but it definitely forms a circle. (1) Beyond, they can now hear voices and more... The familiar clang of coin and liquid hitting something rigid, hard, and funneling...the coppery smell of blood and heat pervades the air...are they slagging gold coin and boiling blood in a crucible? A quiet pair of steps...an unseen sentinel within, inside the sight-obstructing, encircling hedge. (2)[/I] ------------------ How do you deal with (1)? How do you deal with (2)? [B][I]MEDIUM DC[/I][/B] both (all I have left). If you get a failure on your first move, stop right there as I'm escalating the situation. [/QUOTE]
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