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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Grendel_Khan" data-source="post: 9414207" data-attributes="member: 7028554"><p><strong><em>LIEF</em></strong><em> can smell more Elect down those stairs, that sweet incense they harvest from the orange moss that grows on the tree they hang traitors from. He imagines himself dropping down and taunting them, pushing the stag out of his way as he cackles and makes them pray to a careless god, savoring the moments before their end. Instead he sprints, launched like a crossbow bolt out of the hot mausoleum and after the militants. "They'll get help!" the shifter yelps up at Vorn as he vaults into the branches above the razored foliage.</em></p><p></p><p><span style="font-size: 15px">Intent: Leap over the sharp foliage surrounding the tomb to catch up with the militants.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Primary Skill: Athletics w/Crane's Wings movement adding +5 power bonus. This is against a Hard DC, so wagering Advantage for 2x successes. r(12)+7+5 = 24 vs. Hard DC(21). Success.</span></p><p></p><p><em>Lief's momentum carries him through the trees, bounding from branch to branch, fangs bared as he lands on the injured militant's back like a mountain lion and tears into him.</em></p><p></p><p>[HR][/HR]</p><p>Complexity 1 SC, Level 4 (DCs 10/14)</p><p><strong>Goal</strong>: <em>Chase down the Militants and slay them before they can get to The Creep.</em></p><p><strong>2</strong>/4 Successes/<strong>0</strong> Failures/<strong>0</strong> Hard DC Available/<strong>1</strong> Secondary Skills Available/<strong>0</strong> Advantages Available due to injured Militant/<strong>Primary Skill Training exhausted; Athletics</strong></p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 9414207, member: 7028554"] [B][I]LIEF[/I][/B][I] can smell more Elect down those stairs, that sweet incense they harvest from the orange moss that grows on the tree they hang traitors from. He imagines himself dropping down and taunting them, pushing the stag out of his way as he cackles and makes them pray to a careless god, savoring the moments before their end. Instead he sprints, launched like a crossbow bolt out of the hot mausoleum and after the militants. "They'll get help!" the shifter yelps up at Vorn as he vaults into the branches above the razored foliage.[/I] [SIZE=4]Intent: Leap over the sharp foliage surrounding the tomb to catch up with the militants. Primary Skill: Athletics w/Crane's Wings movement adding +5 power bonus. This is against a Hard DC, so wagering Advantage for 2x successes. r(12)+7+5 = 24 vs. Hard DC(21). Success.[/SIZE] [I]Lief's momentum carries him through the trees, bounding from branch to branch, fangs bared as he lands on the injured militant's back like a mountain lion and tears into him.[/I] [HR][/HR] Complexity 1 SC, Level 4 (DCs 10/14) [B]Goal[/B]: [I]Chase down the Militants and slay them before they can get to The Creep.[/I] [B]2[/B]/4 Successes/[B]0[/B] Failures/[B]0[/B] Hard DC Available/[B]1[/B] Secondary Skills Available/[B]0[/B] Advantages Available due to injured Militant/[B]Primary Skill Training exhausted; Athletics[/B] [/QUOTE]
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