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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9422170" data-attributes="member: 6696971"><p><strong><em>LIEF & VORN</em></strong></p><p></p><p>Complexity 3 SC, Level 5 (DCs 10/15/22)</p><p><strong>Goal</strong>: <em>Evade the Kamroth/Elect pursuit to get the merchants, the boy, and Ressilmae from The Silver Unicorn Inn to Moonstone Keep</em>.</p><p><strong>4</strong>/8 Successes/<strong>0</strong> Failures/<strong>2</strong> Hard DC Available/<strong>2</strong>Secondary Skills Available/<strong>2 +1</strong> for "home field of Silver Unicorn Inn" Advantages available/<strong>Primary Skill Training exhausted; Insight; Athletics; Endurance, Streetwise</strong></p><p></p><p></p><p><em>After the pair have led their cohort around and beyond the mausoleum clearing where their confrontation with The Elect occurred, a collection of sounds can be heard:</em></p><p><em></em></p><p><em>* Ravenous dogs growling and biting though clearly the apparatus that would have performed the utterance in life is confounded by the decay of death.</em></p><p><em></em></p><p><em>* The rattling of bones, armor, and steel.</em></p><p><em></em></p><p><em>* A clashing of the two creating a particularly unsettling chorus.</em></p><p><em></em></p><p><em>A minor sightline through the dense foliage gives way to the sight before them, some ten to fifteen paces:</em></p><p><em></em></p><p><em>* A pair of graves unearthed by ravenous, undead dogs (8 x Minions).</em></p><p><em></em></p><p><em>* An armor clad, skeletal knight defending his skeletal horse (2 x Standards) from the above assailants.</em></p><p><em></em></p><p><em>The dogs break off for a moment and sniff the air with their boney noses, sloughed and fetid skin oozing off...</em></p><p></p><p>----------------------</p><p></p><p>What do you do? This is an encounter budget of Level +2 or the equivalent of "<strong><em>Hard Combat</em></strong>" for a pair of level 2 PCs. The dogs are sniffing you out. You can go ahead and engage and attempt to destroy this, likely eternal, squabble of undead before they hunt down and slay your charges.</p><p></p><p>Alternatively, you can try to sneak by or mask your scent or something? Regardless, its a <strong><em>HARD DC</em></strong>. If you fail though, I'm escalating to combat and (a) both PCs will suffer -2 initiative and (b) you'll be in a poorer position with the dogs having a better opportunity to slay your charges.</p><p></p><p>If you elect for the combat, you can spend 1 of your 2+1 Advantages for 2 x successes (including 1 x HARD DC exhausted) in the challenge. Obviously, SC rules for Advantages still apply (you can wager 1 Advantage vs HARD DC for 2 x successes.</p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>STARN & TERJON</em></strong></p><p></p><p>Complexity 3 SC, Level 2 (DCs 9/13/20)</p><p><strong>Goal (staged</strong>): Rouse the Padraig family from their grief and muster them (5) and Winterhaven itself (8) against Cardinal Erban's heresy and impending coup.</p><p><strong>2/8</strong> Successes/<strong>1</strong> Failures/<strong>1</strong> Hard DC Available/<strong>2</strong> Secondary Skills Available/<strong>2+1</strong> Advantages available due to beating Erban's posse to Winterhaven and arriving with Sir Terjon, Knight of Pelor/Primary Skill Training exhausted; <strong>Diplomacy, Insight</strong>.</p><p></p><p><em></em></p><p><em>Eldest son and father share a stretched-out moment that conveys much; emotions and unspoken words long-in-the-making. Ultimately, Lord Ernest Padraig embraces his son Emil who reciprocates in-kind and then the young man goes to be with his grieving family. </em></p><p><em></em></p><p><em>Lord Padraig exhales deeply and cranes his neck to behold the mid-day sun, looming high above cold, elevated Winterhaven. With Terjon and Starn next to him, he says a simple prayer to the sky above:</em></p><p><em></em></p><p><em>"Lord of the Sun, of the Fields, and The Shifting Sands of Time...illuminate my dark hour, till the rows within my breast so burdened by weed and vermin, grant me the patience to see all of this through."</em></p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>MEDIUM DC</em></strong>.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9422170, member: 6696971"] [B][I]LIEF & VORN[/I][/B] Complexity 3 SC, Level 5 (DCs 10/15/22) [B]Goal[/B]: [I]Evade the Kamroth/Elect pursuit to get the merchants, the boy, and Ressilmae from The Silver Unicorn Inn to Moonstone Keep[/I]. [B]4[/B]/8 Successes/[B]0[/B] Failures/[B]2[/B] Hard DC Available/[B]2[/B]Secondary Skills Available/[B]2 +1[/B] for "home field of Silver Unicorn Inn" Advantages available/[B]Primary Skill Training exhausted; Insight; Athletics; Endurance, Streetwise[/B] [I]After the pair have led their cohort around and beyond the mausoleum clearing where their confrontation with The Elect occurred, a collection of sounds can be heard: * Ravenous dogs growling and biting though clearly the apparatus that would have performed the utterance in life is confounded by the decay of death. * The rattling of bones, armor, and steel. * A clashing of the two creating a particularly unsettling chorus. A minor sightline through the dense foliage gives way to the sight before them, some ten to fifteen paces: * A pair of graves unearthed by ravenous, undead dogs (8 x Minions). * An armor clad, skeletal knight defending his skeletal horse (2 x Standards) from the above assailants. The dogs break off for a moment and sniff the air with their boney noses, sloughed and fetid skin oozing off...[/I] ---------------------- What do you do? This is an encounter budget of Level +2 or the equivalent of "[B][I]Hard Combat[/I][/B]" for a pair of level 2 PCs. The dogs are sniffing you out. You can go ahead and engage and attempt to destroy this, likely eternal, squabble of undead before they hunt down and slay your charges. Alternatively, you can try to sneak by or mask your scent or something? Regardless, its a [B][I]HARD DC[/I][/B]. If you fail though, I'm escalating to combat and (a) both PCs will suffer -2 initiative and (b) you'll be in a poorer position with the dogs having a better opportunity to slay your charges. If you elect for the combat, you can spend 1 of your 2+1 Advantages for 2 x successes (including 1 x HARD DC exhausted) in the challenge. Obviously, SC rules for Advantages still apply (you can wager 1 Advantage vs HARD DC for 2 x successes. [HR][/HR] [B][I]STARN & TERJON[/I][/B] Complexity 3 SC, Level 2 (DCs 9/13/20) [B]Goal (staged[/B]): Rouse the Padraig family from their grief and muster them (5) and Winterhaven itself (8) against Cardinal Erban's heresy and impending coup. [B]2/8[/B] Successes/[B]1[/B] Failures/[B]1[/B] Hard DC Available/[B]2[/B] Secondary Skills Available/[B]2+1[/B] Advantages available due to beating Erban's posse to Winterhaven and arriving with Sir Terjon, Knight of Pelor/Primary Skill Training exhausted; [B]Diplomacy, Insight[/B]. [I] Eldest son and father share a stretched-out moment that conveys much; emotions and unspoken words long-in-the-making. Ultimately, Lord Ernest Padraig embraces his son Emil who reciprocates in-kind and then the young man goes to be with his grieving family. Lord Padraig exhales deeply and cranes his neck to behold the mid-day sun, looming high above cold, elevated Winterhaven. With Terjon and Starn next to him, he says a simple prayer to the sky above: "Lord of the Sun, of the Fields, and The Shifting Sands of Time...illuminate my dark hour, till the rows within my breast so burdened by weed and vermin, grant me the patience to see all of this through."[/I] [HR][/HR] [B][I]MEDIUM DC[/I][/B]. [/QUOTE]
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