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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Grendel_Khan" data-source="post: 9422660" data-attributes="member: 7028554"><p><em>"I'll meet you in that abandoned orchard outside the 'wood. Keep them safe!" </em><strong><em>LIEF </em></strong><em>whispers to </em><strong><em>VORN</em></strong><em> and rushes off before he can respond.</em></p><p><em></em></p><p><em>The shifter bounds from branch to branch up into the trees and lets out a hiss at the wretched dogs. They charge headlong toward him, and Lief leaps through the Tombwood, away from the archer and the witnesses, hoping he isn't bumbling straight into the Creep. The skeletal knight fixes an eyeless look at the receding animals, then tends to his dead horse.</em></p><p></p><p><span style="font-size: 15px">Intent: Draw the dogs away from Vorn and the merchants and boy.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Secondary Skill: Athletics. r(8)+7 = 15 vs. Easy DC (10). Success.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Primary Skill: Acrobatics. r(12)+12+2 = 26 vs. Hard DC (22). Success.</span></p><p></p><p><em>With the dogs snapping and snarling from below, their growls echoing and doubling and unnaturally loud, as though coming from the bottom of a dry well, Lief stops. He needs to break off from them, or they'll wait, unsleeping, to tear him to pieces whenever his exhausted body falls to earth.</em></p><p><em></em></p><p><em>He sees a downed tree, the depression in the ground left by its up-wrenched roots filled with stagnant, green-skeined water and surrounded by black mud. If we can cover himself with that ooze maybe they'll lose his scent.</em></p><p><em></em></p><p><em>Lief bursts toward the felled tree, surrendering to instinct as his body flows and tumbles, through that patch of bog—a horrible mistake. </em></p><p><em></em></p><p> <em>dormant corpse lies at the bottom of that brackish pool. It snaps awake and grabs at his ankle, its water-logged flesh sloughing off with the shifter, sending him stumbling as he runs. Ten heartbeats later he stops short. Waiting, listening for the dogs, he gags on the smell of himself. He hears their jaws working. They're after that thing in the water. Lief moves quietly away, spitting death-slime from his mouth, thanking Sehanine Moonbow, goddess of thieves and trickery, for her blessing. </em></p><p></p><p><span style="font-size: 15px">Intent: Use mud to mask his scent and his training to get a head start on the dogs, then slink away from them.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Secondary Skill: Nature. r(1)+4 = 5 vs. Easy DC (10). Fail.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Primary Skill: Stealth w/+2 circumstance bonus for Drunken Monkey power (which will be exhausted in a follow-on combat encounter), -2 for Secondary fail. Wagering 1 Advantage for 2x successes. r(16)+12+2-2 = 28 vs. Hard DC (22). Success.</span></p><p></p><p>[HR][/HR]</p><p>Complexity 3 SC, Level 5 (DCs 10/15/22)</p><p><strong>Goal</strong>: <em>Evade the Kamroth/Elect pursuit to get the merchants, the boy, and Ressilmae from The Silver Unicorn Inn to Moonstone Keep</em>.</p><p><strong>7</strong>/8 Successes/<strong>0</strong> Failures/<strong>0</strong> Hard DC Available/<strong>0 </strong>Secondary Skills Available/<strong>1 +1</strong> for "home field of Silver Unicorn Inn" Advantages available/<strong>Primary Skill Training exhausted; Insight; Athletics; Endurance, Streetwise, Acrobatics, Stealth</strong></p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 9422660, member: 7028554"] [I]"I'll meet you in that abandoned orchard outside the 'wood. Keep them safe!" [/I][B][I]LIEF [/I][/B][I]whispers to [/I][B][I]VORN[/I][/B][I] and rushes off before he can respond. The shifter bounds from branch to branch up into the trees and lets out a hiss at the wretched dogs. They charge headlong toward him, and Lief leaps through the Tombwood, away from the archer and the witnesses, hoping he isn't bumbling straight into the Creep. The skeletal knight fixes an eyeless look at the receding animals, then tends to his dead horse.[/I] [SIZE=4]Intent: Draw the dogs away from Vorn and the merchants and boy. Secondary Skill: Athletics. r(8)+7 = 15 vs. Easy DC (10). Success. Primary Skill: Acrobatics. r(12)+12+2 = 26 vs. Hard DC (22). Success.[/SIZE] [I]With the dogs snapping and snarling from below, their growls echoing and doubling and unnaturally loud, as though coming from the bottom of a dry well, Lief stops. He needs to break off from them, or they'll wait, unsleeping, to tear him to pieces whenever his exhausted body falls to earth. He sees a downed tree, the depression in the ground left by its up-wrenched roots filled with stagnant, green-skeined water and surrounded by black mud. If we can cover himself with that ooze maybe they'll lose his scent. Lief bursts toward the felled tree, surrendering to instinct as his body flows and tumbles, through that patch of bog—a horrible mistake. dormant corpse lies at the bottom of that brackish pool. It snaps awake and grabs at his ankle, its water-logged flesh sloughing off with the shifter, sending him stumbling as he runs. Ten heartbeats later he stops short. Waiting, listening for the dogs, he gags on the smell of himself. He hears their jaws working. They're after that thing in the water. Lief moves quietly away, spitting death-slime from his mouth, thanking Sehanine Moonbow, goddess of thieves and trickery, for her blessing. [/I] [SIZE=4]Intent: Use mud to mask his scent and his training to get a head start on the dogs, then slink away from them. Secondary Skill: Nature. r(1)+4 = 5 vs. Easy DC (10). Fail. Primary Skill: Stealth w/+2 circumstance bonus for Drunken Monkey power (which will be exhausted in a follow-on combat encounter), -2 for Secondary fail. Wagering 1 Advantage for 2x successes. r(16)+12+2-2 = 28 vs. Hard DC (22). Success.[/SIZE] [HR][/HR] Complexity 3 SC, Level 5 (DCs 10/15/22) [B]Goal[/B]: [I]Evade the Kamroth/Elect pursuit to get the merchants, the boy, and Ressilmae from The Silver Unicorn Inn to Moonstone Keep[/I]. [B]7[/B]/8 Successes/[B]0[/B] Failures/[B]0[/B] Hard DC Available/[B]0 [/B]Secondary Skills Available/[B]1 +1[/B] for "home field of Silver Unicorn Inn" Advantages available/[B]Primary Skill Training exhausted; Insight; Athletics; Endurance, Streetwise, Acrobatics, Stealth[/B] [/QUOTE]
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