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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9423747" data-attributes="member: 6696971"><p><strong>NEW MINOR QUESTS</strong>:</p><p></p><p><strong>VORN</strong></p><p><strong></strong></p><p><strong>Minor Quest</strong>: <em>Investigate Ferlin Azaer of House Azaer’s connection to shady folk in Winterhaven. It seems he’s involved in their trafficking of humanoid creatures to the Bllodspear Orcs and other dangerous creatures</em>.</p><p></p><p><strong>Minor Quest</strong>: <em>The town of Fastormel was destroyed by the Bloodspear orcs. Rumors say this was done at the behest of a dark being who wanted access to the Mistborn Tower. Has the Tower been breached? Who was behind the town’s destruction</em>?</p><p></p><p></p><p><strong>STARN</strong></p><p><strong></strong></p><p><strong>Minor Quest</strong>: <em>Help Terjon rebuild his order by researching the historical induction rituals</em>.</p><p></p><p><strong>Minor Quest</strong>: <em>Learn the history of the various towers built during the time of Nerath and use the information against those who plotted to subvert Nimozaran and the line of Septarchs</em>.</p><p></p><p>[HR][/HR]</p><p></p><p>Complexity 3 SC, Level 5 (DCs 10/15/22)</p><p><strong>Goal</strong>: <em>Evade the Kamroth/Elect pursuit to get the merchants, the boy, and Ressilmae from The Silver Unicorn Inn to Moonstone Keep</em>.</p><p><strong>7</strong>/8 Successes/<strong>0</strong> Failures/<strong>0</strong> Hard DC Available/<strong>0 </strong>Secondary Skills Available/<strong>1 +1</strong> for "home field of Silver Unicorn Inn" Advantages available/<strong>Primary Skill Training exhausted; Insight; Athletics; Endurance, Streetwise, Acrobatics, Stealth</strong></p><p></p><p></p><p><em>With Lief leading away the unnatural pursuit, Vorn leads the ensemble of merchants and young ex-cultist through the overwhelming fecundity of The Tombwood. Vines grasp, overgrowth encloses, thorns nick, trees obstruct...but...eventually, after an interminable series of rushing feet, falls, and cries of pain, the group spills out and sees the "finish line" before them.</em></p><p><em></em></p><p><em>150 meters of cobblestone hill separates the group from the outer stables, the bailey of Moonstone Keep, and the garrisoned soldiers in the courtyard.</em></p><p><em></em></p><p><em>But the sound of the sprinting horse-hooves racing the "procured" Moonstone Keep carriage from the heroes' left foretells their path soon being obstructed by their pursuer's vehicle...</em></p><p></p><p>[HR][/HR]</p><p></p><p>What do you do?</p><p></p><p>Do you lead the group on a mad dash for the door?</p><p></p><p>Does Vorn wait for the perfect moment to fire arrows through the harness straps and lines that connect the horse to the carriage?</p><p></p><p>Do you bring your lungs fully to bear and shout for Captain Khuzdul Anvilheart and his Light Infantry to open the gates and charge to your aid?</p><p></p><p>Something else? <strong>MEDIUM DC</strong> whatever it is (<strong>15 DC </strong>or <strong>16 AC</strong>).</p><p></p><p>Failure here = combat with Kamroth's goons and The Elect's agents in front of Moonstone Keep (with a nested challenge to possibly get aid from within).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9423747, member: 6696971"] [B]NEW MINOR QUESTS[/B]: [B]VORN Minor Quest[/B]: [I]Investigate Ferlin Azaer of House Azaer’s connection to shady folk in Winterhaven. It seems he’s involved in their trafficking of humanoid creatures to the Bllodspear Orcs and other dangerous creatures[/I]. [B]Minor Quest[/B]: [I]The town of Fastormel was destroyed by the Bloodspear orcs. Rumors say this was done at the behest of a dark being who wanted access to the Mistborn Tower. Has the Tower been breached? Who was behind the town’s destruction[/I]? [B]STARN Minor Quest[/B]: [I]Help Terjon rebuild his order by researching the historical induction rituals[/I]. [B]Minor Quest[/B]: [I]Learn the history of the various towers built during the time of Nerath and use the information against those who plotted to subvert Nimozaran and the line of Septarchs[/I]. [HR][/HR] Complexity 3 SC, Level 5 (DCs 10/15/22) [B]Goal[/B]: [I]Evade the Kamroth/Elect pursuit to get the merchants, the boy, and Ressilmae from The Silver Unicorn Inn to Moonstone Keep[/I]. [B]7[/B]/8 Successes/[B]0[/B] Failures/[B]0[/B] Hard DC Available/[B]0 [/B]Secondary Skills Available/[B]1 +1[/B] for "home field of Silver Unicorn Inn" Advantages available/[B]Primary Skill Training exhausted; Insight; Athletics; Endurance, Streetwise, Acrobatics, Stealth[/B] [I]With Lief leading away the unnatural pursuit, Vorn leads the ensemble of merchants and young ex-cultist through the overwhelming fecundity of The Tombwood. Vines grasp, overgrowth encloses, thorns nick, trees obstruct...but...eventually, after an interminable series of rushing feet, falls, and cries of pain, the group spills out and sees the "finish line" before them. 150 meters of cobblestone hill separates the group from the outer stables, the bailey of Moonstone Keep, and the garrisoned soldiers in the courtyard. But the sound of the sprinting horse-hooves racing the "procured" Moonstone Keep carriage from the heroes' left foretells their path soon being obstructed by their pursuer's vehicle...[/I] [HR][/HR] What do you do? Do you lead the group on a mad dash for the door? Does Vorn wait for the perfect moment to fire arrows through the harness straps and lines that connect the horse to the carriage? Do you bring your lungs fully to bear and shout for Captain Khuzdul Anvilheart and his Light Infantry to open the gates and charge to your aid? Something else? [B]MEDIUM DC[/B] whatever it is ([B]15 DC [/B]or [B]16 AC[/B]). Failure here = combat with Kamroth's goons and The Elect's agents in front of Moonstone Keep (with a nested challenge to possibly get aid from within). [/QUOTE]
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