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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="hawkeyefan" data-source="post: 9425707" data-attributes="member: 6785785"><p><em><strong>VORN</strong> ushers the witnesses forward. "Up the hill to the keep!' he yells. "As fast as you can go!" </em></p><p><em></em></p><p><em>He turns to see the oncoming carriage. Normally there would be little he can do, but he knows that there is a rough patch, where the cobbles are gone or broken, and the carriage will need to avoid it. He nocks an arrow, and holds, waiting for the right moment. </em></p><p><em></em></p><p><em>As the carriage begins to swing wide to his right to avoid the rough patch, Vorn fires. The red-fletched arrow of his namesake catches the driver in his right shoulder. The man instinctively reaches with his left hand to the wound, bringing the reins along. The horses jerk suddenly to his right, and into the broken cobbles. The horses manage it easily, but the carriage's wheels do not. One of the lead wheels shatters as it bounces down into the pothole, and then collides with the cobbles on the other side. The harness creaks and breaks, and the horses go running off on their own. The carriage tilts wildly, and Vorn thinks it's going to tip, but it rocks back onto its three intact wheels. </em></p><p><em></em></p><p><em>This has bought them a few moments, but not wanting to test how many, Vorn turns and runs after those fleeing toward the keep. </em></p><p>____________________</p><p></p><p>Intent: Prevent the carriage from cutting off the escape to Moonstone Keep.</p><p></p><p>"Home field" advantage used for -2 to Target AC</p><p></p><p>Standard Action: Twin Strike vs. AC 14, needing 1 hit: r(18) + 9 = 27. <strong>SUCCESS.</strong></p><p>____________________</p><p></p><p>Complexity 3 SC, Level 5 (DCs 10/15/22)</p><p><strong>Goal</strong>: <em>Evade the Kamroth/Elect pursuit to get the merchants, the boy, and Ressilmae from The Silver Unicorn Inn to Moonstone Keep</em>.</p><p><strong>8</strong>/8 Successes/<strong>0</strong> Failures/<strong>0</strong> Hard DC Available/<strong>0 </strong>Secondary Skills Available/<strong>0 +1</strong> for "home field of Silver Unicorn Inn" Advantages available/<strong>Primary Skill Training exhausted; Insight; Athletics; Endurance, Streetwise, Acrobatics, Stealth; Primary Attack</strong></p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9425707, member: 6785785"] [I][B]VORN[/B] ushers the witnesses forward. "Up the hill to the keep!' he yells. "As fast as you can go!" He turns to see the oncoming carriage. Normally there would be little he can do, but he knows that there is a rough patch, where the cobbles are gone or broken, and the carriage will need to avoid it. He nocks an arrow, and holds, waiting for the right moment. As the carriage begins to swing wide to his right to avoid the rough patch, Vorn fires. The red-fletched arrow of his namesake catches the driver in his right shoulder. The man instinctively reaches with his left hand to the wound, bringing the reins along. The horses jerk suddenly to his right, and into the broken cobbles. The horses manage it easily, but the carriage's wheels do not. One of the lead wheels shatters as it bounces down into the pothole, and then collides with the cobbles on the other side. The harness creaks and breaks, and the horses go running off on their own. The carriage tilts wildly, and Vorn thinks it's going to tip, but it rocks back onto its three intact wheels. This has bought them a few moments, but not wanting to test how many, Vorn turns and runs after those fleeing toward the keep. [/I] ____________________ Intent: Prevent the carriage from cutting off the escape to Moonstone Keep. "Home field" advantage used for -2 to Target AC Standard Action: Twin Strike vs. AC 14, needing 1 hit: r(18) + 9 = 27. [B]SUCCESS.[/B] ____________________ Complexity 3 SC, Level 5 (DCs 10/15/22) [B]Goal[/B]: [I]Evade the Kamroth/Elect pursuit to get the merchants, the boy, and Ressilmae from The Silver Unicorn Inn to Moonstone Keep[/I]. [B]8[/B]/8 Successes/[B]0[/B] Failures/[B]0[/B] Hard DC Available/[B]0 [/B]Secondary Skills Available/[B]0 +1[/B] for "home field of Silver Unicorn Inn" Advantages available/[B]Primary Skill Training exhausted; Insight; Athletics; Endurance, Streetwise, Acrobatics, Stealth; Primary Attack[/B] [/QUOTE]
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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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