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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9425917" data-attributes="member: 6696971"><p><strong>Goal</strong>: <em>Evade the Kamroth/Elect pursuit to get the merchants, the boy, and Ressilmae from The Silver Unicorn Inn to Moonstone Keep</em>. <strong>RESOLVED</strong>.</p><p></p><p><strong>XP</strong></p><p></p><p>* 400/3 = <strong>133 xp apiece</strong>.</p><p></p><p>That puts you guys at <strong>2250 xp even. That is level 3</strong>. Please advance characters and send them to me. I'll attach here and move Starn's & Terjon's situation along and generate the follow-on conflict for Lief and Vorn in Moonstone Keep.</p><p></p><p>[SPOILER="STARN"]</p><p><strong>Starn</strong>, level 3</p><p>Human, Wizard</p><p>Implement Mastery: Tome</p><p>Background: Omen "All Birds Left the Area" (Arcana Associated Skill)</p><p>Theme: Wizard's Apprentice</p><p></p><p>Ranged Basic Attack (Magic Missile)</p><p>Atk: Autohit</p><p>Damage: 8 force damage</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 14, Dex 10, Int 20, Wis 10, Cha 11.</p><p></p><p>DEFENSES/HP/SURGE</p><p>AC: 17 Fort: 15 Reflex: 18 Will: 15</p><p>HP: 32 Surges: 8 Surge Value: 8</p><p></p><p>TRAINED SKILLS</p><p>Arcana +13, Diplomacy +6, Dungeoneering +6, History +11, Religion +11</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Athletics +0, Bluff +1, Endurance +3, Heal +1, Insight +1, Intimidate +1, Nature +1, Stealth +1, Streetwise +1, Thievery +1</p><p></p><p>FEATS</p><p>Level 1: Tome Expertise, Alchemist</p><p>Level 2: Skill Power (Arcane Mutterings)</p><p></p><p>POWERS</p><p>Cantrips: Light, Ghost Sound, Prestidigitation</p><p>At-will 1: Beguiling Strands</p><p>At-will 1: Magic Missile</p><p>At-will 1: Storm Pillar</p><p>Encounter (theme): Color Orb</p><p>Encounter 1: Grasping Shadows, Astral Wasp (Tome)</p><p>Encounter 3: Shock Beetle Swarm, Melting Pool (Tome).</p><p>Daily 1: Rolling Thunder, Summon Dust Devil</p><p>Utility 2: Feather Fall, Summon Shadow Serpent</p><p>Skill Power Utility: Arcane Mutterings</p><p></p><p>RITUAL BOOK</p><p>Alchemist's Acid, Endure Elements, Make Whole, Tenser's Floating Disk, Traveler's Camouflage</p><p></p><p>ITEMS</p><p>? coin, Adventurer's Kit, Ritual Book, Tome Implement +1, Cloak of Resistance +1, Cloth Armor +1</p><p>[/SPOILER]</p><p></p><p>[SPOILER=' "ROOTER THE FRANKENRUNNER"']</p><p>[ATTACH=full]375538[/ATTACH][/SPOILER]</p><p></p><p>[SPOILER="LIEF"]</p><p><strong>Lief</strong>, level 3</p><p>Razorclaw Shifter, Monk</p><p>Monastic Tradition: Centered</p><p>Background: Totemic Ally (Insight Associated Skill)</p><p>Theme: Cipher</p><p></p><p>Melee Basic Attack (Unarmed)</p><p>Atk: +5 vs AC</p><p>Damage: 1d8+2</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 13, Con 14, Dex 18, Int 10, Wis 16, Cha 8.</p><p></p><p>DEFENSES/HP/SURGE</p><p>AC: 19 Fort: 15 Reflex: 16 Will: 15</p><p>HP: 36 Surges: 8 Surge Value: 9</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +12, Athletics +7, Heal +9, Perception +9, Stealth +12</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +3, History +1, Insight +6, Intimidate +0, Nature +4, Religion +1, Streetwise +0, Thievery +5</p><p></p><p>FEATS</p><p>Level 1: Warrior of the Wild (Ranger multiclass)</p><p>Level 2: Unarmored Agility</p><p></p><p>POWERS</p><p>At-will 1: Crane's Wings</p><p>At-will 1: Enter the Lion's Den</p><p>Encounter 1: Drunken Monkey</p><p>Daily 1: Spinning Leopard's Strike</p><p>Utility 2: Supreme Flurry</p><p>Encounter 3: Wind Through the Willows</p><p></p><p>ITEMS</p><p>? coin, Adventurer's Kit, Climber's Kit, Thieves' Tools, Sling (20), Ki Focus +1, Elusive Cloth Armor +1, Lucky Charm +1</p><p>[/SPOILER]</p><p></p><p>[SPOILER="VORN"]</p><p><strong>Vorn Redfletch</strong>, level 3</p><p>Human, Warlord|Ranger</p><p>Warlord Leadership: Battlefront Leader (Hybrid)</p><p>Hybrid Warlord: Hybrid Warlord Fortitude</p><p>Hybrid Ranger: Hybrid Ranger Reflex</p><p>Human Power Selection: Bonus At-Will Power</p><p>Background: Martial - Local Hero, Occupation - Bounty Hunter (Stealth Associated Skill)</p><p>Theme: Vigilante</p><p></p><p>Ranged Basic Attack (Vicious Bow)</p><p>Atk: +9 vs AC</p><p>Damage: 1d10+5</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 11, Con 14, Dex 18, Int 10, Wis 14, Cha 10.</p><p></p><p>DEFENSES/HP/SURGE</p><p>AC: 19 Fort: 15 Reflex: 17 Will: 14</p><p>HP: 36 Surges: 8 Surge Value: 9</p><p></p><p>TRAINED SKILLS</p><p>Thievery +9, Athletics +5, Stealth +11, Intimidate +6/11, Nature +8, Perception +8</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +4, Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +3, Endurance +2, Heal +3, History +1, Insight +3, Religion +1, Streetwise +1</p><p></p><p>FEATS</p><p>Human: Sneak of Shadows</p><p>Level 1: Improved Initiative</p><p>Level 2: Weapon Expertise (Bow)</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Twin Strike</p><p>Hybrid at-will 1: Direct the Strike</p><p>Hybrid at-will 1: Nimble Strike</p><p>Hybrid encounter 1: Vengeance is Mine</p><p>Hybrid daily 1: Skirmishing Stance</p><p>Hybrid utility 2: Hunter's Privilege</p><p>Hybrid encounter 3: Disruptive Strike</p><p></p><p></p><p></p><p>ITEMS</p><p>? coin, Adventurer's Kit, Climber's Kit, Thieves' Tools, Arrows (30), Vicious Longbow +1, Magic Hide Armor +1</p><p>[/SPOILER]</p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>STARN & TERJON</em></strong></p><p></p><p>Complexity 3 SC, Level 2 (DCs 9/13/20)</p><p><strong>Goal (staged</strong>): <em>Rouse the Padraig family from their grief and muster them (5) and Winterhaven itself (8) against Cardinal Erban's heresy and impending coup.</em></p><p><strong>3/8</strong> Successes/<strong>1</strong> Failures/<strong>1</strong> Hard DC Available/<strong>2</strong> Secondary Skills Available/<strong>2+1</strong> Advantages available due to beating Erban's posse to Winterhaven and arriving with Sir Terjon, Knight of Pelor/Primary Skill Training exhausted; <strong>Diplomacy, Insight, Religion</strong></p><p></p><p><em>With the funeral proceedings resolved, Emil's temperment sated by Terjon's promise, and Ernest Padraig's trust partially earned by Starn's testimonial and prayer, the entirety of the cohort, Sister Linora excluded, remove themselves to the Padraig Manor House. </em></p><p><em></em></p><p><em>In a village otherwise composed of thatch and wood, the stone architecture of the manor stands out. Tucked back in the corner of the structure with no access from the rear due to an imposing mount, the structure is fortified doubly by the protective walls of Winterhaven.</em></p><p><em></em></p><p><em>Ernest Padraig takes his wife in an embrace, smiles gently and says "go on" and she leads the remaining children into the structure. He looks up and nods at members of his Regulars who give silent vigil on the parapets. They nod back.</em></p><p><em></em></p><p><em>"I know you know of myself and my Regulars Terjon, but what of you, mage-apprentice? Is your tower possessed of the tale? The Ten Demise, the Ten Rise? It seems apt right about now."</em></p><p><em></em></p><p><em>-------------------</em></p><p><em></em></p><p><em>What do you do [USER=82106]@AbdulAlhazred[/USER] ? <strong>HARD DC</strong>. He wants to know (a) whether you know the tale at all and (b) whether you can infer its aptness in the present situation.</em></p><p></p><p>[HR][/HR]</p><p></p><p>Complexity 2 SC, Level 3 (DCs 9/13/21)</p><p><strong>Goal</strong>: <em>Having secured the safety of the merchants and ex-cultist boy as witnesses, along with the Sehanine priest Ressilmae who has heard their testimony in the bailey courtyard of Moonstone Keep, convince</em> <em>the Markelhays to act against Armos Kamroth and The Elect.</em></p><p><strong>0/6</strong> Successes/<strong>0</strong> Failures/<strong>1</strong> Hard DC Available/<strong>2</strong> Secondary Skills Available/<strong>1</strong> Advantages available due to Sehanine Priest Ressilmae Starlight/Primary Skill Training exhausted;</p><p></p><p><em>While Ressilmae hears the terrible testimony of the merchants and ex-cultist, Captain Khuzdul Anvilheart rushes inside the keep to muster Lady Markelhay and Loremaster Seekingstone. There is ample moment to confer with a dismayed Ressilmae who seeks bulwarking of this terrible testimony by Vorn and Lief.</em></p><p><em></em></p><p><em>Meanwhile, outside of the gate, there is a verbal clash between Kamroth personnel and Moonstone Keep soldiers. Threats asperse from the former to the latter and they make it abundantly clear that Armos Kamroth is on his way and he will brook neither trespass nor assault of his staff on his property! (1)</em></p><p><em></em></p><p><em>The elven priest takes this all in and looks to our two heroes. </em></p><p><em></em></p><p><em>"Please. Tell me what you know of this. Convince me that all of these ill tidings are true. Leave nothing to my imagination." (2)</em></p><p></p><p>-------------------</p><p></p><p>What do you do? (1) is optional to engage with. (2) is mandatory. Both are <strong><em>MEDIUM DC</em></strong>.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9425917, member: 6696971"] [B]Goal[/B]: [I]Evade the Kamroth/Elect pursuit to get the merchants, the boy, and Ressilmae from The Silver Unicorn Inn to Moonstone Keep[/I]. [B]RESOLVED[/B]. [B]XP[/B] * 400/3 = [B]133 xp apiece[/B]. That puts you guys at [B]2250 xp even. That is level 3[/B]. Please advance characters and send them to me. I'll attach here and move Starn's & Terjon's situation along and generate the follow-on conflict for Lief and Vorn in Moonstone Keep. [SPOILER="STARN"] [B]Starn[/B], level 3 Human, Wizard Implement Mastery: Tome Background: Omen "All Birds Left the Area" (Arcana Associated Skill) Theme: Wizard's Apprentice Ranged Basic Attack (Magic Missile) Atk: Autohit Damage: 8 force damage FINAL ABILITY SCORES Str 8, Con 14, Dex 10, Int 20, Wis 10, Cha 11. DEFENSES/HP/SURGE AC: 17 Fort: 15 Reflex: 18 Will: 15 HP: 32 Surges: 8 Surge Value: 8 TRAINED SKILLS Arcana +13, Diplomacy +6, Dungeoneering +6, History +11, Religion +11 UNTRAINED SKILLS Acrobatics +1, Athletics +0, Bluff +1, Endurance +3, Heal +1, Insight +1, Intimidate +1, Nature +1, Stealth +1, Streetwise +1, Thievery +1 FEATS Level 1: Tome Expertise, Alchemist Level 2: Skill Power (Arcane Mutterings) POWERS Cantrips: Light, Ghost Sound, Prestidigitation At-will 1: Beguiling Strands At-will 1: Magic Missile At-will 1: Storm Pillar Encounter (theme): Color Orb Encounter 1: Grasping Shadows, Astral Wasp (Tome) Encounter 3: Shock Beetle Swarm, Melting Pool (Tome). Daily 1: Rolling Thunder, Summon Dust Devil Utility 2: Feather Fall, Summon Shadow Serpent Skill Power Utility: Arcane Mutterings RITUAL BOOK Alchemist's Acid, Endure Elements, Make Whole, Tenser's Floating Disk, Traveler's Camouflage ITEMS ? coin, Adventurer's Kit, Ritual Book, Tome Implement +1, Cloak of Resistance +1, Cloth Armor +1 [/SPOILER] [SPOILER=' "ROOTER THE FRANKENRUNNER"'] [ATTACH type="full" alt="1722875766999.png"]375538[/ATTACH][/SPOILER] [SPOILER="LIEF"] [B]Lief[/B], level 3 Razorclaw Shifter, Monk Monastic Tradition: Centered Background: Totemic Ally (Insight Associated Skill) Theme: Cipher Melee Basic Attack (Unarmed) Atk: +5 vs AC Damage: 1d8+2 FINAL ABILITY SCORES Str 13, Con 14, Dex 18, Int 10, Wis 16, Cha 8. DEFENSES/HP/SURGE AC: 19 Fort: 15 Reflex: 16 Will: 15 HP: 36 Surges: 8 Surge Value: 9 TRAINED SKILLS Acrobatics +12, Athletics +7, Heal +9, Perception +9, Stealth +12 UNTRAINED SKILLS Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +3, History +1, Insight +6, Intimidate +0, Nature +4, Religion +1, Streetwise +0, Thievery +5 FEATS Level 1: Warrior of the Wild (Ranger multiclass) Level 2: Unarmored Agility POWERS At-will 1: Crane's Wings At-will 1: Enter the Lion's Den Encounter 1: Drunken Monkey Daily 1: Spinning Leopard's Strike Utility 2: Supreme Flurry Encounter 3: Wind Through the Willows ITEMS ? coin, Adventurer's Kit, Climber's Kit, Thieves' Tools, Sling (20), Ki Focus +1, Elusive Cloth Armor +1, Lucky Charm +1 [/SPOILER] [SPOILER="VORN"] [B]Vorn Redfletch[/B], level 3 Human, Warlord|Ranger Warlord Leadership: Battlefront Leader (Hybrid) Hybrid Warlord: Hybrid Warlord Fortitude Hybrid Ranger: Hybrid Ranger Reflex Human Power Selection: Bonus At-Will Power Background: Martial - Local Hero, Occupation - Bounty Hunter (Stealth Associated Skill) Theme: Vigilante Ranged Basic Attack (Vicious Bow) Atk: +9 vs AC Damage: 1d10+5 FINAL ABILITY SCORES Str 11, Con 14, Dex 18, Int 10, Wis 14, Cha 10. DEFENSES/HP/SURGE AC: 19 Fort: 15 Reflex: 17 Will: 14 HP: 36 Surges: 8 Surge Value: 9 TRAINED SKILLS Thievery +9, Athletics +5, Stealth +11, Intimidate +6/11, Nature +8, Perception +8 UNTRAINED SKILLS Acrobatics +4, Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +3, Endurance +2, Heal +3, History +1, Insight +3, Religion +1, Streetwise +1 FEATS Human: Sneak of Shadows Level 1: Improved Initiative Level 2: Weapon Expertise (Bow) POWERS Bonus At-Will Power: Twin Strike Hybrid at-will 1: Direct the Strike Hybrid at-will 1: Nimble Strike Hybrid encounter 1: Vengeance is Mine Hybrid daily 1: Skirmishing Stance Hybrid utility 2: Hunter's Privilege Hybrid encounter 3: Disruptive Strike ITEMS ? coin, Adventurer's Kit, Climber's Kit, Thieves' Tools, Arrows (30), Vicious Longbow +1, Magic Hide Armor +1 [/SPOILER] [HR][/HR] [B][I]STARN & TERJON[/I][/B] Complexity 3 SC, Level 2 (DCs 9/13/20) [B]Goal (staged[/B]): [I]Rouse the Padraig family from their grief and muster them (5) and Winterhaven itself (8) against Cardinal Erban's heresy and impending coup.[/I] [B]3/8[/B] Successes/[B]1[/B] Failures/[B]1[/B] Hard DC Available/[B]2[/B] Secondary Skills Available/[B]2+1[/B] Advantages available due to beating Erban's posse to Winterhaven and arriving with Sir Terjon, Knight of Pelor/Primary Skill Training exhausted; [B]Diplomacy, Insight, Religion[/B] [I]With the funeral proceedings resolved, Emil's temperment sated by Terjon's promise, and Ernest Padraig's trust partially earned by Starn's testimonial and prayer, the entirety of the cohort, Sister Linora excluded, remove themselves to the Padraig Manor House. In a village otherwise composed of thatch and wood, the stone architecture of the manor stands out. Tucked back in the corner of the structure with no access from the rear due to an imposing mount, the structure is fortified doubly by the protective walls of Winterhaven. Ernest Padraig takes his wife in an embrace, smiles gently and says "go on" and she leads the remaining children into the structure. He looks up and nods at members of his Regulars who give silent vigil on the parapets. They nod back. "I know you know of myself and my Regulars Terjon, but what of you, mage-apprentice? Is your tower possessed of the tale? The Ten Demise, the Ten Rise? It seems apt right about now." ------------------- What do you do [USER=82106]@AbdulAlhazred[/USER] ? [B]HARD DC[/B]. He wants to know (a) whether you know the tale at all and (b) whether you can infer its aptness in the present situation.[/I] [HR][/HR] Complexity 2 SC, Level 3 (DCs 9/13/21) [B]Goal[/B]: [I]Having secured the safety of the merchants and ex-cultist boy as witnesses, along with the Sehanine priest Ressilmae who has heard their testimony in the bailey courtyard of Moonstone Keep, convince[/I] [I]the Markelhays to act against Armos Kamroth and The Elect.[/I] [B]0/6[/B] Successes/[B]0[/B] Failures/[B]1[/B] Hard DC Available/[B]2[/B] Secondary Skills Available/[B]1[/B] Advantages available due to Sehanine Priest Ressilmae Starlight/Primary Skill Training exhausted; [I]While Ressilmae hears the terrible testimony of the merchants and ex-cultist, Captain Khuzdul Anvilheart rushes inside the keep to muster Lady Markelhay and Loremaster Seekingstone. There is ample moment to confer with a dismayed Ressilmae who seeks bulwarking of this terrible testimony by Vorn and Lief. Meanwhile, outside of the gate, there is a verbal clash between Kamroth personnel and Moonstone Keep soldiers. Threats asperse from the former to the latter and they make it abundantly clear that Armos Kamroth is on his way and he will brook neither trespass nor assault of his staff on his property! (1) The elven priest takes this all in and looks to our two heroes. "Please. Tell me what you know of this. Convince me that all of these ill tidings are true. Leave nothing to my imagination." (2)[/I] ------------------- What do you do? (1) is optional to engage with. (2) is mandatory. Both are [B][I]MEDIUM DC[/I][/B]. [/QUOTE]
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