Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 9447338" data-attributes="member: 6696971"><p>Vignette continued from above between myself and [USER=7028554]@Grendel_Khan[/USER] :</p><p></p><p><em>As Lief and the thicket of soldiers enclose upon him a hair's breadth from successful escape,</em><strong><em> ARMOS KAMROTH</em></strong><em> refuses to accept what has happened. He believes himself above this, beyond this, likely unkillable. I think he would go all Ben Kenobi and "if you strike me down, I'll become more powerful than you can imagine...your people...your stupid, stupid people will deem me a martyr...cement my legacy...and venerate me in death...so sure that I will return to lead them into their promised world...and...perhaps I will?"</em></p><p><em></em></p><p><em>He would force you to savage him to death...utterly in contempt of even the notion that you have it in you to spare him...to see this thing done not by your hand.</em></p><p></p><p>[HR][/HR]</p><p></p><p><em>Yeah I can’t imagine Lief not killing him for that. The stag might have normally gotten into his head here, but it’s still wounded. </em></p><p><em></em></p><p><em><strong>LIEF </strong>bows a little. “Then I give you the gift of legacy” and tears his throat out.</em></p><p></p><p>[HR][/HR]</p><p></p><p><em>We get a side shot of Lief after the deed is done.</em></p><p><em></em></p><p><em>The <strong>STAG </strong>comes into the foreground next to him with Lief still looking ahead and beyond.</em></p><p><em></em></p><p><em>The Stag moves to the ruined body of Kamroth and tears his spirit from his flesh...dragging its protesting incorporealness through the door of the receiving hall...never to be heard from again.</em></p><p></p><p>[HR][/HR]</p><p></p><p><strong>DENOUMENT</strong></p><p></p><p>* <strong>Terjon </strong>stays in Winterhaven to rebuild the faith of Pelor among the people there. Perhaps at some point the old priest will again take up the mantle of <em>Questing Knight</em>, but that day is not today.</p><p></p><p>* <strong>Starn </strong>mounts Hat Eater and returns to Fallcrest with select tomes and the temporary aid of Velthrun's professional researcher, Kira, who will stay in the Septarch’s Tower during the resolution of investigating and understanding this Pelorian Heresy regarding Nentir Vale's Sun God and his lost to time celestial brother and <strong>Elder Evil of the Far Realm; Acamar, the Maw.</strong></p><p></p><p>Upon Starn's return he notes <strong>Nimozaran's </strong>convalescence is fully resolved but the old wizard is still acting weird as hell. Like Alien vibes here. Like the Pelorian (Acamar) Heresy is an infection that needs to be "cut out."</p><p></p><p>Starn will set his mind to the project of upgrading <strong>Rooter </strong>(Defender Companion Character) while <strong>Kira </strong>researches more into this chronic possession symptoms that Nimozaran is suffering from.</p><p></p><p>* With the promised<strong> Mogul of The Elect</strong> unmasked and slain...with that immediate situation behind him, <strong>Lief's </strong>mind wanders to "what exactly is this stag, this totemic ally?"</p><p></p><p>* <strong>Vorn the</strong> <strong>Redfletch </strong>sets about the early stages of reconnoitering his next targets; the tiefling family of <strong>House Azaer </strong>and specifically <strong>Ferlin Azaer</strong> and his potential dealings with the former agents and spies that Cardinal Erban had embedded in Winterhaven. Furthermore, the rumors of <strong>dark forces that led to the razing of Fastormel </strong>by the Bloodspear Orcs nearly 100 years ago. The tower there may have something to do with what happened here?</p><p></p><p>* <strong>Lord and Lady Markelhay</strong> try to pick up the pieces as "<strong>The Kamroth Affair</strong>" has led to a governing nightmare with so many deeds, claims, transactions, and debts pending. Further, there are still sympathizers out there that whisper that what happened to Armos Kamroth was a travesty...murder.</p><p></p><p>* Meanwhile, in the Snowfang Mountains, the shifters of <strong>The Elect</strong> do not believe their Mogul was actually just a simple mortal. Not just an extraordinarily manipulative and corrupt landowner and lender in some terrible ironic twist of fate; The Mogul was supposed to deliver The Elect from such trappings of civilization!</p><p></p><p>They continue their predation while <strong>Gnaw </strong>continues following them...giving passive council through what is believed to be received omen and portent...and the clan yet waits for The Mogul to emerge and lead them to the promised new world.</p><p></p><p>[HR][/HR]</p><p></p><p><strong>BOOKKEEPING</strong></p><p></p><p>Alright. Its not clear to me exactly how long this game is going to carry, so in order for the players to get a sense of late Heroic Tier play, I'm asking them to advance their characters to level 8 and re-cement their Quests. We'll see later if there is any momentum/interest to push to the bigger Region & World implications of Paragon and Cosmology implications of Epic.</p><p></p><p>Once that is done, I'll post them here and we'll begin anew with individual scenes and see where that goes.</p><p></p><p><strong>NEW COMPANION CHARACTERS</strong></p><p><strong></strong></p><p><strong><em>LIEF</em></strong><em> still hates the damn stag. He doesn't know why it's tied to him by some unseen umbilical cord snaking into the spirit world—that it makes him vulnerable. He despises that it still won't leave him alone. And on some level, deeper than he'd care to admit, big as it is, strong as it is, he still thinks of it as prey. Pathetic.*</em></p><p><em></em></p><p><em>But they have an understanding now. The stag obviously doesn't care that Lief is a killer; only <strong>who</strong> he kills. And the shifter isn't running anymore. He's going to save the Elect or end them, and same for anyone he comes across doing more harm than good. His enemies are the stag's enemies. No more resistance or hesitation—they fight as one. There's no use fighting their connection. Not yet, at least. Until he knows more, including how to be rid of it, or at the very least how to <strong>talk</strong> to it, they'll be a pack of two. The avenging ascetic and the damn spirit stag.</em></p><p></p><p>[ATTACH=full]379299[/ATTACH]</p><p></p><p><em><strong>STARN </strong>tinkered endlessly with Rooter, and for a long time had limited success. While the Septarch's Tower has a considerable library, it appears that many of the volumes related to constructs and magical energy systems are missing. Starn continued to exchange letters with Vulthrun, and they gradually worked out that some of the works Starn was interested in had, at one time or another, been copied and existed in the collection at Winterhaven.</em></p><p><em></em></p><p><em>In a particularly dangerous journey Starn visited Winterhaven, having to avoid a number of shifter patrols, as well as some Bloodspear Orcs. He returned to Fallcrest with a number of precious volumes, but Kira wouldn't hear of them being out of her sight, so Starn was 'forced' to bring her back with him, until such time as the material has been recopied and/or he has gotten what he needed.</em></p><p><em></em></p><p><em>Kira proved to be quite skilled at understanding the workings of magical automatons, perhaps more so than Starn, who still is more inclined to working with alchemical processes. Between the two of them, that is with Kira fixing Starn's earlier mistakes, they recreated Rooter in its current Companion form. </em></p><p><em></em></p><p><em>Starn has also found this useful in terms of understanding what might be needed to restore Nimozaran to his right mind. While he is far from understanding the Tower Core and its nature, he feels compelled to try to do so. The unnatural and strange magics used in its construction call to him, and recollect his encounter with the aberrant singularity.</em></p><p></p><p>[ATTACH=full]378680[/ATTACH]</p><p></p><p>[SPOILER="LIEF"]</p><p><strong>Lief</strong>, level 8</p><p>Razorclaw Shifter, Monk</p><p>Monastic Tradition: Centered</p><p>Background: Totemic Ally (Insight Associated Skill)</p><p>Theme: Cipher</p><p></p><p>Melee Basic Attack (Unarmed)</p><p>Atk: +10 vs AC</p><p>Damage: 1d8+3</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 13, Con 14, Dex 20, Int 10, Wis 18, Cha 8.</p><p></p><p>DEFENSES/HP/SURGE</p><p>AC: 25 Fort: 21 Reflex: 21 Will: 20</p><p>HP: 61 Surges: 9 Surge Value: 15</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +18, Athletics +12, Heal +13, Perception +13, Stealth +18</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +4, Bluff +3, Diplomacy +3, Dungeoneering +8, Endurance +6, History +4, Insight +10, Intimidate +3, Nature +8, Religion +4, Streetwise +3, Thievery +9</p><p></p><p>FEATS</p><p>Level 1: Warrior of the Wild (Ranger multiclass)</p><p>Level 2: Unarmored Agility</p><p>Level 4: Skill Power (Iron Resurgence)</p><p>Level 6: Great Fortitude</p><p>Level 8: Implement Expertise</p><p></p><p>POWERS</p><p>At-will 1: Crane's Wings</p><p>At-will 1: Enter the Lion's Den</p><p>Encounter 1: Drunken Monkey</p><p>Daily 1: Spinning Leopard's Strike</p><p>Utility 2: Supreme Flurry</p><p>Encounter 3: Wind Through the Willows</p><p>Daily 5: Water Gives Way</p><p>Utility 6: Purifying Meditation</p><p>Encounter 7: Strike the Avalanche</p><p></p><p>ITEMS</p><p>? coin, Adventurer's Kit, Climber's Kit, Thieves' Tools, Sling (20), Emerald Flame Ki Focus +2, Blending Cloth Armor +2, Coif of Mindiron, Lucky Charm +1</p><p>[/SPOILER]</p><p></p><p><strong>Lief Minor Quest:</strong> <em>Find out what the totemic stag is—and how to either become one with or free of it.</em></p><p></p><p><strong>Lief Minor Quest:</strong> <em>Confront the Creep and purge the corruption from it, or else destroy it.</em></p><p></p><p><strong>Lief Major Quest:</strong> <em>Kill the remaining leadership of the Elect, to give the rank-and-file a chance to reject the cult's teachings, or die</em></p><p></p><p>[SPOILER="STARN"]</p><p><strong>Starn</strong>, level 8</p><p>Human, Wizard</p><p>Implement Mastery: Tome</p><p>Background: Omen "All Birds Left the Area" (Arcana Associated Skill)</p><p>Theme: Wizard's Apprentice</p><p></p><p>Ranged Basic Attack (Magic Missile)</p><p>Atk: Autohit</p><p>Damage: 10 force damage</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 16, Dex 10, Int 22, Wis 10, Cha 11.</p><p></p><p>DEFENSES/HP/SURGE</p><p>AC: 24 Fort: 21 Reflex: 24 Will: 20</p><p>HP: 54 Surges: 9 Surge Value: 13</p><p></p><p>TRAINED SKILLS</p><p>Arcana +17, Diplomacy +9, Dungeoneering +9, History +15, Religion +15</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +4, Athletics +3, Bluff +4, Endurance +7, Heal +4, Insight +4, Intimidate +4, Nature +4, Stealth +4, Streetwise +4, Thievery +4</p><p></p><p>FEATS</p><p>Level 1: Tome Expertise, Alchemist</p><p>Level 2: Skill Power (Arcane Mutterings)</p><p>Level 4: Improved Defenses</p><p>Level 6: Unarmored Agility</p><p>Level 8: Skill Power (Strategist's Epiphany)</p><p></p><p>POWERS</p><p>Cantrips: Light, Ghost Sound, Prestidigitation</p><p>At-will Attack Power 1: Beguiling Strands</p><p>At-will Attack Power 1: Magic Missile</p><p>At-will Attack Power 1: Storm Pillar</p><p>Encounter (theme) Attack Power: Color Orb</p><p>Encounter Attack Power 1: Grasping Shadows, Astral Wasp (Tome)</p><p>Encounter Attack Power 3: Shock Beetle Swarm, Melting Pool (Tome).</p><p>Daily Attack Power 1: Rolling Thunder, Summon Dust Devil</p><p>Utility 2nd: Feather Fall, Summon Shadow Serpent</p><p>Daily Attack Power (5th): Stinking Cloud, Spellbook Alternate: Summon Abyssal Maw</p><p>Utility 6th: Dimension Door, Spellbook Alternate: Wall of Fog</p><p>Skill Power Utility: Arcane Mutterings, Strategist's Epiphany</p><p>Encounter Attack Power 7: Charm of the Defender</p><p></p><p>RITUAL BOOK</p><p>Alchemist's Acid, Endure Elements, Hunter's Blessing, Magic Circle, Make Whole, Tenser's Floating Disk, Traveler's Camouflage</p><p></p><p>ITEMS</p><p>? coin, Adventurer's Kit, Ritual Book, Dispelling Tome Implement +2, Lucky Charn +2, Stoneskin Armor +2</p><p>[/SPOILER]</p><p></p><p><strong>Starn Minor Quest</strong>: <em>Find a nice book for Kira</em>.</p><p></p><p><strong>Starn Minor Quest</strong>: <em>Find out how to build an Alchemical Launcher for Rooter</em>.</p><p></p><p><strong>Starn Major Quest</strong>: <em>Restore Nimozaran to sanity</em>.</p><p></p><p>[SPOILER="VORN"]Vorn Redfletch, level 8</p><p>Human, Warlord|Ranger</p><p>Warlord Leadership: Battlefront Leader (Hybrid)</p><p>Hybrid Warlord: Hybrid Warlord Will</p><p>Hybrid Ranger: Hybrid Ranger Fortitude</p><p>Human Power Selection: Bonus At-Will Power</p><p>Background: Martial - Local Hero, Occupation - Bounty Hunter (Stealth Associated Skill)</p><p></p><p>Ranged Basic Attack (Bow)</p><p>Atk: +13 vs AC</p><p>Damage: 1d10+8 (9 Exp)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 11, Con 14, Dex 20, Int 10, Wis 16, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 11, Con 14, Dex 16, Int 10, Wis 14, Cha 10.</p><p></p><p>AC: 24 Fort: 19 Reflex: 21 Will: 20</p><p>HP: 61 Surges: 8 Surge Value: 15</p><p></p><p>TRAINED SKILLS</p><p>Athletics +8, Endurance +10, Stealth +15, Intimidate +9, Nature +12, Perception +12, Streetwise +9</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +8, Arcana +4, Bluff +4, Diplomacy +4, Dungeoneering +7, Heal +7, History +4, Insight +7, Religion +4, Thievery +8</p><p></p><p>FEATS</p><p>Human: Hunter's Aim</p><p>Level 1: Improved Initiative</p><p>Level 2: Weapon Expertise (Bow)</p><p>Level 4: Weapon Focus (Bow)</p><p>Level 6: Skill Training (Streetwise)</p><p>Level 8: Paladin Multiclass Soldier of Virtue (Intimidate)</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Twin Strike</p><p>Hybrid at-will 1: Direct the Strike</p><p>Hybrid at-will 1: Nimble Strike</p><p>Hybrid encounter 1: Vengeance is Mine</p><p>Hybrid daily 1: Skirmishing Stance</p><p>Hybrid utility 2: Hunter's Privilege</p><p>Hybrid encounter 3: Disruptive Strike</p><p>Hybrid daily 5: Archery Commander</p><p>Hybrid utility 6: Invigorating Shout</p><p>Hybrid encounter 7: Spikes of the Manticore</p><p></p><p></p><p></p><p>ITEMS</p><p>Adventurer's Kit, Arrows (30), Delver's Hide Armor +2, Vicious Longbow +2, Boots of Eagerness (heroic tier), Potion of Healing (heroic tier) (2), Floating Lantern (heroic tier) (2), Cloak of Resistance +1[/spoiler]</p><p></p><p><strong>Vorn Minor Quest</strong>: <em>Journey to the ruined town of Fastormel was destroyed in The Bloodspear War. </em></p><p></p><p><strong>Vorn Minor Quest: </strong><em>Starn is young and has only recent exposure to the dangers of the wild. I will teach him how to hone his survivalist skills during our expedition.</em></p><p></p><p><strong>Vorn Major Quest</strong>: <em>My connections tell me Fastormel's fall was done at the behest of a dark being who wanted access to the Mistborn Tower. Find and slay this creature and uncover whether its machinations are related to the Pelor Heresy of Acamar and the ruination of Fallcrest's own Towers and the line of Septarchs.</em></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9447338, member: 6696971"] Vignette continued from above between myself and [USER=7028554]@Grendel_Khan[/USER] : [I]As Lief and the thicket of soldiers enclose upon him a hair's breadth from successful escape,[/I][B][I] ARMOS KAMROTH[/I][/B][I] refuses to accept what has happened. He believes himself above this, beyond this, likely unkillable. I think he would go all Ben Kenobi and "if you strike me down, I'll become more powerful than you can imagine...your people...your stupid, stupid people will deem me a martyr...cement my legacy...and venerate me in death...so sure that I will return to lead them into their promised world...and...perhaps I will?" He would force you to savage him to death...utterly in contempt of even the notion that you have it in you to spare him...to see this thing done not by your hand.[/I] [HR][/HR] [I]Yeah I can’t imagine Lief not killing him for that. The stag might have normally gotten into his head here, but it’s still wounded. [B]LIEF [/B]bows a little. “Then I give you the gift of legacy” and tears his throat out.[/I] [HR][/HR] [I]We get a side shot of Lief after the deed is done. The [B]STAG [/B]comes into the foreground next to him with Lief still looking ahead and beyond. The Stag moves to the ruined body of Kamroth and tears his spirit from his flesh...dragging its protesting incorporealness through the door of the receiving hall...never to be heard from again.[/I] [HR][/HR] [B]DENOUMENT[/B] * [B]Terjon [/B]stays in Winterhaven to rebuild the faith of Pelor among the people there. Perhaps at some point the old priest will again take up the mantle of [I]Questing Knight[/I], but that day is not today. * [B]Starn [/B]mounts Hat Eater and returns to Fallcrest with select tomes and the temporary aid of Velthrun's professional researcher, Kira, who will stay in the Septarch’s Tower during the resolution of investigating and understanding this Pelorian Heresy regarding Nentir Vale's Sun God and his lost to time celestial brother and [B]Elder Evil of the Far Realm; Acamar, the Maw.[/B] Upon Starn's return he notes [B]Nimozaran's [/B]convalescence is fully resolved but the old wizard is still acting weird as hell. Like Alien vibes here. Like the Pelorian (Acamar) Heresy is an infection that needs to be "cut out." Starn will set his mind to the project of upgrading [B]Rooter [/B](Defender Companion Character) while [B]Kira [/B]researches more into this chronic possession symptoms that Nimozaran is suffering from. * With the promised[B] Mogul of The Elect[/B] unmasked and slain...with that immediate situation behind him, [B]Lief's [/B]mind wanders to "what exactly is this stag, this totemic ally?" * [B]Vorn the[/B] [B]Redfletch [/B]sets about the early stages of reconnoitering his next targets; the tiefling family of [B]House Azaer [/B]and specifically [B]Ferlin Azaer[/B] and his potential dealings with the former agents and spies that Cardinal Erban had embedded in Winterhaven. Furthermore, the rumors of [B]dark forces that led to the razing of Fastormel [/B]by the Bloodspear Orcs nearly 100 years ago. The tower there may have something to do with what happened here? * [B]Lord and Lady Markelhay[/B] try to pick up the pieces as "[B]The Kamroth Affair[/B]" has led to a governing nightmare with so many deeds, claims, transactions, and debts pending. Further, there are still sympathizers out there that whisper that what happened to Armos Kamroth was a travesty...murder. * Meanwhile, in the Snowfang Mountains, the shifters of [B]The Elect[/B] do not believe their Mogul was actually just a simple mortal. Not just an extraordinarily manipulative and corrupt landowner and lender in some terrible ironic twist of fate; The Mogul was supposed to deliver The Elect from such trappings of civilization! They continue their predation while [B]Gnaw [/B]continues following them...giving passive council through what is believed to be received omen and portent...and the clan yet waits for The Mogul to emerge and lead them to the promised new world. [HR][/HR] [B]BOOKKEEPING[/B] Alright. Its not clear to me exactly how long this game is going to carry, so in order for the players to get a sense of late Heroic Tier play, I'm asking them to advance their characters to level 8 and re-cement their Quests. We'll see later if there is any momentum/interest to push to the bigger Region & World implications of Paragon and Cosmology implications of Epic. Once that is done, I'll post them here and we'll begin anew with individual scenes and see where that goes. [B]NEW COMPANION CHARACTERS [I]LIEF[/I][/B][I] still hates the damn stag. He doesn't know why it's tied to him by some unseen umbilical cord snaking into the spirit world—that it makes him vulnerable. He despises that it still won't leave him alone. And on some level, deeper than he'd care to admit, big as it is, strong as it is, he still thinks of it as prey. Pathetic.* But they have an understanding now. The stag obviously doesn't care that Lief is a killer; only [B]who[/B] he kills. And the shifter isn't running anymore. He's going to save the Elect or end them, and same for anyone he comes across doing more harm than good. His enemies are the stag's enemies. No more resistance or hesitation—they fight as one. There's no use fighting their connection. Not yet, at least. Until he knows more, including how to be rid of it, or at the very least how to [B]talk[/B] to it, they'll be a pack of two. The avenging ascetic and the damn spirit stag.[/I] [ATTACH type="full"]379299[/ATTACH] [I][B]STARN [/B]tinkered endlessly with Rooter, and for a long time had limited success. While the Septarch's Tower has a considerable library, it appears that many of the volumes related to constructs and magical energy systems are missing. Starn continued to exchange letters with Vulthrun, and they gradually worked out that some of the works Starn was interested in had, at one time or another, been copied and existed in the collection at Winterhaven. In a particularly dangerous journey Starn visited Winterhaven, having to avoid a number of shifter patrols, as well as some Bloodspear Orcs. He returned to Fallcrest with a number of precious volumes, but Kira wouldn't hear of them being out of her sight, so Starn was 'forced' to bring her back with him, until such time as the material has been recopied and/or he has gotten what he needed. Kira proved to be quite skilled at understanding the workings of magical automatons, perhaps more so than Starn, who still is more inclined to working with alchemical processes. Between the two of them, that is with Kira fixing Starn's earlier mistakes, they recreated Rooter in its current Companion form. Starn has also found this useful in terms of understanding what might be needed to restore Nimozaran to his right mind. While he is far from understanding the Tower Core and its nature, he feels compelled to try to do so. The unnatural and strange magics used in its construction call to him, and recollect his encounter with the aberrant singularity.[/I] [ATTACH type="full" alt="1725291027902.png"]378680[/ATTACH] [SPOILER="LIEF"] [B]Lief[/B], level 8 Razorclaw Shifter, Monk Monastic Tradition: Centered Background: Totemic Ally (Insight Associated Skill) Theme: Cipher Melee Basic Attack (Unarmed) Atk: +10 vs AC Damage: 1d8+3 FINAL ABILITY SCORES Str 13, Con 14, Dex 20, Int 10, Wis 18, Cha 8. DEFENSES/HP/SURGE AC: 25 Fort: 21 Reflex: 21 Will: 20 HP: 61 Surges: 9 Surge Value: 15 TRAINED SKILLS Acrobatics +18, Athletics +12, Heal +13, Perception +13, Stealth +18 UNTRAINED SKILLS Arcana +4, Bluff +3, Diplomacy +3, Dungeoneering +8, Endurance +6, History +4, Insight +10, Intimidate +3, Nature +8, Religion +4, Streetwise +3, Thievery +9 FEATS Level 1: Warrior of the Wild (Ranger multiclass) Level 2: Unarmored Agility Level 4: Skill Power (Iron Resurgence) Level 6: Great Fortitude Level 8: Implement Expertise POWERS At-will 1: Crane's Wings At-will 1: Enter the Lion's Den Encounter 1: Drunken Monkey Daily 1: Spinning Leopard's Strike Utility 2: Supreme Flurry Encounter 3: Wind Through the Willows Daily 5: Water Gives Way Utility 6: Purifying Meditation Encounter 7: Strike the Avalanche ITEMS ? coin, Adventurer's Kit, Climber's Kit, Thieves' Tools, Sling (20), Emerald Flame Ki Focus +2, Blending Cloth Armor +2, Coif of Mindiron, Lucky Charm +1 [/SPOILER] [B]Lief Minor Quest:[/B] [I]Find out what the totemic stag is—and how to either become one with or free of it.[/I] [B]Lief Minor Quest:[/B] [I]Confront the Creep and purge the corruption from it, or else destroy it.[/I] [B]Lief Major Quest:[/B] [I]Kill the remaining leadership of the Elect, to give the rank-and-file a chance to reject the cult's teachings, or die[/I] [SPOILER="STARN"] [B]Starn[/B], level 8 Human, Wizard Implement Mastery: Tome Background: Omen "All Birds Left the Area" (Arcana Associated Skill) Theme: Wizard's Apprentice Ranged Basic Attack (Magic Missile) Atk: Autohit Damage: 10 force damage FINAL ABILITY SCORES Str 8, Con 16, Dex 10, Int 22, Wis 10, Cha 11. DEFENSES/HP/SURGE AC: 24 Fort: 21 Reflex: 24 Will: 20 HP: 54 Surges: 9 Surge Value: 13 TRAINED SKILLS Arcana +17, Diplomacy +9, Dungeoneering +9, History +15, Religion +15 UNTRAINED SKILLS Acrobatics +4, Athletics +3, Bluff +4, Endurance +7, Heal +4, Insight +4, Intimidate +4, Nature +4, Stealth +4, Streetwise +4, Thievery +4 FEATS Level 1: Tome Expertise, Alchemist Level 2: Skill Power (Arcane Mutterings) Level 4: Improved Defenses Level 6: Unarmored Agility Level 8: Skill Power (Strategist's Epiphany) POWERS Cantrips: Light, Ghost Sound, Prestidigitation At-will Attack Power 1: Beguiling Strands At-will Attack Power 1: Magic Missile At-will Attack Power 1: Storm Pillar Encounter (theme) Attack Power: Color Orb Encounter Attack Power 1: Grasping Shadows, Astral Wasp (Tome) Encounter Attack Power 3: Shock Beetle Swarm, Melting Pool (Tome). Daily Attack Power 1: Rolling Thunder, Summon Dust Devil Utility 2nd: Feather Fall, Summon Shadow Serpent Daily Attack Power (5th): Stinking Cloud, Spellbook Alternate: Summon Abyssal Maw Utility 6th: Dimension Door, Spellbook Alternate: Wall of Fog Skill Power Utility: Arcane Mutterings, Strategist's Epiphany Encounter Attack Power 7: Charm of the Defender RITUAL BOOK Alchemist's Acid, Endure Elements, Hunter's Blessing, Magic Circle, Make Whole, Tenser's Floating Disk, Traveler's Camouflage ITEMS ? coin, Adventurer's Kit, Ritual Book, Dispelling Tome Implement +2, Lucky Charn +2, Stoneskin Armor +2 [/SPOILER] [B]Starn Minor Quest[/B]: [I]Find a nice book for Kira[/I]. [B]Starn Minor Quest[/B]: [I]Find out how to build an Alchemical Launcher for Rooter[/I]. [B]Starn Major Quest[/B]: [I]Restore Nimozaran to sanity[/I]. [SPOILER="VORN"]Vorn Redfletch, level 8 Human, Warlord|Ranger Warlord Leadership: Battlefront Leader (Hybrid) Hybrid Warlord: Hybrid Warlord Will Hybrid Ranger: Hybrid Ranger Fortitude Human Power Selection: Bonus At-Will Power Background: Martial - Local Hero, Occupation - Bounty Hunter (Stealth Associated Skill) Ranged Basic Attack (Bow) Atk: +13 vs AC Damage: 1d10+8 (9 Exp) FINAL ABILITY SCORES Str 11, Con 14, Dex 20, Int 10, Wis 16, Cha 10. STARTING ABILITY SCORES Str 11, Con 14, Dex 16, Int 10, Wis 14, Cha 10. AC: 24 Fort: 19 Reflex: 21 Will: 20 HP: 61 Surges: 8 Surge Value: 15 TRAINED SKILLS Athletics +8, Endurance +10, Stealth +15, Intimidate +9, Nature +12, Perception +12, Streetwise +9 UNTRAINED SKILLS Acrobatics +8, Arcana +4, Bluff +4, Diplomacy +4, Dungeoneering +7, Heal +7, History +4, Insight +7, Religion +4, Thievery +8 FEATS Human: Hunter's Aim Level 1: Improved Initiative Level 2: Weapon Expertise (Bow) Level 4: Weapon Focus (Bow) Level 6: Skill Training (Streetwise) Level 8: Paladin Multiclass Soldier of Virtue (Intimidate) POWERS Bonus At-Will Power: Twin Strike Hybrid at-will 1: Direct the Strike Hybrid at-will 1: Nimble Strike Hybrid encounter 1: Vengeance is Mine Hybrid daily 1: Skirmishing Stance Hybrid utility 2: Hunter's Privilege Hybrid encounter 3: Disruptive Strike Hybrid daily 5: Archery Commander Hybrid utility 6: Invigorating Shout Hybrid encounter 7: Spikes of the Manticore ITEMS Adventurer's Kit, Arrows (30), Delver's Hide Armor +2, Vicious Longbow +2, Boots of Eagerness (heroic tier), Potion of Healing (heroic tier) (2), Floating Lantern (heroic tier) (2), Cloak of Resistance +1[/spoiler] [B]Vorn Minor Quest[/B]: [I]Journey to the ruined town of Fastormel was destroyed in The Bloodspear War. [/I] [B]Vorn Minor Quest: [/B][I]Starn is young and has only recent exposure to the dangers of the wild. I will teach him how to hone his survivalist skills during our expedition.[/I] [B]Vorn Major Quest[/B]: [I]My connections tell me Fastormel's fall was done at the behest of a dark being who wanted access to the Mistborn Tower. Find and slay this creature and uncover whether its machinations are related to the Pelor Heresy of Acamar and the ruination of Fallcrest's own Towers and the line of Septarchs.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
Top