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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9452057" data-attributes="member: 6696971"><p>1) Players have selected the following course:</p><p></p><p></p><p>2) Players have selected to pay the 20 coin for Trail Rations (10 days) for each of the four expeditioners (3 PCs + Nimozaran who will be riding Hat Eater).</p><p></p><p><em>Starn takes Nimozaran out for a morning constitutional which doubles as a trip to the Halfmoon Trading House to provision the group for their journey. Selarund Halfmoon, a friendly halfling who dispenses a never-ending stream of advice upon Starn for their journey to come, personally sees to the transaction.</em></p><p></p><p>3) Players have selected to pay an outfitted wagon (1/10 of level magic item, 340 coin, for 1 x success vs Medium DC in the SC) and skilled wagoner to get them quickly and safely down the Trade Road to the trailhead leading north into the wild.</p><p></p><p><em>Vorn takes a trip down to Fallcrest Stables to speak with Lannar Thistleton about the prospects of hiring a wagon. It just so happens that a Hammerfast wagon, kitted with a mounted and swiveling ballista w/ gunner team, is heading back to their home at the endpoint of the Trade Road. They've got a team of four riders that are more than capable of handling themselves and chasing off any bandit-scum</em>.</p><p></p><p>[HR][/HR]</p><p></p><p><strong>THE ROAD TO THE UNKNOWN</strong>: Complexity 3 SC, Level 9 (DCs 12/17/25)</p><p><strong>Goal</strong>: <em>Journey to ruined Fastormel</em>.</p><p><strong>1/8 </strong>Successes<strong>/0 </strong>Failures<strong>/2 </strong>Hard DC Available<strong>/3 </strong>Secondary Skills Available<strong>/2 </strong>Advantages Available/<strong>Primary Skills Exhausted</strong>:</p><p></p><p>[ATTACH=full]378954[/ATTACH]</p><p></p><p><strong>THE BLACK CIRCLE IS WHERE YOU ARE CURRENTLY. THIS IS "CAMP 1" FOR THOSE TRAVELING EAST FROM FALLCREST ALONG THE TRADE ROAD.</strong></p><p></p><p><em>The end of the first day of travel sees all of the PCs and Nimozaran more than happy to get out of the back of the wagon and off Hat Eater to stretch their legs and stifle a groan at their aching tailbones. </em></p><p><em></em></p><p><em>When they arrive at the trail-head and typical "campsite 1" for caravans leaving Fallcrest heading eastward, they find it already occupied. A large, united caravan of merchants and plucky travelers had left Fallcrest yesterday morning for the far-flung Five League House. The reduced numbers and execution-in-progress tells the story; they ran into trouble of the bandit or monster variety either along the way or here at "campsite 1."</em></p><p><em></em></p><p><em>The old, dwarven gunner sees the interest of the three as he dismounts from his position and sits on the edge of the wagon. He pats hard on the shoulder of both Lief and Vorn as they look on. </em></p><p><em></em></p><p><em>"Listen here laddies. This is not what you came here for. Tis a sad tale, but one told often in these parts and surrounds. Let them carry out their business and we'll carry out ours." He nods to the campsite kit in the back compartments of the wagon that are being broken out by the other members.</em></p><p><em></em></p><p><em>Meanwhile, across the way, evidence of an ambush is clear. They're down one wagon. Another has blood all over the side and rear that soaked deep into the wood or folks just didn't bother trying to clean it. A hanging of a lone individual is underway. </em></p><p><em></em></p><p><em>"I didn't do nothing. I swears!" A young, tied-up man protests in vain as the rope and the noose is being hoisted over the bough of a stray tree.</em></p><p><em></em></p><p><em>A single rider, not the caravan master but what appears to be a guard just like the young man, says "you did...and you know it. We watched your shifty eyes the whole way and then you signaled right before the attack." She signals to burly man who holds the boys legs and the one on a stump who is affixing the noose. "No final words for you, cretin."</em></p><p></p><p>[HR][/HR]</p><p></p><p><strong>Do you want to get involved in this situation (another conflict)</strong> or <strong>is this just life on the dangerous frontier out here? Accept it and mind your business (in this case, set up camp and take watch)</strong>.</p><p></p><p>* If its the former, state a macro goal for a conflict, which we'll start now, and make some kind of move to stall this execution vs the <em><strong>Level 8 Medium DC of 16</strong></em>.</p><p></p><p>* If its the latter, then assign someone as the primary watch here and tell us how you're protecting your camp from any dangerous interruption. <strong><em>MEDIUM DC </em></strong>(for your journy conflict, so 17).</p><p></p><p>Regardless, go ahead and <strong>mark 4 x Rations for each of your fellowship.</strong></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9452057, member: 6696971"] 1) Players have selected the following course: 2) Players have selected to pay the 20 coin for Trail Rations (10 days) for each of the four expeditioners (3 PCs + Nimozaran who will be riding Hat Eater). [I]Starn takes Nimozaran out for a morning constitutional which doubles as a trip to the Halfmoon Trading House to provision the group for their journey. Selarund Halfmoon, a friendly halfling who dispenses a never-ending stream of advice upon Starn for their journey to come, personally sees to the transaction.[/I] 3) Players have selected to pay an outfitted wagon (1/10 of level magic item, 340 coin, for 1 x success vs Medium DC in the SC) and skilled wagoner to get them quickly and safely down the Trade Road to the trailhead leading north into the wild. [I]Vorn takes a trip down to Fallcrest Stables to speak with Lannar Thistleton about the prospects of hiring a wagon. It just so happens that a Hammerfast wagon, kitted with a mounted and swiveling ballista w/ gunner team, is heading back to their home at the endpoint of the Trade Road. They've got a team of four riders that are more than capable of handling themselves and chasing off any bandit-scum[/I]. [HR][/HR] [B]THE ROAD TO THE UNKNOWN[/B]: Complexity 3 SC, Level 9 (DCs 12/17/25) [B]Goal[/B]: [I]Journey to ruined Fastormel[/I]. [B]1/8 [/B]Successes[B]/0 [/B]Failures[B]/2 [/B]Hard DC Available[B]/3 [/B]Secondary Skills Available[B]/2 [/B]Advantages Available/[B]Primary Skills Exhausted[/B]: [ATTACH type="full" alt="1725534625527.png"]378954[/ATTACH] [B]THE BLACK CIRCLE IS WHERE YOU ARE CURRENTLY. THIS IS "CAMP 1" FOR THOSE TRAVELING EAST FROM FALLCREST ALONG THE TRADE ROAD.[/B] [I]The end of the first day of travel sees all of the PCs and Nimozaran more than happy to get out of the back of the wagon and off Hat Eater to stretch their legs and stifle a groan at their aching tailbones. When they arrive at the trail-head and typical "campsite 1" for caravans leaving Fallcrest heading eastward, they find it already occupied. A large, united caravan of merchants and plucky travelers had left Fallcrest yesterday morning for the far-flung Five League House. The reduced numbers and execution-in-progress tells the story; they ran into trouble of the bandit or monster variety either along the way or here at "campsite 1." The old, dwarven gunner sees the interest of the three as he dismounts from his position and sits on the edge of the wagon. He pats hard on the shoulder of both Lief and Vorn as they look on. "Listen here laddies. This is not what you came here for. Tis a sad tale, but one told often in these parts and surrounds. Let them carry out their business and we'll carry out ours." He nods to the campsite kit in the back compartments of the wagon that are being broken out by the other members. Meanwhile, across the way, evidence of an ambush is clear. They're down one wagon. Another has blood all over the side and rear that soaked deep into the wood or folks just didn't bother trying to clean it. A hanging of a lone individual is underway. "I didn't do nothing. I swears!" A young, tied-up man protests in vain as the rope and the noose is being hoisted over the bough of a stray tree. A single rider, not the caravan master but what appears to be a guard just like the young man, says "you did...and you know it. We watched your shifty eyes the whole way and then you signaled right before the attack." She signals to burly man who holds the boys legs and the one on a stump who is affixing the noose. "No final words for you, cretin."[/I] [HR][/HR] [B]Do you want to get involved in this situation (another conflict)[/B] or [B]is this just life on the dangerous frontier out here? Accept it and mind your business (in this case, set up camp and take watch)[/B]. * If its the former, state a macro goal for a conflict, which we'll start now, and make some kind of move to stall this execution vs the [I][B]Level 8 Medium DC of 16[/B][/I]. * If its the latter, then assign someone as the primary watch here and tell us how you're protecting your camp from any dangerous interruption. [B][I]MEDIUM DC [/I][/B](for your journy conflict, so 17). Regardless, go ahead and [B]mark 4 x Rations for each of your fellowship.[/B] [/QUOTE]
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