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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Grendel_Khan" data-source="post: 9452389" data-attributes="member: 7028554"><p><em><strong>LIEF</strong> zeroes in on the man as he's strung up, trying to cut through the panic and find some truth in what appear to be his last moments. Did he really have nothing to do with the ambush? Would he really say otherwise, if he did?</em></p><p><em></em></p><p><em>The shifter blocks out the noise and frantic energy crackling through the entire situation, and looks for all the liar's tells.</em></p><p></p><p>----------</p><p><span style="font-size: 15px">Intent: Determine if the accused is innocent.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Primary: Insight. r(5)+10 = 15 vs. Medium DC 16. Fail.</span></p><p>----------</p><p></p><p><em>He has no idea.</em></p><p><em></em></p><p><em>So he takes a gamble.</em></p><p><em></em></p><p><em>"It's a blessing to hear a dying man's last words," he calls out in a thin voice. "It's something worse to deny them." Lief steps into the scene. "My friends and I are headed where the bandits fled to. Maybe we can learn from what you suffered, and maybe be prepared to kill them if they come for us—get some vengeance for you, and what you've lost." He forces himself to turn as he speaks, address them like a truly confident person would. "Would you delay justice a moment, so we can hear your story, and then his?"</em></p><p></p><p>----------</p><p><span style="font-size: 15px">Intent: Convince the caravan to provide details about the ambush, so Lief is better prepared, and to stall for time in saving the accused man.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Primary: Diplomacy. r(18)+3 = 21 vs. Medium DC 16. Success.</span></p><p>----------</p><p></p><p><em><em>The hanging is paused, but the situation becomes more frazzled and hard to get a handle on. Various members of the caravan appeal to the young man's name and record while others denounce him and demand his death.</em></em></p><p><em></em></p><p><em><strong>STARN</strong> is watching, carefully, but he doesn't read people well. Instead he is sensing Magic. He moves quietly up to the crowd, not saying or doing anything overt, simply using his ability to sense the arcane. </em></p><p><em></em></p><p><em>-----------</em></p><p><span style="font-size: 15px">Intent: Determine whether someone is using magic, which would suggest there's more to this situation than simple mob justice.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Primary: Arcana - Sense the Presence of Magic, but against a HARD DC, the result of Lief's Insight failure<em>. </em>r(7)+17 = 24 vs Hard DC(24). Success. Starn can detect all magical phenomena within 13 squares of his current location. If it is in his line of sight, he pinpoints it, otherwise he knows its direction.</span></p><p></p><p>[HR][/HR]Complexity 1 SC, Level 8 (DCs 12/16)</p><p><strong>Goal</strong>: <em>Protect an innocent man from execution and learn all we can about these bandits' methods while we can</em></p><p><strong>2/4</strong> Successes/<strong>1</strong> Failures/0 Hard DC Available/<strong>1</strong> Secondary Skills Available/<strong>0</strong> Advantages Available/<strong>Primary Skills Exhausted: Insight, Diplomacy, Arcana</strong></p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 9452389, member: 7028554"] [I][B]LIEF[/B] zeroes in on the man as he's strung up, trying to cut through the panic and find some truth in what appear to be his last moments. Did he really have nothing to do with the ambush? Would he really say otherwise, if he did? The shifter blocks out the noise and frantic energy crackling through the entire situation, and looks for all the liar's tells.[/I] ---------- [SIZE=4]Intent: Determine if the accused is innocent. Primary: Insight. r(5)+10 = 15 vs. Medium DC 16. Fail.[/SIZE] ---------- [I]He has no idea. So he takes a gamble. "It's a blessing to hear a dying man's last words," he calls out in a thin voice. "It's something worse to deny them." Lief steps into the scene. "My friends and I are headed where the bandits fled to. Maybe we can learn from what you suffered, and maybe be prepared to kill them if they come for us—get some vengeance for you, and what you've lost." He forces himself to turn as he speaks, address them like a truly confident person would. "Would you delay justice a moment, so we can hear your story, and then his?"[/I] ---------- [SIZE=4]Intent: Convince the caravan to provide details about the ambush, so Lief is better prepared, and to stall for time in saving the accused man. Primary: Diplomacy. r(18)+3 = 21 vs. Medium DC 16. Success.[/SIZE] ---------- [I][I]The hanging is paused, but the situation becomes more frazzled and hard to get a handle on. Various members of the caravan appeal to the young man's name and record while others denounce him and demand his death.[/I] [B]STARN[/B] is watching, carefully, but he doesn't read people well. Instead he is sensing Magic. He moves quietly up to the crowd, not saying or doing anything overt, simply using his ability to sense the arcane. -----------[/I] [SIZE=4]Intent: Determine whether someone is using magic, which would suggest there's more to this situation than simple mob justice. Primary: Arcana - Sense the Presence of Magic, but against a HARD DC, the result of Lief's Insight failure[I]. [/I]r(7)+17 = 24 vs Hard DC(24). Success. Starn can detect all magical phenomena within 13 squares of his current location. If it is in his line of sight, he pinpoints it, otherwise he knows its direction.[/SIZE] [HR][/HR]Complexity 1 SC, Level 8 (DCs 12/16) [B]Goal[/B]: [I]Protect an innocent man from execution and learn all we can about these bandits' methods while we can[/I] [B]2/4[/B] Successes/[B]1[/B] Failures/0 Hard DC Available/[B]1[/B] Secondary Skills Available/[B]0[/B] Advantages Available/[B]Primary Skills Exhausted: Insight, Diplomacy, Arcana[/B] [/QUOTE]
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