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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Grendel_Khan" data-source="post: 9454096" data-attributes="member: 7028554"><p><em>As Vorn explains that he is going to track the blood trail and have us hold at our current location, <strong>STARN</strong> digs into his pack and removes some materials, then spreads his groundcloth, opens his spell book, and says "Hang on a few minutes, Vorn, and I will enchant us all, so that we are less easy to spot. Boy! Nimozaran! Come sit down here. You and Lief too."He then begins to construct a small magical sign on a slip of paper, exposing it to several arcane ingredients and infusing it with a tiny amount of residuum dust. He then burns the paper in a small burner and wafts the smoke at each of them, while intoning some strange phrases, probably in an ancient Eldar dialect, although even Starn isn't sure about the etymology.</em></p><p></p><p><span style="font-size: 15px">The check for Traveler's Camouflage is Nature, r(17) + 4 = 21. The ritual provides a +5 bonus to Stealth checks, and reduces an enemy's chance of tracking us by -5. Starn expends 10 coin for the components.</span></p><p></p><p><em><strong>LIEF</strong> puts a hand on Starn's shoulder. "Respectfully, I think I should be the one to go. If this sets off an ambush against all of you, given this terrain, Vorn will have more time to thin their ranks as they approach." Before anyone can suggest otherwise Lief scrapes the dried blood with his fingers and brings it to his nose, then his mouth, as he sets off on all fours into the heather to the west.</em></p><p><em></em></p><p><em>There's no light here, other than the moon, so he goes by the smell of blood—the shifter's face low, practically in the soil—and the path of crushed heather.</em></p><p></p><p>----------</p><p><span style="font-size: 15px">Intent: Track the bloody trail wherever it leads—to where the birds set flight, or past that, into the copse of trees, if any man-made tracks point there.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Primary: Perception. r(9)+13 = 22 vs. Medium DC 17. Success.</span></p><p>----------</p><p></p><p>[HR][/HR]Complexity 2 SC, Level 9 (DCs 12/17/25)<strong>Goal:</strong> <em>Chase the luke warm trail of the ambushing bandits to discover their wilderness hideout.</em></p><p><strong>1</strong>/6 Successes/<strong>0</strong> Failures/<strong>1</strong> Hard DC Available/<strong>2</strong> Secondary Skills Available/<strong>0</strong> Advantages Available/<strong>Primary Skills Exhausted: Perception</strong></p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 9454096, member: 7028554"] [I]As Vorn explains that he is going to track the blood trail and have us hold at our current location, [B]STARN[/B] digs into his pack and removes some materials, then spreads his groundcloth, opens his spell book, and says "Hang on a few minutes, Vorn, and I will enchant us all, so that we are less easy to spot. Boy! Nimozaran! Come sit down here. You and Lief too."He then begins to construct a small magical sign on a slip of paper, exposing it to several arcane ingredients and infusing it with a tiny amount of residuum dust. He then burns the paper in a small burner and wafts the smoke at each of them, while intoning some strange phrases, probably in an ancient Eldar dialect, although even Starn isn't sure about the etymology.[/I] [SIZE=4]The check for Traveler's Camouflage is Nature, r(17) + 4 = 21. The ritual provides a +5 bonus to Stealth checks, and reduces an enemy's chance of tracking us by -5. Starn expends 10 coin for the components.[/SIZE] [I][B]LIEF[/B] puts a hand on Starn's shoulder. "Respectfully, I think I should be the one to go. If this sets off an ambush against all of you, given this terrain, Vorn will have more time to thin their ranks as they approach." Before anyone can suggest otherwise Lief scrapes the dried blood with his fingers and brings it to his nose, then his mouth, as he sets off on all fours into the heather to the west. There's no light here, other than the moon, so he goes by the smell of blood—the shifter's face low, practically in the soil—and the path of crushed heather.[/I] ---------- [SIZE=4]Intent: Track the bloody trail wherever it leads—to where the birds set flight, or past that, into the copse of trees, if any man-made tracks point there. Primary: Perception. r(9)+13 = 22 vs. Medium DC 17. Success.[/SIZE] ---------- [HR][/HR]Complexity 2 SC, Level 9 (DCs 12/17/25)[B]Goal:[/B] [I]Chase the luke warm trail of the ambushing bandits to discover their wilderness hideout.[/I] [B]1[/B]/6 Successes/[B]0[/B] Failures/[B]1[/B] Hard DC Available/[B]2[/B] Secondary Skills Available/[B]0[/B] Advantages Available/[B]Primary Skills Exhausted: Perception[/B] [/QUOTE]
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