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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Grendel_Khan" data-source="post: 9454370" data-attributes="member: 7028554"><p><em><strong>LIEF</strong> realizes there’s no time to waste reasoning with this child. </em></p><p><em></em></p><p><em>In one smooth motion he pulls, loads, and whips his sling at the crossbow, knocking it out of the child’s frail hands. The boy tries to scream but can only manage a thin whimper, clutching his bear to him. Lief stows the sling and starts pulling bandages as he marches toward his patient. “I’m going to save your life and you’re going to let me do that.”</em></p><p></p><p>----------</p><p><span style="font-size: 15px">Intent: Disarm the boy so Lief can treat his terrible wounds.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Primary: RBA ATK . r(12)+12 = 24 vs. Medium DC 17. Success.</span></p><p>----------</p><p></p><p><em>As Lief works on the boy's injuries, they both here an animal clicking in the dark to the north. After a moment, more clicking sounds to the south—a query and a response! The boy's lips, pale from blood loss and cracked from thirst, peel apart.</em></p><p><em></em></p><p><em>"Lizards," he whispers, more tears coming. "Big ones."</em></p><p><em></em></p><p><em>The shifter pushes the fear away. He ignores the creak of branches and rustle of heather in the rising wind, and falls into the rhythm of his training.</em></p><p><em></em></p><p><em>"Don't worry, boy," Lief says, putting the stuffed bear in his bag and cradling the child as gently as he can manage. "You'll die an old man." He pads back toward the road and his friends.</em></p><p></p><p>----------</p><p><span style="font-size: 15px">Intent: Stop the bleeding and get away before the pack of adder drakes stalking the boy close in. </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Primary: Heal. r(5)+13 =18 vs. Medium DC 17. Success.</span></p><p>----------</p><p></p><p><em>Back at the road, <strong>STARN</strong> talks to the panicking kid. </em></p><p><em></em></p><p><em>"Look, kid, if you can get him, and Hat Eater the horse, to not cause a catastrophe, you will surely earn both my respect, and some actual coin. What do you think? The old man there is pretty harmless these days. While we're on the trail, just make sure him and the horse get fed and don't wander off, or eat anything they shouldn't. Thanks!"</em></p><p><em></em></p><p><em>Starn apparently delivers his message with the proper degree of confidence and openness to impress on the kid that he's got a chance to make some positive progress here in terms of both money and rehabilitating his image.</em></p><p></p><p>----------</p><p><span style="font-size: 15px">Primary: Diplomacy. r(18 + 9) = 27 vs. Medium DC(17). Success.</span></p><p>----------</p><p></p><p>[HR][/HR]Complexity 2 SC, Level 9 (DCs 12/17/25)</p><p><strong>Goal:</strong> <em>Chase the luke warm trail of the ambushing bandits to discover their wilderness hideout.</em></p><p><strong>4</strong>/6 Successes/<strong>0</strong> Failures/<strong>1</strong> Hard DC Available/<strong>2</strong> Secondary Skills Available/<strong>0</strong> Advantages Available/<strong>Primary Skills Exhausted: Perception, ATK RBA, Heal, Diplomacy</strong></p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 9454370, member: 7028554"] [I][B]LIEF[/B] realizes there’s no time to waste reasoning with this child. In one smooth motion he pulls, loads, and whips his sling at the crossbow, knocking it out of the child’s frail hands. The boy tries to scream but can only manage a thin whimper, clutching his bear to him. Lief stows the sling and starts pulling bandages as he marches toward his patient. “I’m going to save your life and you’re going to let me do that.”[/I] ---------- [SIZE=4]Intent: Disarm the boy so Lief can treat his terrible wounds. Primary: RBA ATK . r(12)+12 = 24 vs. Medium DC 17. Success.[/SIZE] ---------- [I]As Lief works on the boy's injuries, they both here an animal clicking in the dark to the north. After a moment, more clicking sounds to the south—a query and a response! The boy's lips, pale from blood loss and cracked from thirst, peel apart. "Lizards," he whispers, more tears coming. "Big ones." The shifter pushes the fear away. He ignores the creak of branches and rustle of heather in the rising wind, and falls into the rhythm of his training. "Don't worry, boy," Lief says, putting the stuffed bear in his bag and cradling the child as gently as he can manage. "You'll die an old man." He pads back toward the road and his friends.[/I] ---------- [SIZE=4]Intent: Stop the bleeding and get away before the pack of adder drakes stalking the boy close in. Primary: Heal. r(5)+13 =18 vs. Medium DC 17. Success.[/SIZE] ---------- [I]Back at the road, [B]STARN[/B] talks to the panicking kid. "Look, kid, if you can get him, and Hat Eater the horse, to not cause a catastrophe, you will surely earn both my respect, and some actual coin. What do you think? The old man there is pretty harmless these days. While we're on the trail, just make sure him and the horse get fed and don't wander off, or eat anything they shouldn't. Thanks!" Starn apparently delivers his message with the proper degree of confidence and openness to impress on the kid that he's got a chance to make some positive progress here in terms of both money and rehabilitating his image.[/I] ---------- [SIZE=4]Primary: Diplomacy. r(18 + 9) = 27 vs. Medium DC(17). Success.[/SIZE] ---------- [HR][/HR]Complexity 2 SC, Level 9 (DCs 12/17/25) [B]Goal:[/B] [I]Chase the luke warm trail of the ambushing bandits to discover their wilderness hideout.[/I] [B]4[/B]/6 Successes/[B]0[/B] Failures/[B]1[/B] Hard DC Available/[B]2[/B] Secondary Skills Available/[B]0[/B] Advantages Available/[B]Primary Skills Exhausted: Perception, ATK RBA, Heal, Diplomacy[/B] [/QUOTE]
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