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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9457475" data-attributes="member: 6696971"><p>Complexity 2 SC, Level 9 (DCs 12/17/25)</p><p><strong>Goal:</strong> <em>Chase the luke warm trail of the ambushing bandits to discover their wilderness hideout.</em></p><p><strong>5</strong>/6 Successes/<strong>0</strong> Failures/<strong>1</strong> Hard DC Available/<strong>2</strong> Secondary Skills Available/<strong>0</strong> Advantages Available/<strong>Primary Skills Exhausted: Perception, ATK RBA, Heal, Diplomacy</strong></p><p></p><p><em>With both the sound of Hat Eater's gallop and the threat of the stalking drakes behind them, the heroes turn to their quarry's trail. The child-bandits fled east into the rugged lands of The Old Hills. Large scree and scrub-covered hills, many long extinct volcanoes, pervade the area. Gullies snake around these formations. The marriage of the two make for little in the way of flat terrain that would be amenable to wagons, but the ancient fortifications of lost civilizations within make for excellent redoubts.</em></p><p><em></em></p><p><em>In the northeastern distance, a fall sleet storm meanders eastward, threatening to blow in and both destroy the light trail of wagon rut and also threaten our heroes if they get caught out in it. Certainly it threatens the meager torch born by the group's bearer.</em></p><p></p><p>[HR][/HR]</p><p></p><p>What do you do? Do you trust your ability to stay ahead of the storm in a long, forced march at pace (like a Secondary Skill Nature + Endurance Group Check Primary) vs <strong>HARD DC</strong> to chase them down to their hideout in the Old Hills before the storm catches you out? </p><p></p><p>Or do you decide to go slowly and carefully, evading the storm by hunkering down in a man-made or discovered natural shelter (<strong>obstacle #1</strong>), but suffering the difficulties of a trail even colder; a difficult, nested SC for the final success in the macro challenge (<strong>Complexity 1, Level 10, DCs 13/18/26 w/ the yet-to-be resolved HARD DC for the macro SC ported into the nested SC</strong>)?</p><p></p><p>Or something else?</p><p></p><p>[HR][/HR]</p><p></p><p><strong>PLAYERS OPT FOR #1</strong></p><p><strong></strong></p><p><strong><em>STARN</em></strong><em>, having plucked a bit of hair from Alvi in anticipation of this moment, gets out his ground cloth again, and explains; "with this connection to those we track, I will create a mystical link across time and space. It will greatly aid our efforts." </em></p><p><em></em></p><p><em>Ten minutes later, many strange phrases and diagrams traced in the air in smoke later, Nimozaran points and says "Yes, this way! The paths will open to the stars. You shall all see! Boy -pointing at Starn- you're going to have to pay for your mistake, but never fear, the Stars are merciful!" He begins to move rapidly in the direction indicated, East into a steep gully. Starn barely has time to grab his stuff, jamming the butt of the lit torch into the straps of his pack, grabbing the cloth and running off. </em></p><p><em></em></p><p><em>"Follow us" he cries as he goes.</em></p><p><em></em></p><p><em>And off they do go, hustling through the dark wilderness, Starn's torch and awkward wizard-feet leading, the trio of heroes and their half-mad Nimozaran rushing full-bore to stay ahead of the storm.</em></p><p><em></em></p><p><em>-------------------</em></p><p></p><p>* Secondary Skill Group Check Endurance vs EASY DC (need 2/3 for success); Starn 22, Lief 15. Succeeds for +2 forward to:</p><p></p><p>* Hunter's Blessing Ritual. Starn pays 50 Coin. Sub Arcana for Perception to Track and take +2 if you have a material link to your quarry. Arcana check r(7) +17+2 +2 = 28. Success.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9457475, member: 6696971"] Complexity 2 SC, Level 9 (DCs 12/17/25) [B]Goal:[/B] [I]Chase the luke warm trail of the ambushing bandits to discover their wilderness hideout.[/I] [B]5[/B]/6 Successes/[B]0[/B] Failures/[B]1[/B] Hard DC Available/[B]2[/B] Secondary Skills Available/[B]0[/B] Advantages Available/[B]Primary Skills Exhausted: Perception, ATK RBA, Heal, Diplomacy[/B] [I]With both the sound of Hat Eater's gallop and the threat of the stalking drakes behind them, the heroes turn to their quarry's trail. The child-bandits fled east into the rugged lands of The Old Hills. Large scree and scrub-covered hills, many long extinct volcanoes, pervade the area. Gullies snake around these formations. The marriage of the two make for little in the way of flat terrain that would be amenable to wagons, but the ancient fortifications of lost civilizations within make for excellent redoubts. In the northeastern distance, a fall sleet storm meanders eastward, threatening to blow in and both destroy the light trail of wagon rut and also threaten our heroes if they get caught out in it. Certainly it threatens the meager torch born by the group's bearer.[/I] [HR][/HR] What do you do? Do you trust your ability to stay ahead of the storm in a long, forced march at pace (like a Secondary Skill Nature + Endurance Group Check Primary) vs [B]HARD DC[/B] to chase them down to their hideout in the Old Hills before the storm catches you out? Or do you decide to go slowly and carefully, evading the storm by hunkering down in a man-made or discovered natural shelter ([B]obstacle #1[/B]), but suffering the difficulties of a trail even colder; a difficult, nested SC for the final success in the macro challenge ([B]Complexity 1, Level 10, DCs 13/18/26 w/ the yet-to-be resolved HARD DC for the macro SC ported into the nested SC[/B])? Or something else? [HR][/HR] [B]PLAYERS OPT FOR #1 [I]STARN[/I][/B][I], having plucked a bit of hair from Alvi in anticipation of this moment, gets out his ground cloth again, and explains; "with this connection to those we track, I will create a mystical link across time and space. It will greatly aid our efforts." Ten minutes later, many strange phrases and diagrams traced in the air in smoke later, Nimozaran points and says "Yes, this way! The paths will open to the stars. You shall all see! Boy -pointing at Starn- you're going to have to pay for your mistake, but never fear, the Stars are merciful!" He begins to move rapidly in the direction indicated, East into a steep gully. Starn barely has time to grab his stuff, jamming the butt of the lit torch into the straps of his pack, grabbing the cloth and running off. "Follow us" he cries as he goes. And off they do go, hustling through the dark wilderness, Starn's torch and awkward wizard-feet leading, the trio of heroes and their half-mad Nimozaran rushing full-bore to stay ahead of the storm. -------------------[/I] * Secondary Skill Group Check Endurance vs EASY DC (need 2/3 for success); Starn 22, Lief 15. Succeeds for +2 forward to: * Hunter's Blessing Ritual. Starn pays 50 Coin. Sub Arcana for Perception to Track and take +2 if you have a material link to your quarry. Arcana check r(7) +17+2 +2 = 28. Success. [/QUOTE]
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