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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9459956" data-attributes="member: 6696971"><p><strong><em>XP</em></strong></p><p></p><p>* SC 1050/3 = <strong>350 xp apiece.</strong></p><p><strong></strong></p><p><strong><em>REWARDS</em></strong></p><p></p><p>* Follow-on parley conflict level stepped down from 11 to 10 (and players still have Advantage earned from prior conflict).</p><p></p><p>[HR][/HR]</p><p></p><p>Complexity 2 SC, Level 10 (DCs 13/18/26)</p><p><strong>Goal</strong>: <em>Convince the kid-bandits to abandon their track of ruthless violence and present them a new course</em>.</p><p><strong>0</strong>/6 Successes/<strong>0</strong> Failures/<strong>1</strong> Hard DC Available/<strong>2</strong> Secondary Skills Available/<strong>1</strong> Advantages Available/<strong>Primary Skills Exhausted</strong>:</p><p></p><p><em>The sound of the sentry's intermittent skipping rocks ceases.</em></p><p><em></em></p><p><em>The particular vocals of the two laborer-children tucking away the provisions/booty pilfered in the ambush ceases.</em></p><p><em></em></p><p><em>The remaining collective voices briefly continue their singalong, venerating those lost in the recent attack (including Alvi), and giving thanks to Avandra for the luck of this bounty, and Pelor for the bounty of their harvest. There is simultaneously solemnity in cheer in their disposition and intonations.</em></p><p><em></em></p><p><em>But the sense that something is wrong spreads as various members begin to note the ceasing of certain voices and the backdrop of skipping rocks. Like wildfire, voices cut off in full and those in the garden and rows begin to look around for threats. The shadows of Starn and Vorn looming far above them tell the tale. </em></p><p><em></em></p><p><em>They are not alone...and there is danger...real danger...in their little homestead.</em></p><p><em></em></p><p><em>One of the kids begins to make a quick move for a nearby sling, but the eldest Tiefling abruptly grasps his wrist while keeping her eyes locked on the position of these trespasser:</em></p><p><em></em></p><p><em>"CHEH," she warns the boy. "He'll have you skewered before you get halfway to it."</em></p><p><em></em></p><p><em>She gently lets the boy of (probably) 12-13 go and stares hard. </em></p><p><em></em></p><p><em>A simple question rises up from the ravine to meet Starn and Vorn; "...what now?"</em></p><p></p><p>[HR][/HR]</p><p></p><p><strong><em>MEDIUM DC</em></strong></p><p></p><p>[HR][/HR]</p><p></p><p>[USER=82106]@AbdulAlhazred[/USER] move for Starn:</p><p></p><p><em>While the others take out the guards, <strong>STARN </strong>prepares. He activates Rooter and commands it to guard Nimozaran. Though unintelligent, it will at least protect from overt threats.</em></p><p><em></em></p><p><em>Then he waits; once the sentries are neutralized he walks slowly down into the camp, snuffing lights with his cantrips as he goes.</em></p><p></p><p>* Intent: Use Mage Hand + the fictional positioning of the torches, the spectacle, the theatre of it all to spook the kid-bandits and backfoot them.</p><p></p><p>* Primary Check Arcana +17; auto-succeeds vs Medium DC.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9459956, member: 6696971"] [B][I]XP[/I][/B] * SC 1050/3 = [B]350 xp apiece. [I]REWARDS[/I][/B] * Follow-on parley conflict level stepped down from 11 to 10 (and players still have Advantage earned from prior conflict). [HR][/HR] Complexity 2 SC, Level 10 (DCs 13/18/26) [B]Goal[/B]: [I]Convince the kid-bandits to abandon their track of ruthless violence and present them a new course[/I]. [B]0[/B]/6 Successes/[B]0[/B] Failures/[B]1[/B] Hard DC Available/[B]2[/B] Secondary Skills Available/[B]1[/B] Advantages Available/[B]Primary Skills Exhausted[/B]: [I]The sound of the sentry's intermittent skipping rocks ceases. The particular vocals of the two laborer-children tucking away the provisions/booty pilfered in the ambush ceases. The remaining collective voices briefly continue their singalong, venerating those lost in the recent attack (including Alvi), and giving thanks to Avandra for the luck of this bounty, and Pelor for the bounty of their harvest. There is simultaneously solemnity in cheer in their disposition and intonations. But the sense that something is wrong spreads as various members begin to note the ceasing of certain voices and the backdrop of skipping rocks. Like wildfire, voices cut off in full and those in the garden and rows begin to look around for threats. The shadows of Starn and Vorn looming far above them tell the tale. They are not alone...and there is danger...real danger...in their little homestead. One of the kids begins to make a quick move for a nearby sling, but the eldest Tiefling abruptly grasps his wrist while keeping her eyes locked on the position of these trespasser: "CHEH," she warns the boy. "He'll have you skewered before you get halfway to it." She gently lets the boy of (probably) 12-13 go and stares hard. A simple question rises up from the ravine to meet Starn and Vorn; "...what now?"[/I] [HR][/HR] [B][I]MEDIUM DC[/I][/B] [HR][/HR] [USER=82106]@AbdulAlhazred[/USER] move for Starn: [I]While the others take out the guards, [B]STARN [/B]prepares. He activates Rooter and commands it to guard Nimozaran. Though unintelligent, it will at least protect from overt threats. Then he waits; once the sentries are neutralized he walks slowly down into the camp, snuffing lights with his cantrips as he goes.[/I] * Intent: Use Mage Hand + the fictional positioning of the torches, the spectacle, the theatre of it all to spook the kid-bandits and backfoot them. * Primary Check Arcana +17; auto-succeeds vs Medium DC. [/QUOTE]
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