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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9460750" data-attributes="member: 6696971"><p>Complexity 2 SC, Level 10 (DCs 13/18/26)</p><p><strong>Goal</strong>: <em>Convince the kid-bandits to abandon their track of ruthless violence and present them a new course</em>.</p><p><strong>1</strong>/6 Successes/<strong>1</strong> Failures/<strong>1</strong> Hard DC Available/<strong>2</strong> Secondary Skills Available/<strong>1</strong> Advantages Available/<strong>Primary Skills Exhausted</strong>: <strong>Arcana</strong></p><p></p><p><em>There is a collective gasp and exchange of whispers from the collected children/adolescence at the mention of Alvi...that he may yet live?</em></p><p><em></em></p><p><em><strong>STARN</strong></em></p><p><em></em></p><p><em>* The less raw and more experienced tiefling girl on the other hand, sensing a ruse and deploying one of her own, indulges the young (like herself) mage-apprentice. "Fastormel? What could possibly draw you into a fool-mission to that infernal ruin?"</em></p><p><em></em></p><p><em>Starn's next step leads to the feeling of a snag at his shin and the sound of a flexing tripwire. </em></p><p><em></em></p><p><em>The tiefling cocks her head and smiles as Starn takes in the simple yet effective perimeter trap around the inner encampment of gardens and small field.</em></p><p><em></em></p><p><em>"Blastpatch," she says and then makes a ka-boom pantomime. "Gotta protect our garden. Lots of critters out here. Critters of all kinds..."</em></p><p><em></em></p><p><em><strong>VORN</strong></em></p><p><em></em></p><p><em>* The young sneak that melded into the shadows and is quickly taking to one of the crags to climb up is impressive. They've taken advantage of the now-darkened ruins-hideout to lose Vorn's visual tail of them for a moment.</em></p><p></p><p>[HR][/HR]</p><p></p><p>[USER=82106]@AbdulAlhazred[/USER] , [USER=7028554]@Grendel_Khan[/USER] </p><p></p><p>The complication for Starn is 1 x Healing Surge worth of damage due to adrenaline dump at the increased stakes of the situation. If this goes to combat, you're carrying that Healing Surge damage into it.</p><p></p><p>You (or Lief) have the lovely problem of dealing with this Blastpatch perimeter that you're in the middle of setting off if you make another move at all without disarming it. If this goes off, you're taking another Healing Surge worth of damage (which means if we go to combat, Starn starts Bloodied). </p><p></p><p>What's the move? <strong>I'm deploying my HARD DC for the conflict on this obstacle!</strong></p><p></p><p>[USER=6785785]@hawkeyefan[/USER] </p><p></p><p>What do you do? If the kid gets to you, they'll have the upper hand in a melee grapple with that shiv. You'll have little choice but to get violent in that situation. <strong>MEDIUM DC</strong>.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9460750, member: 6696971"] Complexity 2 SC, Level 10 (DCs 13/18/26) [B]Goal[/B]: [I]Convince the kid-bandits to abandon their track of ruthless violence and present them a new course[/I]. [B]1[/B]/6 Successes/[B]1[/B] Failures/[B]1[/B] Hard DC Available/[B]2[/B] Secondary Skills Available/[B]1[/B] Advantages Available/[B]Primary Skills Exhausted[/B]: [B]Arcana[/B] [I]There is a collective gasp and exchange of whispers from the collected children/adolescence at the mention of Alvi...that he may yet live? [B]STARN[/B] * The less raw and more experienced tiefling girl on the other hand, sensing a ruse and deploying one of her own, indulges the young (like herself) mage-apprentice. "Fastormel? What could possibly draw you into a fool-mission to that infernal ruin?" Starn's next step leads to the feeling of a snag at his shin and the sound of a flexing tripwire. The tiefling cocks her head and smiles as Starn takes in the simple yet effective perimeter trap around the inner encampment of gardens and small field. "Blastpatch," she says and then makes a ka-boom pantomime. "Gotta protect our garden. Lots of critters out here. Critters of all kinds..." [B]VORN[/B] * The young sneak that melded into the shadows and is quickly taking to one of the crags to climb up is impressive. They've taken advantage of the now-darkened ruins-hideout to lose Vorn's visual tail of them for a moment.[/I] [HR][/HR] [USER=82106]@AbdulAlhazred[/USER] , [USER=7028554]@Grendel_Khan[/USER] The complication for Starn is 1 x Healing Surge worth of damage due to adrenaline dump at the increased stakes of the situation. If this goes to combat, you're carrying that Healing Surge damage into it. You (or Lief) have the lovely problem of dealing with this Blastpatch perimeter that you're in the middle of setting off if you make another move at all without disarming it. If this goes off, you're taking another Healing Surge worth of damage (which means if we go to combat, Starn starts Bloodied). What's the move? [B]I'm deploying my HARD DC for the conflict on this obstacle![/B] [USER=6785785]@hawkeyefan[/USER] What do you do? If the kid gets to you, they'll have the upper hand in a melee grapple with that shiv. You'll have little choice but to get violent in that situation. [B]MEDIUM DC[/B]. [/QUOTE]
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