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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Grendel_Khan" data-source="post: 9461343" data-attributes="member: 7028554"><p><strong><em>LIEF</em></strong><em> listens to Nyx. Behind the bluster, he can tell—still a child. Abandoned and bereft. He smells the acrid bite of fear, but her voice is hollow, like a baby calling from down a well.</em></p><p><em></em></p><p><em>He sees her and the rest of the child bandits for what they are: corpses to be, dead kids walking, more casualties of this fallen world.</em></p><p><em></em></p><p><em>It's too late for him. But maybe he can save them.</em></p><p><em></em></p><p><em>Lief draws away from her neck. He plucks the knife she'd dropped, hands it to Nyx, and gets on his knees before her.</em></p><p><em></em></p><p><em>"Over there, off the road where you left him, I saved Alvi's life. I used these hands, and this healer's bag, to do it. We saved him from the creatures stalking him, then gave him to Johan to take back—Johan who was about to be lynched for what <strong>you did!" </strong>he suddenly yells, looking around at the rest of the children. "The noose was around his neck. But I saw he was innocent, and spoke up for him."</em></p><p><em></em></p><p><em>He focuses on Nyx now. "We came here to save the rest of you. Because if we don't? You're going to die, one by one by one. Oh you'll cry as each one dies, you'll pay tribute and tell stories and act like little soldiers at war, but then you'll die anyway. What else can you do? As bandits? As scum? As nothing? As killlers?!"</em></p><p><em></em></p><p><em>Lief grabs Nyx's wrist and puts her knife to his neck. "So listen to us when we tell you there's a place you can live, that we know people who know what Kamroth was like, and want to fix what he broke. Give this up and be children for a little longer. Or," he says, looking at her, his shifter eyes wide and shining in the moonlight, "be a killer." He lets go of her wrist. "Kill me!"</em></p><p></p><p><span style="font-size: 15px">------------------------------------------</span></p><p><span style="font-size: 15px">Intent: Act on his hunch that these bandits are still children, and want more than anything to be somewhere they actually feel safe.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Primary: Insight, using Advantage to step Medium DC down to Easy DC. r(11)+10 = 21 vs Easy DC (13). Success.</span></p><p><span style="font-size: 15px">------------------------------------------</span></p><p></p><p><em>Nyx presses the blade to Lief's flesh. Jessie's in her line of sight, though, watching her. They're all watching her.</em></p><p><em></em></p><p><em>The shifter, too, clearly insane. Teeth bared like a madman. Like he wants the knife.</em></p><p><em></em></p><p><em>She puts it back in her belt. Laughs and gives Lief a light shove. "You better not be lying. Or you'll have Jessie to deal with." She winks at the boy and pretends to scratch her nose, brushing away a tear.</em></p><p></p><p>[HR][/HR]Complexity 2 SC, Level 10 (DCs 13/18/26)</p><p><strong>Goal</strong>: <em>Convince the kid-bandits to abandon their track of ruthless violence and present them a new course</em>.</p><p><strong>6</strong>/6 Successes/<strong>1</strong> Failures/<strong>0</strong> Hard DC Available/<strong>0</strong> Secondary Skills Available/<strong>0</strong> Advantages Available/<strong>Primary Skills Exhausted</strong>: <strong>Arcana, Diplomacy, Thievery, Stealth, Perception, Religion, Insight</strong></p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 9461343, member: 7028554"] [B][I]LIEF[/I][/B][I] listens to Nyx. Behind the bluster, he can tell—still a child. Abandoned and bereft. He smells the acrid bite of fear, but her voice is hollow, like a baby calling from down a well. He sees her and the rest of the child bandits for what they are: corpses to be, dead kids walking, more casualties of this fallen world. It's too late for him. But maybe he can save them. Lief draws away from her neck. He plucks the knife she'd dropped, hands it to Nyx, and gets on his knees before her. "Over there, off the road where you left him, I saved Alvi's life. I used these hands, and this healer's bag, to do it. We saved him from the creatures stalking him, then gave him to Johan to take back—Johan who was about to be lynched for what [B]you did!" [/B]he suddenly yells, looking around at the rest of the children. "The noose was around his neck. But I saw he was innocent, and spoke up for him." He focuses on Nyx now. "We came here to save the rest of you. Because if we don't? You're going to die, one by one by one. Oh you'll cry as each one dies, you'll pay tribute and tell stories and act like little soldiers at war, but then you'll die anyway. What else can you do? As bandits? As scum? As nothing? As killlers?!" Lief grabs Nyx's wrist and puts her knife to his neck. "So listen to us when we tell you there's a place you can live, that we know people who know what Kamroth was like, and want to fix what he broke. Give this up and be children for a little longer. Or," he says, looking at her, his shifter eyes wide and shining in the moonlight, "be a killer." He lets go of her wrist. "Kill me!"[/I] [SIZE=4]------------------------------------------ Intent: Act on his hunch that these bandits are still children, and want more than anything to be somewhere they actually feel safe. Primary: Insight, using Advantage to step Medium DC down to Easy DC. r(11)+10 = 21 vs Easy DC (13). Success. ------------------------------------------[/SIZE] [I]Nyx presses the blade to Lief's flesh. Jessie's in her line of sight, though, watching her. They're all watching her. The shifter, too, clearly insane. Teeth bared like a madman. Like he wants the knife. She puts it back in her belt. Laughs and gives Lief a light shove. "You better not be lying. Or you'll have Jessie to deal with." She winks at the boy and pretends to scratch her nose, brushing away a tear.[/I] [HR][/HR]Complexity 2 SC, Level 10 (DCs 13/18/26) [B]Goal[/B]: [I]Convince the kid-bandits to abandon their track of ruthless violence and present them a new course[/I]. [B]6[/B]/6 Successes/[B]1[/B] Failures/[B]0[/B] Hard DC Available/[B]0[/B] Secondary Skills Available/[B]0[/B] Advantages Available/[B]Primary Skills Exhausted[/B]: [B]Arcana, Diplomacy, Thievery, Stealth, Perception, Religion, Insight[/B] [/QUOTE]
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