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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="hawkeyefan" data-source="post: 9463457" data-attributes="member: 6785785"><p><em><strong>Vorn</strong> realizes that the feelings he's having are not some malevolent outside influence... they're simply manifestations of his own shame and doubt. He imagines what would have happened if Brother Halfpenny had simply left him with a threat and some coin. He'd never have made it. </em></p><p><em></em></p><p><em>This gnaws at him. He thinks about recent days... how easily he's taken life. When necessary, yes, but still... killing has become easy to him. Should he not do more than simply kill the wicked? Is that all Brother Halfpenny imagined for him? </em></p><p><em></em></p><p><em>It's not, he realizes. And that's the problem. </em></p><p><em></em></p><p><em>He wants to do more for these kids. Make sure that they stay on the right path. And maybe even accomplish more than that. Maybe they can be a force for good in the world. He feels like he's failing both his mentor and these kids if all he does is threaten them to stay straight. </em></p><p><em></em></p><p><em>He realizes he needs to do something more. And he resolves that he will. He'll figure out what, and when he returns to Fallcrest, he will seek out Nyx and the others... and he will do more for them. </em></p><p></p><p>______</p><p></p><p>Intent: Examine his own thoughts and feelings about the child bandits and his own past, and determine what is causing this unease.</p><p></p><p>Primary: Insight vs. Medium DC 17- r(16) + 7 = 23. SUCCESS.</p><p>______</p><p></p><p><strong>THE ROAD TO THE UNKNOWN</strong>: Complexity 3 SC, Level 9 (DCs 12/17/25)</p><p><strong>Goal</strong>: <em>Journey to ruined Fastormel</em>.</p><p><strong>5/8 </strong>Successes<strong>/0 </strong>Failures<strong>/1 </strong>Hard DC Available<strong>/3 </strong>Secondary Skills Available<strong>/2 </strong>Advantages Available/<strong>Primary Skills Exhausted</strong>: <strong>Nature, Arcana, Insight</strong></p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9463457, member: 6785785"] [I][B]Vorn[/B] realizes that the feelings he's having are not some malevolent outside influence... they're simply manifestations of his own shame and doubt. He imagines what would have happened if Brother Halfpenny had simply left him with a threat and some coin. He'd never have made it. This gnaws at him. He thinks about recent days... how easily he's taken life. When necessary, yes, but still... killing has become easy to him. Should he not do more than simply kill the wicked? Is that all Brother Halfpenny imagined for him? It's not, he realizes. And that's the problem. He wants to do more for these kids. Make sure that they stay on the right path. And maybe even accomplish more than that. Maybe they can be a force for good in the world. He feels like he's failing both his mentor and these kids if all he does is threaten them to stay straight. He realizes he needs to do something more. And he resolves that he will. He'll figure out what, and when he returns to Fallcrest, he will seek out Nyx and the others... and he will do more for them. [/I] ______ Intent: Examine his own thoughts and feelings about the child bandits and his own past, and determine what is causing this unease. Primary: Insight vs. Medium DC 17- r(16) + 7 = 23. SUCCESS. ______ [B]THE ROAD TO THE UNKNOWN[/B]: Complexity 3 SC, Level 9 (DCs 12/17/25) [B]Goal[/B]: [I]Journey to ruined Fastormel[/I]. [B]5/8 [/B]Successes[B]/0 [/B]Failures[B]/1 [/B]Hard DC Available[B]/3 [/B]Secondary Skills Available[B]/2 [/B]Advantages Available/[B]Primary Skills Exhausted[/B]: [B]Nature, Arcana, Insight[/B] [/QUOTE]
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