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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9463746" data-attributes="member: 6696971"><p><strong>THE ROAD TO THE UNKNOWN</strong>: Complexity 3 SC, Level 9 (DCs 12/17/25)</p><p><strong>Goal</strong>: <em>Journey to ruined Fastormel</em>.</p><p><strong>5/8 </strong>Successes<strong>/0 </strong>Failures<strong>/1 </strong>Hard DC Available<strong>/3 </strong>Secondary Skills Available<strong>/2 </strong>Advantages Available/<strong>Primary Skills Exhausted</strong>: <strong>Nature, Arcana, Insight</strong></p><p></p><p><em>The canopy of the forest relents, allowing the heroes (Hat Eater included!) to bask in the fading rays of a duskward-headed sun. </em></p><p><em></em></p><p><em>The snaking, frigid wind bites at the guttering torch-flame no more. </em></p><p><em></em></p><p><em>Light and warmth, flagging though they might be...inward and outward, prevails. </em></p><p><em></em></p><p><em>However, when the sun dips below the horizon in full, the real shape of cold and dark sets in a few hours into their trek through the trackless wilderness of The Nameless Wood. The crunch of Hat Eater's ample hooves on fallen pine needles sounds terrifically loud. Raw nerves make the vanguard flame feel like a betrayer of position rather than a deliverer from the dark.</em></p><p><em></em></p><p><em>Hat Eater again snorts and chuffs...but this time not in odd conversation with his tormented rider. His movements are staggered...labored...</em></p><p><em></em></p><p><em>...but not to fatigue or malaise.</em></p><p><em></em></p><p><em>He stamps and kicks and strains his great legs. The light spills downward as Nimozaran appraises. "I do believe we are under attack?"</em></p><p><em></em></p><p><em>Vines constrict the feet of Hat Eater as several diminutive plant-humanoid...creature...things stare out from within the pine's bosoms around you. One such creature, seemingly a swarm of animated twigs with thorns-a-drip-with-venom, cascades slowly toward your position.</em></p><p><em>[ATTACH=full]380458[/ATTACH]</em></p><p><em>[ATTACH=full]380459[/ATTACH]</em></p><p></p><p>[HR][/HR]</p><p></p><p>What do you do? Do you attempt parley with these plant-people/creatures? This will eat up the <strong><em>HARD DC</em></strong> in a nested parley that will be high level Complexity 1 (Level 12, DCs 14/20, 4 successes before 3 failures, 1 SS)? Macro failure in that conflict will yield a very difficult combat where you'll be severely outnumbered.</p><p></p><p>Do you make a run for it (<strong><em>HARD DC GROUP CHECK INCLUDING HAT EATER +16; 2/4 MUST SUCCEED</em></strong>)?</p><p></p><p>Do you sieze the advantage without their numbers reinforced (<strong><em>MEDIUM COMBAT EATING UP A MEDIUM DC</em></strong>)?</p><p></p><p>Something else?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9463746, member: 6696971"] [B]THE ROAD TO THE UNKNOWN[/B]: Complexity 3 SC, Level 9 (DCs 12/17/25) [B]Goal[/B]: [I]Journey to ruined Fastormel[/I]. [B]5/8 [/B]Successes[B]/0 [/B]Failures[B]/1 [/B]Hard DC Available[B]/3 [/B]Secondary Skills Available[B]/2 [/B]Advantages Available/[B]Primary Skills Exhausted[/B]: [B]Nature, Arcana, Insight[/B] [I]The canopy of the forest relents, allowing the heroes (Hat Eater included!) to bask in the fading rays of a duskward-headed sun. The snaking, frigid wind bites at the guttering torch-flame no more. Light and warmth, flagging though they might be...inward and outward, prevails. However, when the sun dips below the horizon in full, the real shape of cold and dark sets in a few hours into their trek through the trackless wilderness of The Nameless Wood. The crunch of Hat Eater's ample hooves on fallen pine needles sounds terrifically loud. Raw nerves make the vanguard flame feel like a betrayer of position rather than a deliverer from the dark. Hat Eater again snorts and chuffs...but this time not in odd conversation with his tormented rider. His movements are staggered...labored... ...but not to fatigue or malaise. He stamps and kicks and strains his great legs. The light spills downward as Nimozaran appraises. "I do believe we are under attack?" Vines constrict the feet of Hat Eater as several diminutive plant-humanoid...creature...things stare out from within the pine's bosoms around you. One such creature, seemingly a swarm of animated twigs with thorns-a-drip-with-venom, cascades slowly toward your position. [ATTACH type="full"]380458[/ATTACH] [ATTACH type="full"]380459[/ATTACH][/I] [HR][/HR] What do you do? Do you attempt parley with these plant-people/creatures? This will eat up the [B][I]HARD DC[/I][/B] in a nested parley that will be high level Complexity 1 (Level 12, DCs 14/20, 4 successes before 3 failures, 1 SS)? Macro failure in that conflict will yield a very difficult combat where you'll be severely outnumbered. Do you make a run for it ([B][I]HARD DC GROUP CHECK INCLUDING HAT EATER +16; 2/4 MUST SUCCEED[/I][/B])? Do you sieze the advantage without their numbers reinforced ([B][I]MEDIUM COMBAT EATING UP A MEDIUM DC[/I][/B])? Something else? [/QUOTE]
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