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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9489161" data-attributes="member: 82106"><p><em>Starn, feeling a deep sense of dread, reaches out and touches Nimozaran as well. Then he extends his Arcane senses both linking with those of his master, and then onward, outward, inward, in some <strong>other</strong> direction which is unnameable. Sensing the patterns of unnatural, impossible, thought structure within his master, matching it against that which is outside, he identifies the wrongness.</em></p><p><em></em></p><p><em>Now the forces of primal water magic, infinitely deep, slippery as thought, ancient and pervasive enter. He offers up the jagged wrongness like an offering, a pot ritually shattered at an altar never built in this world. But the wrongness is not passive, it burns, it cuts, like hot glass. Starn hangs on, cries out, utters a word of final dismissal.</em></p><p><em></em></p><p><em>Suddenly he's back, standing in the lake, falling into the water, sinking. The water pushes back, he is tossed upon the shore, weirdly dry as a bone. </em></p><p><em></em></p><p><em>Lief gazes at him; "there is a crack, that gate cannot be fully shut, beware! Seek the shards! Only they can close this door forever. Before the stars align, at the conjunction, then."</em></p><p></p><p>Hard DC(26) Arcana check. Roll 9 +17=26. Success.</p><p></p><p>Complexity 3 SC, Level 10 (DCs 13/18/26)</p><p>Goal (staged): Commune with the spirit of Lake Nen (2), enlist the aid of the Primal forces in cleansing Acamar’s malign celestial influence on Nimozaran (5), and in defeating the same influence on the material/spiritual world (8).</p><p>5/8 Successes/0 Failures/1 Hard DC Available/2 Secondary Skill Available/2 Advantages Available/Primary Skills Exhausted: History, Endurance, Nature, Perception, Arcana</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9489161, member: 82106"] [I]Starn, feeling a deep sense of dread, reaches out and touches Nimozaran as well. Then he extends his Arcane senses both linking with those of his master, and then onward, outward, inward, in some [B]other[/B] direction which is unnameable. Sensing the patterns of unnatural, impossible, thought structure within his master, matching it against that which is outside, he identifies the wrongness. Now the forces of primal water magic, infinitely deep, slippery as thought, ancient and pervasive enter. He offers up the jagged wrongness like an offering, a pot ritually shattered at an altar never built in this world. But the wrongness is not passive, it burns, it cuts, like hot glass. Starn hangs on, cries out, utters a word of final dismissal. Suddenly he's back, standing in the lake, falling into the water, sinking. The water pushes back, he is tossed upon the shore, weirdly dry as a bone. Lief gazes at him; "there is a crack, that gate cannot be fully shut, beware! Seek the shards! Only they can close this door forever. Before the stars align, at the conjunction, then."[/I] Hard DC(26) Arcana check. Roll 9 +17=26. Success. Complexity 3 SC, Level 10 (DCs 13/18/26) Goal (staged): Commune with the spirit of Lake Nen (2), enlist the aid of the Primal forces in cleansing Acamar’s malign celestial influence on Nimozaran (5), and in defeating the same influence on the material/spiritual world (8). 5/8 Successes/0 Failures/1 Hard DC Available/2 Secondary Skill Available/2 Advantages Available/Primary Skills Exhausted: History, Endurance, Nature, Perception, Arcana [/QUOTE]
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