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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9490301" data-attributes="member: 82106"><p><em>Starn is happy to negotiate, though happily oblivious to some spiritual battle going on elsewhere! He asks The Nenglamir if it can help them deal with the tower. "I sense that whatever magic was emplaced to resist the forces within the tower, it is soon going to fail. Allowing a fully active, intact, tower to operate freely here is not an option. Thus I propose we bring down the whole thing. My friends and I, honestly, lack the raw power to achieve this, but you, mighty Lord of Deep Waters, could do so!"</em></p><p><em></em></p><p><em>"Here is what I propose: We enter within and temporarily disable whatever force is active there. With my Master's knowledge of Acamar's ways, and of the workings of these towers, we should be able to achieve that much. Once the tower is not functioning, you can bring it down, or purify it in whatever way you see fit. We will then be able to return to Fallcrest with our power bolstered and continue the fight from there."</em></p><p></p><p>Medium DC (18) Diplomacy check expending Arcane Mutterings to use my Arcana bonus. Rolls 15 + 17 = 32, success!</p><p></p><p>Complexity 3 SC, Level 10 (DCs 13/18/26)</p><p>Goal (staged): Commune with the spirit of Lake Nen (2), enlist the aid of the Primal forces in cleansing Acamar’s malign celestial influence on Nimozaran (5), and in defeating the same influence on the material/spiritual world (8).</p><p>6/8 Successes/0 Failures/1 Hard DC Available/2 Secondary Skill Available/2 Advantages Available/Primary Skills Exhausted: <strong>History, Endurance, Nature, Perception, Arcana, Diplomacy</strong></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9490301, member: 82106"] [I]Starn is happy to negotiate, though happily oblivious to some spiritual battle going on elsewhere! He asks The Nenglamir if it can help them deal with the tower. "I sense that whatever magic was emplaced to resist the forces within the tower, it is soon going to fail. Allowing a fully active, intact, tower to operate freely here is not an option. Thus I propose we bring down the whole thing. My friends and I, honestly, lack the raw power to achieve this, but you, mighty Lord of Deep Waters, could do so!" "Here is what I propose: We enter within and temporarily disable whatever force is active there. With my Master's knowledge of Acamar's ways, and of the workings of these towers, we should be able to achieve that much. Once the tower is not functioning, you can bring it down, or purify it in whatever way you see fit. We will then be able to return to Fallcrest with our power bolstered and continue the fight from there."[/I] Medium DC (18) Diplomacy check expending Arcane Mutterings to use my Arcana bonus. Rolls 15 + 17 = 32, success! Complexity 3 SC, Level 10 (DCs 13/18/26) Goal (staged): Commune with the spirit of Lake Nen (2), enlist the aid of the Primal forces in cleansing Acamar’s malign celestial influence on Nimozaran (5), and in defeating the same influence on the material/spiritual world (8). 6/8 Successes/0 Failures/1 Hard DC Available/2 Secondary Skill Available/2 Advantages Available/Primary Skills Exhausted: [B]History, Endurance, Nature, Perception, Arcana, Diplomacy[/B] [/QUOTE]
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