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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9492390" data-attributes="member: 82106"><p>We have decided on option 2:</p><p><em>Starn thinks... "Didn't I hear that you yourself have Children, the Neirids of the Valley of the Nentir River? I'm sure you wouldn't propose a plan which lead to their certain death, even if the alternative left some small possibility of failure, overall. Likewise, we abjure you to give us a small window in which to escape the tower before you purge it completely. While we may not escape, and some tiny possibility of the escape of Acamar exists, we will also be much more motivated to succeed. I myself certainly wish to return to the Septarch's Tower and see my friend Kira again, and this is a great motivator of success! Nor does any plan absolutely guarantee success. Even if you purge the tower at the first instant and guarantee our deaths, Acamar is a mighty intellect, perhaps it will outwit us all!"</em></p><p><em></em></p><p><em>After thinking for another few seconds, Starn turns to his companions and says "Well, whatever this mighty spirit of Nature decides, all we have to go on is hope. Perhaps it will honor us with a chance of survival, perhaps not. Either way I must continue, let us prepare ourselves and have a final meal, plain as it must be. We are mortals after all, and must have our bread!"</em></p><p><em></em></p><p><em>"Foolish Mortal! Nothing, not even I am eternal, but the lives of you humans and such are as the blades of grass, you will have to live on in song! I will never risk the fate of the world against your deaths."</em></p><p><em></em></p><p><em>Cosmic forces manifest, Fate itself tears asunder the fabric of reality, or is it the malign forces from the Far Realms? Who can say. The cosmos itself is reordered, The Nenglamir sees an echo of its love of the world within them, and yields! What subtle pathways of fate were rewritten, none can say. Starns Lucky Charm glows brightly for a second, but none notice.</em></p><p><em></em></p><p><em>"Very well, mortal, you shall have your 2 minutes to escape, no more. The second I sense any sign of the escape of Acamar, the purge happens, regardless!"</em></p><p>I take advantage of my knowledge of History to refresh Diplomacy, and then add a +2 bonus to my Diplomacy check with a secondary use of Religion (Philosophy really) DC18 rolls 19 + 15 = 34, success. My main Diplomacy check roll is DC18 4 + 9 + 2 = 15, and I expend my Lucky Charm effect to add +1d6, rolling 4 + 3 = 7 + 9 + 2 = 18, Success! </p><p></p><p>So, Fate has spoken, for now, or perhaps even mightier entities than Acamar intervene from beyond space and time!</p><p></p><p>Complexity 3 SC, Level 10 (DCs 13/18/26)</p><p><strong>Goal (staged)</strong>: <em><s>Commune with the spirit of Lake Nen</s> (2), <s>enlist the aid of the Primal forces in cleansing Acamar’s malign celestial influence on Nimozaran</s> (5), <strong>and in defeating the same influence on the material/spiritual world (8).</strong></em></p><p><strong>8</strong>/8 Successes/<strong>0</strong> Failures/<s>Hard DC Available</s>/0 Secondary Skill Available/<strong>1</strong> Advantages Available/<strong>Primary Skills Exhausted</strong>: <strong>History, Endurance, Nature, Perception, Arcana, Diplomacy, Insight</strong></p><p><strong></strong></p><p><strong>SC Complete.</strong></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9492390, member: 82106"] We have decided on option 2: [I]Starn thinks... "Didn't I hear that you yourself have Children, the Neirids of the Valley of the Nentir River? I'm sure you wouldn't propose a plan which lead to their certain death, even if the alternative left some small possibility of failure, overall. Likewise, we abjure you to give us a small window in which to escape the tower before you purge it completely. While we may not escape, and some tiny possibility of the escape of Acamar exists, we will also be much more motivated to succeed. I myself certainly wish to return to the Septarch's Tower and see my friend Kira again, and this is a great motivator of success! Nor does any plan absolutely guarantee success. Even if you purge the tower at the first instant and guarantee our deaths, Acamar is a mighty intellect, perhaps it will outwit us all!" After thinking for another few seconds, Starn turns to his companions and says "Well, whatever this mighty spirit of Nature decides, all we have to go on is hope. Perhaps it will honor us with a chance of survival, perhaps not. Either way I must continue, let us prepare ourselves and have a final meal, plain as it must be. We are mortals after all, and must have our bread!" "Foolish Mortal! Nothing, not even I am eternal, but the lives of you humans and such are as the blades of grass, you will have to live on in song! I will never risk the fate of the world against your deaths." Cosmic forces manifest, Fate itself tears asunder the fabric of reality, or is it the malign forces from the Far Realms? Who can say. The cosmos itself is reordered, The Nenglamir sees an echo of its love of the world within them, and yields! What subtle pathways of fate were rewritten, none can say. Starns Lucky Charm glows brightly for a second, but none notice. "Very well, mortal, you shall have your 2 minutes to escape, no more. The second I sense any sign of the escape of Acamar, the purge happens, regardless!"[/I] I take advantage of my knowledge of History to refresh Diplomacy, and then add a +2 bonus to my Diplomacy check with a secondary use of Religion (Philosophy really) DC18 rolls 19 + 15 = 34, success. My main Diplomacy check roll is DC18 4 + 9 + 2 = 15, and I expend my Lucky Charm effect to add +1d6, rolling 4 + 3 = 7 + 9 + 2 = 18, Success! So, Fate has spoken, for now, or perhaps even mightier entities than Acamar intervene from beyond space and time! Complexity 3 SC, Level 10 (DCs 13/18/26) [B]Goal (staged)[/B]: [I][S]Commune with the spirit of Lake Nen[/S] (2), [S]enlist the aid of the Primal forces in cleansing Acamar’s malign celestial influence on Nimozaran[/S] (5), [B]and in defeating the same influence on the material/spiritual world (8).[/B][/I] [B]8[/B]/8 Successes/[B]0[/B] Failures/[S]Hard DC Available[/S]/0 Secondary Skill Available/[B]1[/B] Advantages Available/[B]Primary Skills Exhausted[/B]: [B]History, Endurance, Nature, Perception, Arcana, Diplomacy, Insight SC Complete.[/B] [/QUOTE]
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