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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9493069" data-attributes="member: 6696971"><p><strong><em>BOOKKEEPING/XP/REWARDS</em></strong></p><p></p><p>* <strong>The heroes take an Extended Rest</strong> under the protection of the powerful Primal Spirit. No enemies can pour forth from the tower and no natural creatures will assail them here.</p><p></p><p>* 1500/3 xp = <strong>500 xp apiece. Level up heroes to 9.</strong></p><p></p><p>* Companion Character Update. During the evening, <strong>Starn </strong>finds the last remaining kit necessary to attach an alchemical launcher to Rooter. The now lucid and capable Nimozaran will ride Rooter into battle and will further enable the Companion Character!</p><p></p><p>[SPOILER="Rooter Starn-Friend & Nimozaran"]</p><p><strong>Rooter Starn-Friend & Nimozaran</strong></p><p>Medium living construct (beast)</p><p>Level 9 Soldier (Leader) XP 400</p><p>HP 98; Bloodied 49 Healing Surges 1 Healing Surge Value 24 Initiative +8</p><p>AC 25, Fortitude 22, Reflex 21, Will 22 Perception+12</p><p>Speed 6, Darkvision</p><p>Immune petrification</p><p></p><p>Trait</p><p><strong>Starn Ward Designate (Free Action)</strong>: On Initiative, Starn tells Rooter who is ward is until the end of the encounter. The ward gains +1 defenses when Rooter is within 2 squares.</p><p></p><p>Standard Actions</p><p>(⚔) <strong>Rootin Around</strong> ✦ At-Will</p><p>Attack: Melee 1 (one creature); +14 vs. AC</p><p>Hit: 2d8 + 8 damage.</p><p>Effect: The target is marked until the end of the rooter's next turn.</p><p></p><p>(➶) <strong>Alchemical Ice Launcher (cold)</strong> ✦ At-Will</p><p>Attack<em>:</em> Ranged 10 (one creature); +14 vs. Reflex</p><p>Hit<em>:</em> 1d10 + 7 cold damage, and the target is slowed and takes ongoing 5 cold damage (save ends both).</p><p></p><p>⚔ <strong>Hog Wild</strong> ✦ Encounter</p><p>Attack: Melee 1 (one creature); +14 vs. AC</p><p>Hit: 2d8 + 8 damage, and the target is dazed until the end of the rooter's next turn.</p><p>Special: Rooter can use this as part of a charge attack.</p><p></p><p>Minor Actions</p><p>⚔ <strong>Snorfle </strong>✦ Recharge ⚄ ⚅</p><p>Attack: Melee 1 (one creature marked by rooter); +12 vs. Fort</p><p>Hit: 1d8 + 8 damage, and the target grants combat advantage until the end of rooter's next turn.</p><p></p><p>✻ <strong>Nimozaran's Arcane Tutelage</strong> ✦ Recharge ⚅</p><p>Effect<em>:</em> Starn uses Magic Missile.</p><p></p><p>Triggered Actions</p><p><strong>That's Some Pig</strong> ✦ Recharge when rooter or his ward is bloodied.</p><p>Requirement: Rooter must be within 2 squares of its ward.</p><p>Trigger: Rooter's ward takes damage.</p><p>Effect (Immediate Interrupt): Rooter trades places with his ward and takes the damage instead.</p><p></p><p>Skills Arcana + 14, Athletics +14</p><p>Str 20 (+9) Dex 15 (+6) Wis 16 (+7)</p><p>Con 15 (+6) Int 20 (+9) Cha 11 (+4)</p><p>[/SPOILER]</p><p></p><p>* <strong>Lief</strong> gains Primal Boon Become the Tide.</p><p></p><p></p><p></p><p>* <strong>Vorn</strong> gains Primal Boon The Dam Breaks.</p><p></p><p></p><p></p><p>[HR][/HR]</p><p></p><p><em>The following morning, as the huge lake's tide ebbs and flows toward the shore, the powerful primal spirit's voice can be heard in the melody of the water:</em></p><p><em></em></p><p><em>"Just as the barrier prevented all physical incursions into the tower, it has kept what lies within from physical trespass into our world. Only Acamar's psychic emanations could traverse the barrier."</em></p><p><em></em></p><p><em>The tide swells to a massive wave that surges forward to inundate the tower's bottom floor and break the spell.</em></p><p><em></em></p><p><em>"Prepare yourselves! The enemy will vomit forth from Acamar's celestial bridge at the top of the tower into this world! You must sunder it quickly!"</em></p><p><em></em></p><p><em>A wall of water slams into the tower...the decaying spell of protection is no more...from the ruined door to the tower, Acamar's aberrations aggress the mortal world!</em></p><p></p><p>[HR][/HR]</p><p></p><p>I'll get the first of two encounters up to resolve tomorrow. That first encounter will be quickly traversing up the winding stairwell to the top of the tower while dealing with waves of Acamar's legions.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9493069, member: 6696971"] [B][I]BOOKKEEPING/XP/REWARDS[/I][/B] * [B]The heroes take an Extended Rest[/B] under the protection of the powerful Primal Spirit. No enemies can pour forth from the tower and no natural creatures will assail them here. * 1500/3 xp = [B]500 xp apiece. Level up heroes to 9.[/B] * Companion Character Update. During the evening, [B]Starn [/B]finds the last remaining kit necessary to attach an alchemical launcher to Rooter. The now lucid and capable Nimozaran will ride Rooter into battle and will further enable the Companion Character! [SPOILER="Rooter Starn-Friend & Nimozaran"] [B]Rooter Starn-Friend & Nimozaran[/B] Medium living construct (beast) Level 9 Soldier (Leader) XP 400 HP 98; Bloodied 49 Healing Surges 1 Healing Surge Value 24 Initiative +8 AC 25, Fortitude 22, Reflex 21, Will 22 Perception+12 Speed 6, Darkvision Immune petrification Trait [B]Starn Ward Designate (Free Action)[/B]: On Initiative, Starn tells Rooter who is ward is until the end of the encounter. The ward gains +1 defenses when Rooter is within 2 squares. Standard Actions (⚔) [B]Rootin Around[/B] ✦ At-Will Attack: Melee 1 (one creature); +14 vs. AC Hit: 2d8 + 8 damage. Effect: The target is marked until the end of the rooter's next turn. (➶) [B]Alchemical Ice Launcher (cold)[/B] ✦ At-Will Attack[I]:[/I] Ranged 10 (one creature); +14 vs. Reflex Hit[I]:[/I] 1d10 + 7 cold damage, and the target is slowed and takes ongoing 5 cold damage (save ends both). ⚔ [B]Hog Wild[/B] ✦ Encounter Attack: Melee 1 (one creature); +14 vs. AC Hit: 2d8 + 8 damage, and the target is dazed until the end of the rooter's next turn. Special: Rooter can use this as part of a charge attack. Minor Actions ⚔ [B]Snorfle [/B]✦ Recharge ⚄ ⚅ Attack: Melee 1 (one creature marked by rooter); +12 vs. Fort Hit: 1d8 + 8 damage, and the target grants combat advantage until the end of rooter's next turn. ✻ [B]Nimozaran's Arcane Tutelage[/B] ✦ Recharge ⚅ Effect[I]:[/I] Starn uses Magic Missile. Triggered Actions [B]That's Some Pig[/B] ✦ Recharge when rooter or his ward is bloodied. Requirement: Rooter must be within 2 squares of its ward. Trigger: Rooter's ward takes damage. Effect (Immediate Interrupt): Rooter trades places with his ward and takes the damage instead. Skills Arcana + 14, Athletics +14 Str 20 (+9) Dex 15 (+6) Wis 16 (+7) Con 15 (+6) Int 20 (+9) Cha 11 (+4) [/SPOILER] * [B]Lief[/B] gains Primal Boon Become the Tide. * [B]Vorn[/B] gains Primal Boon The Dam Breaks. [HR][/HR] [I]The following morning, as the huge lake's tide ebbs and flows toward the shore, the powerful primal spirit's voice can be heard in the melody of the water: "Just as the barrier prevented all physical incursions into the tower, it has kept what lies within from physical trespass into our world. Only Acamar's psychic emanations could traverse the barrier." The tide swells to a massive wave that surges forward to inundate the tower's bottom floor and break the spell. "Prepare yourselves! The enemy will vomit forth from Acamar's celestial bridge at the top of the tower into this world! You must sunder it quickly!" A wall of water slams into the tower...the decaying spell of protection is no more...from the ruined door to the tower, Acamar's aberrations aggress the mortal world![/I] [HR][/HR] I'll get the first of two encounters up to resolve tomorrow. That first encounter will be quickly traversing up the winding stairwell to the top of the tower while dealing with waves of Acamar's legions. [/QUOTE]
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