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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Grendel_Khan" data-source="post: 9544321" data-attributes="member: 7028554"><p><strong><em>LIEF</em></strong><em> blocks everything out. The sound of rushing water drains away. The wind on his face is nothing, like a breeze over stone. He shuts it all down. After, he's no stranger to the void now. Lief focuses on that bright mote and imagines it not ahead of him, but below, and his mind falling into it.</em></p><p><em></em></p><p><em>Too fast, the white rises up around him.</em></p><p><em></em></p><p><em>He sees his father perched on a high tree, digging chaga mushrooms out of the bark. Medicine for his mother, probably. The forest canopy is thick and unbroken in this spot, but sun penetrates in bright columns all around. It smells earthy here. Birds chitter.</em></p><p><em></em></p><p><em>This is not real.</em></p><p><em></em></p><p><em>"I speak for the keeper—for the lifebringer," Lief's unnamed father says, at his work, not turning to look. "He would advise you. This is an honor."</em></p><p><em></em></p><p><em>Lief is not here—this place is nowhere—but his perspective hangs in midair, like a moth or hummingbird hovering in place. He tries to speak and cannot. This is not that kind of interaction.</em></p><p><em></em></p><p><em>"The Creep needs cleansing," he says, moving higher on the tree, plucking and stashing more fungus. "This is beyond your abilities, and your master can't work through you. Not yet. Instead, you'll have to lure him, and appeal to him." </em></p><p><em></em></p><p><em>The shifter stops his work and turns to Lief. His face is an open vessel. Sunlight, blinding, shines from somewhere inside. "I'm sorry, boy. You'll have to surrender to him."</em></p><p><em></em></p><p><em>But how do I find him, Lief wonders. And what about the rest of the Elect—how do I avoid them. Do I surrender to them, too?</em></p><p><em></em></p><p><em>This isn't that kind of place. He tumbles back to the waking world, more confused.</em></p><p></p><p><span style="font-size: 15px">---------------------</span></p><p><span style="font-size: 15px">Intent: Push away his rising panic long enough to make contact with Pelor, or whatever's trying to aid him in dealing with the Creep.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Primary: Endurance. r(2)+9 = 11 vs. Medium DC 18. Failure.</span></p><p><span style="font-size: 15px">---------------------</span></p><p></p><p>[HR][/HR]Complexity 2 SC, Level 10 (DCs 13/18/26)</p><p><strong>Goal (staged)</strong>: <em>Reach the Creep (3) and convince it to help Lief stop Acamar (5), when that version appears 17 years in the future—even if it costs present-day Lief his life (6).</em></p><p><strong>0</strong>/6 Successes/<strong>1</strong> Failures/<strong>1</strong> Hard DC Available/<strong>2</strong> Secondary Skills Available/<strong>1</strong> Advantages Available/<strong>Primary Skills Exhausted</strong>: <strong>Endurance</strong></p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 9544321, member: 7028554"] [B][I]LIEF[/I][/B][I] blocks everything out. The sound of rushing water drains away. The wind on his face is nothing, like a breeze over stone. He shuts it all down. After, he's no stranger to the void now. Lief focuses on that bright mote and imagines it not ahead of him, but below, and his mind falling into it. Too fast, the white rises up around him. He sees his father perched on a high tree, digging chaga mushrooms out of the bark. Medicine for his mother, probably. The forest canopy is thick and unbroken in this spot, but sun penetrates in bright columns all around. It smells earthy here. Birds chitter. This is not real. "I speak for the keeper—for the lifebringer," Lief's unnamed father says, at his work, not turning to look. "He would advise you. This is an honor." Lief is not here—this place is nowhere—but his perspective hangs in midair, like a moth or hummingbird hovering in place. He tries to speak and cannot. This is not that kind of interaction. "The Creep needs cleansing," he says, moving higher on the tree, plucking and stashing more fungus. "This is beyond your abilities, and your master can't work through you. Not yet. Instead, you'll have to lure him, and appeal to him." The shifter stops his work and turns to Lief. His face is an open vessel. Sunlight, blinding, shines from somewhere inside. "I'm sorry, boy. You'll have to surrender to him." But how do I find him, Lief wonders. And what about the rest of the Elect—how do I avoid them. Do I surrender to them, too? This isn't that kind of place. He tumbles back to the waking world, more confused.[/I] [SIZE=4]--------------------- Intent: Push away his rising panic long enough to make contact with Pelor, or whatever's trying to aid him in dealing with the Creep. Primary: Endurance. r(2)+9 = 11 vs. Medium DC 18. Failure. ---------------------[/SIZE] [HR][/HR]Complexity 2 SC, Level 10 (DCs 13/18/26) [B]Goal (staged)[/B]: [I]Reach the Creep (3) and convince it to help Lief stop Acamar (5), when that version appears 17 years in the future—even if it costs present-day Lief his life (6).[/I] [B]0[/B]/6 Successes/[B]1[/B] Failures/[B]1[/B] Hard DC Available/[B]2[/B] Secondary Skills Available/[B]1[/B] Advantages Available/[B]Primary Skills Exhausted[/B]: [B]Endurance[/B] [/QUOTE]
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