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A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game
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<blockquote data-quote="Manbearcat" data-source="post: 9545190" data-attributes="member: 6696971"><p>Complexity 2 SC, Level 10 (DCs 13/18/26)</p><p><strong>Goal (staged)</strong>: <em>Reach the Creep (3) and convince it to help Lief stop Acamar (5), when that version appears 17 years in the future—even if it costs present-day Lief his life (6).</em></p><p><strong>0</strong>/6 Successes/<strong>1</strong> Failures/<strong>1</strong> Hard DC Available/<strong>2</strong> Secondary Skills Available/<strong>1</strong> Advantages Available/<strong>Primary Skills Exhausted</strong>: <strong>Endurance</strong></p><p></p><p>* Consequence of failure is a morale-based -1 Skill Checks (save ends). Save at end of each turn until successful.</p><p></p><p><em>While <strong>LEIF's</strong> mind reels with questions, his body is present in the moment and sees him through the hardship. Unconsciously, he rides the tumult of the wave's crest and wild crash upward through the Dawnforge Mountain lowland tributary and up into the snowy midlands. His makeshift vessel smashes hard on a frozen embankment and his body is spilled. </em></p><p><em></em></p><p><em>He tumbles from the mysterious wanderings within his mindscape as his body tumbles to a careening stop on the icy sheen of hardpacked snow, right before it spills into a crevasse. </em></p><p><em></em></p><p><em>The gaping maw of the crevasse is vast. The other side must be 20 feet with minor elevation. And the purchase his feet has is limited given the ice. Surmounting this would be a testament to borderline supernatural prowess (<strong><em>HARD DC)</em></strong>.</em></p><p><em></em></p><p><em>A downclimb into the ink-dark bowels of the frozen earth below wouldn't be quite so heinous (<strong><em>MEDIUM DC</em></strong>), but who can say what lurks in that underworld? And only the spirits could possibly guide him to his quarry from there.</em></p><p></p><p>[HR][/HR]</p><p></p><p>What do you do?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9545190, member: 6696971"] Complexity 2 SC, Level 10 (DCs 13/18/26) [B]Goal (staged)[/B]: [I]Reach the Creep (3) and convince it to help Lief stop Acamar (5), when that version appears 17 years in the future—even if it costs present-day Lief his life (6).[/I] [B]0[/B]/6 Successes/[B]1[/B] Failures/[B]1[/B] Hard DC Available/[B]2[/B] Secondary Skills Available/[B]1[/B] Advantages Available/[B]Primary Skills Exhausted[/B]: [B]Endurance[/B] * Consequence of failure is a morale-based -1 Skill Checks (save ends). Save at end of each turn until successful. [I]While [B]LEIF's[/B] mind reels with questions, his body is present in the moment and sees him through the hardship. Unconsciously, he rides the tumult of the wave's crest and wild crash upward through the Dawnforge Mountain lowland tributary and up into the snowy midlands. His makeshift vessel smashes hard on a frozen embankment and his body is spilled. He tumbles from the mysterious wanderings within his mindscape as his body tumbles to a careening stop on the icy sheen of hardpacked snow, right before it spills into a crevasse. The gaping maw of the crevasse is vast. The other side must be 20 feet with minor elevation. And the purchase his feet has is limited given the ice. Surmounting this would be a testament to borderline supernatural prowess ([B][I]HARD DC)[/I][/B]. A downclimb into the ink-dark bowels of the frozen earth below wouldn't be quite so heinous ([B][I]MEDIUM DC[/I][/B]), but who can say what lurks in that underworld? And only the spirits could possibly guide him to his quarry from there.[/I] [HR][/HR] What do you do? [/QUOTE]
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