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A Monk-style class work in progress
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<blockquote data-quote="Tzeentch" data-source="post: 4367118" data-attributes="member: 13222"><p>I'm not a big fan of the monk as presented in D&D due to the never-successful attempt to make it the games unarmed pugilist. No matter how many supernatural and extraordinary abilities they tacked on to help make it competitive against classes that used real weapons they just seemed ... wimpy. The idea of using feat chains to make unarmed even somewhat competitive also doesn't strike me as being a great idea, especially in 4e.</p><p></p><p>In any case I've been working on a monk-flavored class (here just called Monk because I couldn't think of a better name). It can use weapons (and unarmed are just weapons in 4e) and is heavily focused on melee attacks, with an emphasis on single target debuffs. It is based around elements since that seems to be pretty common in media presentations. Focus was also adapted from the old psionic and combat focus in 3.5 and streamlined. Here it's the "expend your buff to get some extra stuff" shtick.</p><p></p><p>This is my first time messing with the classes in 4e, so I'm looking forward to any comments on the focus system and how well the class gels in regards to its abilities. Obviously, the abilities are not done - I don't want to do a lot of work just for people to find the concept is broken <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Design Goals</p><p>- Striker class</p><p> * Close range only with debuff effects</p><p>- Abilities based around elemental theme</p><p>- Minor resource management with focus that can be gained/expended</p><p>- Abilities fully applicable to a pugilist if a way appears to make unarmed damage competitive</p><p>- Evocative of cinematic wire-fu films</p><p>To Do</p><p>- New name</p><p>- Create class feats (more bonuses while holding focus a la combat focus in PHBII or better bonuses when spending a focus on the same attuned element ability maybe).</p><p></p><p><strong><span style="font-size: 15px">Monk</span></strong></p><p>CLASS TRAITS</p><p>Role: Striker</p><p>Power Source: Ki</p><p>Key Abilities: Strength, Wisdom, Dexterity</p><p>Armor Proficiencies: Cloth, leather</p><p>Weapon Proficiencies: Simple melee</p><p>Bonus to Defense: +1 Reflex, +1 Will</p><p>Hit Points at 1st Level: 12 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 6 + Constitution modifier</p><p>Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.</p><p>Class Skills: Acrobatics (Dex), Diplomacy (Cha), Endurance (Con), Heal (Wis), Insight (Wis), Perception (Wis), Religion (Int)</p><p>Build Options: Avenging monk, enlightened monk</p><p>Class Features: Elemental Attunement, Focus</p><p></p><p>Blah blah stuff about the class.</p><p><strong>Creating a Monk</strong></p><p>The avenging monk and the enlightened monk are the two monk builds, one relying on fast attacks and finishing moves, and the other on punishing counters and evasion. All monks rely on Wisdom to guide their esoteric forms, and Strength to give them force. Dexterity is also valued as a means of avoiding danger and allowing the monk to get in striking range.</p><p></p><p><strong>Avenging Monk</strong></p><p>You focus on melee powers that deal damage and incapacitate your foes. Your attacks rely on your preternatural abilities given force by your Strength, so that should be your highest ability score. Wisdom is also important, as it adds a bonus to many of your powers. Constitution should be your third choice as you will be exposed to many dangers at close-range. Choose powers that relate to your preference for close-in fighting.</p><p></p><p>Avenging monks should choose earth or water as their elemental attunement (see “Class Features”).</p><p></p><p>Suggested Feat: Elemental Affinity (Human feat: Toughness)</p><p>Suggested Skills: Acrobatics, Endurance, Perception, Religion</p><p>Suggested At-Will Powers: indomitable strike, dragon strike</p><p>Suggested Encounter Power: strength of earth</p><p>Suggested Daily Power: atemi strike</p><p></p><p><strong>Enlightened Monk</strong></p><p>You prefer to avoid needless bloodshed, incapacitating your foes or placing them in such dire circumstances that they are forced to concede. In place of damaging attacks you rely on powers that are Wisdom-based, do that should be your best ability score. Strength is important when you are forced to show your true capabilities, so make it your second-best score.</p><p></p><p>Enlightened monks should choose air or fire as their elemental attunement (see “Class Features”).</p><p></p><p>Suggested Feat: Improved Focus (Human feat: Combat Reflexes)</p><p>Suggested Skills: Acrobatics, Diplomacy, Insight, Perception, Religion</p><p>Suggested At-Will Powers: dragon strike, swallow strike</p><p>Suggested Encounter Power: flickering flame</p><p>Suggested Daily Power: kharmic strike</p><p></p><p><strong>Monk Class Features</strong></p><p>All monks share these class features.</p><p></p><p><strong>Elemental Attunement</strong></p><p>The superhuman abilities of the monk rely on their mastery of the elemental forces that flow through their body. You may choose a single element that you have mastered, and gain its advantages as long as you maintain your Focus (see below).</p><p></p><p><em>Air: </em>While you maintain your Focus you gain a +1 power bonus to speed.</p><p><em>Earth: </em>While you maintain your Focus you gain a +1 power bonus to your Fortitude defense. </p><p><em>Fire:</em> While you maintain your Focus you gain a +1 power bonus to Acrobatics or Insight checks.</p><p><em>Water:</em> While you maintain your Focus you gain a +1 power bonus to attack rolls. </p><p></p><p><strong>Focus</strong></p><p>You can hone your senses to a preternatural degree, giving you an edge in any fight. You can use the focus power to obtain this clarity of mind.</p><p></p><p><strong>Monk Powers</strong></p><p>Monk powers are called kiho. Each power is associated with one of the four elements, but you aren’t limited to choosing powers associated with your elemental attunement.</p><p></p><p>Air and Fire kiho use your Wisdom score. Earth and Water kiho use your Strength score.</p><p></p><p><strong>Class Features</strong></p><p>The monk’s focus class feature works like a power and is presented below.</p><p><span style="color: Green"><strong>Focus Monk Feature</strong></span></p><p>You push aside the distractions that plague you, allowing your mind and body to become one.</p><p>At-Will ✦ Ki, Stance</p><p>Move Action Personal</p><p>Effect: You gain focus.</p><p></p><p><strong>Level 1 At-Will Kiho</strong></p><p></p><p><strong><span style="color: Green">Swallow Strike Monk (Air) Attack 1</span></strong></p><p>Your limbs ride the natural currents of the air straight through a gap in your foes defense.</p><p>At-Will ✦ Ki, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Special: You may expend your focus to use this power as a minor action.</p><p>Attack: Wisdom vs. Reflex</p><p>Hit: 1[W] damage.</p><p>Increase damage to 2[W] at 21st level.</p><p></p><p><strong><span style="color: green">Indomitable Strike Monk (Water) Attack 1</span></strong></p><p>With a mighty yell you attack.</p><p>At-Will ✦ Ki, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Special: You may expend your focus on a successful attack to daze the target until the end of your next turn.</p><p>Attack: Strength vs. AC</p><p>Hit: 1[W] + Strength modifier damage.</p><p>Increase damage to 2[W] + Strength modifier at 21st level.</p><p></p><p><strong><span style="color: green">Dragon Strike Monk (Fire) Attack 1</span></strong></p><p>You quickly exploit your advantage.</p><p>At-Will ✦ Ki, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Special: After a successful attack you may shift 1 square. You may expend your focus to shift an additional square.</p><p>Attack: Wisdom vs. AC</p><p>Hit: 1[W] damage.</p><p>Increase damage to 2[W] at 21st level.</p><p></p><p><strong>Level 1 Encounter Kiho</strong></p><p></p><p><span style="color: Red"><strong>Unrelenting Storm Monk (Air) Attack 1</strong></span></p><p>A swing of your weapon summons a massive gust of air.</p><p>Encounter ✦ Ki, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Special: You may expend your focus to add +Wisdom modifier to damage.</p><p>Attack: Wisdom vs. AC.</p><p>Hit: 1[W] damage. Slide the target 1 square.</p><p>Increase damage to 2[W] at 21st level.</p><p></p><p><span style="color: red"><strong>Flickering Flame Monk (Fire) Attack 1</strong></span></p><p>Your unceasing movements carry you away from the enemy at a crucial moment.</p><p>Encounter ✦ Ki</p><p>Immediate Reaction Personal</p><p>Trigger: An enemy makes a melee or ranged attack against you</p><p>Special: You must expend your focus to use this ability.</p><p>Effect: You can shift a number of squares equal to your Wisdom modifier.</p><p></p><p><span style="color: red"><strong>Strength of Earth Monk (Earth) Attack 1</strong></span></p><p>The power of the earth flows through you.</p><p>Encounter ✦ Ki, Healing, Reliable, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Special: You may expend your focus to add +Wisdom modifier to effect of the healing surge.</p><p>Attack: Strength vs. AC.</p><p>Hit: 2[W] +Strength modifier damage. In addition, you can spend a healing surge.</p><p>Increase damage to 2[W] at 21st level.</p><p></p><p><strong>Level 1 Daily Kiho</strong></p><p></p><p><strong>Atemi Strike Monk (Earth) Attack 1</strong></p><p>A well placed strike causes horrible internal damage.</p><p>Daily ✦ Ki, Necrotic, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Special: You may expend your focus on a successful attack to weaken the target until the end of your next turn.</p><p>Attack: Strength vs. Fortitute</p><p>Hit: 2[W] +Strength modifier necrotic damage, and ongoing 5 necrotic damage (save ends)</p><p></p><p><strong>Flurry of Blows Monk (Water) Attack 1</strong></p><p>Your foe is faced with unceasing attacks from unpredictable angles.</p><p>Daily ✦ Ki, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Special: You may expend your focus to add Miss: Half damage.</p><p>Attack: Strength vs. Reflex</p><p>Hit: 2[W] +Strength modifier damage. Target grants combat advantage until the end of your next turn.</p><p></p><p><strong>Kharmic Strike Monk (Fire) Attack 1</strong></p><p>Your strike does little apparent damage, but has subtle effects.</p><p>Daily ✦ Ki, Psychic, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Special: You may expend your focus to extend duration to end of your next turn (save ends).</p><p>Attack: Wisdom vs. Will</p><p>Hit: 1[W] +Wisdom modifier damage and target is Weakened until end of turn.</p><p></p><p><strong>Level 2 Utility Kiho</strong></p><p></p><p><span style="color: red"><strong>Cloudgrasp Monk (Air) Utility 2</strong></span></p><p>Your feet barely touch the ground.</p><p>Encounter ✦ Ki</p><p>Move Action Personal</p><p>Target: One creature</p><p>Special: You may expend your focus to use this power as a free action.</p><p>Effect: You may ignore difficult terrain</p><p></p><p><strong>Earthgrasp Monk (Earth) Utility 2</strong></p><p>The power of earth compels you.</p><p>Daily ✦ Ki</p><p>Immediate Interrupt Personal</p><p>Trigger: You are hit by an attack.</p><p>Special: You must expend your focus to use this power.</p><p>Effect: You gain temporary hit points equal to your healing surge value + Strength modifier</p><p></p><p><strong>Firegrasp Monk (Fire) Utility 2</strong></p><p>Your inner fire flares up.</p><p>Daily ✦ Ki</p><p>Immediate Reaction Personal</p><p>Trigger: You are bloodied</p><p>Special: You must expend your focus to use this power.</p><p>Effect: You can make a melee basic attack within melee weapon range.</p><p></p><p><strong>Watergrasp Monk (Water) Utility 2</strong></p><p>Water stuff happens.</p><p>Daily ✦ Ki</p><p>Immediate Interrupt Personal</p><p>Trigger: You hit a target</p><p>Special: You must expend your focus to use this power.</p><p>Effect: Spend a healing surge to add a +4 power enhancement modifier to the damage of the attack.</p><p></p><p><strong>Level 3 Encounter Kiho</strong></p><p></p><p><span style="color: red"><strong>Earthbind Monk (Earth) Attack 3</strong></span></p><p>The very earth reaches up to impede your foes.</p><p>Encounter ✦ Ki</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Special: You may expend your focus to Slow target (save ends)</p><p>Attack: Strength vs. Reflex</p><p>Hit: Target treats all terrain as difficult until the end of your next turn.</p><p>Sustain Minor: The effect persists.</p><p></p><p><span style="color: red"><strong>Exploit Weakness Monk (Air) Attack 3</strong></span></p><p>You quickly take advantage of your foes foolish mistake.</p><p>Encounter ✦ Ki, Weapon</p><p>Immediate Reaction Melee weapon</p><p>Trigger: After an enemy misses with a melee attack</p><p>Target: One creature</p><p>Special: You may expend your focus to deal 1d4 damage</p><p>Attack: Strength vs. Fortitude</p><p>Hit: Slide target 1, and target is knocked prone.</p><p></p><p><span style="color: red"><strong>Snuff the Flame Monk (Fire) Attack 3</strong></span></p><p>Your blow destroys the spirit of the foe.</p><p>Encounter ✦ Ki, Psychic, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Special: You may expend your focus to add +4 power modifier to damage.</p><p>Attack: Wisdom vs. Will</p><p>Hit: 2[W] +Wisdom modifier psychic damage, and the target is Dazed until the end of your next turn.</p><p></p><p><span style="color: red"><strong>Unbalancing Blow Monk (Water) Attack 3</strong></span></p><p>Your strike knocks the foe off-balance.</p><p>Encounter ✦ Ki, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Special: You may expend your focus to slide the target 1 square.</p><p>Attack: Strength vs. AC</p><p>Hit: 1[W] +Strength modifier damage. The target takes a penalty to its attack rolls equal to your Strength modifier until the end of your next turn. Target grants combat advantage until the end of your next turn.</p><p></p><p></p><p><strong>Level 5 Daily Kiho</strong></p><p></p><p><strong>Empowered Ki Monk (Fire) Attack 5</strong></p><p>Your attacks are augmented by your manifested ki.</p><p>Daily ✦ Ki, Force, Weapon</p><p>Minor Action Personal</p><p>Special: You may expend your focus to make the effect burst 2.</p><p>Effect: The next melee attack you make before the end of the turn becomes a burst 1 centered on the target. Use your normal attack bonus for the basic attack. All damage is force.</p></blockquote><p></p>
[QUOTE="Tzeentch, post: 4367118, member: 13222"] I'm not a big fan of the monk as presented in D&D due to the never-successful attempt to make it the games unarmed pugilist. No matter how many supernatural and extraordinary abilities they tacked on to help make it competitive against classes that used real weapons they just seemed ... wimpy. The idea of using feat chains to make unarmed even somewhat competitive also doesn't strike me as being a great idea, especially in 4e. In any case I've been working on a monk-flavored class (here just called Monk because I couldn't think of a better name). It can use weapons (and unarmed are just weapons in 4e) and is heavily focused on melee attacks, with an emphasis on single target debuffs. It is based around elements since that seems to be pretty common in media presentations. Focus was also adapted from the old psionic and combat focus in 3.5 and streamlined. Here it's the "expend your buff to get some extra stuff" shtick. This is my first time messing with the classes in 4e, so I'm looking forward to any comments on the focus system and how well the class gels in regards to its abilities. Obviously, the abilities are not done - I don't want to do a lot of work just for people to find the concept is broken :) Design Goals - Striker class * Close range only with debuff effects - Abilities based around elemental theme - Minor resource management with focus that can be gained/expended - Abilities fully applicable to a pugilist if a way appears to make unarmed damage competitive - Evocative of cinematic wire-fu films To Do - New name - Create class feats (more bonuses while holding focus a la combat focus in PHBII or better bonuses when spending a focus on the same attuned element ability maybe). [B][SIZE="4"]Monk[/SIZE][/B] CLASS TRAITS Role: Striker Power Source: Ki Key Abilities: Strength, Wisdom, Dexterity Armor Proficiencies: Cloth, leather Weapon Proficiencies: Simple melee Bonus to Defense: +1 Reflex, +1 Will Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 6 + Constitution modifier Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Acrobatics (Dex), Diplomacy (Cha), Endurance (Con), Heal (Wis), Insight (Wis), Perception (Wis), Religion (Int) Build Options: Avenging monk, enlightened monk Class Features: Elemental Attunement, Focus Blah blah stuff about the class. [B]Creating a Monk[/B] The avenging monk and the enlightened monk are the two monk builds, one relying on fast attacks and finishing moves, and the other on punishing counters and evasion. All monks rely on Wisdom to guide their esoteric forms, and Strength to give them force. Dexterity is also valued as a means of avoiding danger and allowing the monk to get in striking range. [B]Avenging Monk[/B] You focus on melee powers that deal damage and incapacitate your foes. Your attacks rely on your preternatural abilities given force by your Strength, so that should be your highest ability score. Wisdom is also important, as it adds a bonus to many of your powers. Constitution should be your third choice as you will be exposed to many dangers at close-range. Choose powers that relate to your preference for close-in fighting. Avenging monks should choose earth or water as their elemental attunement (see “Class Features”). Suggested Feat: Elemental Affinity (Human feat: Toughness) Suggested Skills: Acrobatics, Endurance, Perception, Religion Suggested At-Will Powers: indomitable strike, dragon strike Suggested Encounter Power: strength of earth Suggested Daily Power: atemi strike [B]Enlightened Monk[/B] You prefer to avoid needless bloodshed, incapacitating your foes or placing them in such dire circumstances that they are forced to concede. In place of damaging attacks you rely on powers that are Wisdom-based, do that should be your best ability score. Strength is important when you are forced to show your true capabilities, so make it your second-best score. Enlightened monks should choose air or fire as their elemental attunement (see “Class Features”). Suggested Feat: Improved Focus (Human feat: Combat Reflexes) Suggested Skills: Acrobatics, Diplomacy, Insight, Perception, Religion Suggested At-Will Powers: dragon strike, swallow strike Suggested Encounter Power: flickering flame Suggested Daily Power: kharmic strike [B]Monk Class Features[/B] All monks share these class features. [B]Elemental Attunement[/B] The superhuman abilities of the monk rely on their mastery of the elemental forces that flow through their body. You may choose a single element that you have mastered, and gain its advantages as long as you maintain your Focus (see below). [I]Air: [/I]While you maintain your Focus you gain a +1 power bonus to speed. [I]Earth: [/I]While you maintain your Focus you gain a +1 power bonus to your Fortitude defense. [I]Fire:[/I] While you maintain your Focus you gain a +1 power bonus to Acrobatics or Insight checks. [I]Water:[/I] While you maintain your Focus you gain a +1 power bonus to attack rolls. [B]Focus[/B] You can hone your senses to a preternatural degree, giving you an edge in any fight. You can use the focus power to obtain this clarity of mind. [B]Monk Powers[/B] Monk powers are called kiho. Each power is associated with one of the four elements, but you aren’t limited to choosing powers associated with your elemental attunement. Air and Fire kiho use your Wisdom score. Earth and Water kiho use your Strength score. [B]Class Features[/B] The monk’s focus class feature works like a power and is presented below. [COLOR="Green"][B]Focus Monk Feature[/B][/COLOR] You push aside the distractions that plague you, allowing your mind and body to become one. At-Will ✦ Ki, Stance Move Action Personal Effect: You gain focus. [B]Level 1 At-Will Kiho[/B] [B][COLOR="Green"]Swallow Strike Monk (Air) Attack 1[/COLOR][/B] Your limbs ride the natural currents of the air straight through a gap in your foes defense. At-Will ✦ Ki, Weapon Standard Action Melee weapon Target: One creature Special: You may expend your focus to use this power as a minor action. Attack: Wisdom vs. Reflex Hit: 1[W] damage. Increase damage to 2[W] at 21st level. [B][COLOR="green"]Indomitable Strike Monk (Water) Attack 1[/COLOR][/B] With a mighty yell you attack. At-Will ✦ Ki, Weapon Standard Action Melee weapon Target: One creature Special: You may expend your focus on a successful attack to daze the target until the end of your next turn. Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. [B][COLOR="green"]Dragon Strike Monk (Fire) Attack 1[/COLOR][/B] You quickly exploit your advantage. At-Will ✦ Ki, Weapon Standard Action Melee weapon Target: One creature Special: After a successful attack you may shift 1 square. You may expend your focus to shift an additional square. Attack: Wisdom vs. AC Hit: 1[W] damage. Increase damage to 2[W] at 21st level. [B]Level 1 Encounter Kiho[/B] [COLOR="Red"][B]Unrelenting Storm Monk (Air) Attack 1[/B][/COLOR] A swing of your weapon summons a massive gust of air. Encounter ✦ Ki, Weapon Standard Action Melee weapon Target: One creature Special: You may expend your focus to add +Wisdom modifier to damage. Attack: Wisdom vs. AC. Hit: 1[W] damage. Slide the target 1 square. Increase damage to 2[W] at 21st level. [COLOR="red"][B]Flickering Flame Monk (Fire) Attack 1[/B][/COLOR] Your unceasing movements carry you away from the enemy at a crucial moment. Encounter ✦ Ki Immediate Reaction Personal Trigger: An enemy makes a melee or ranged attack against you Special: You must expend your focus to use this ability. Effect: You can shift a number of squares equal to your Wisdom modifier. [COLOR="red"][B]Strength of Earth Monk (Earth) Attack 1[/B][/COLOR] The power of the earth flows through you. Encounter ✦ Ki, Healing, Reliable, Weapon Standard Action Melee weapon Target: One creature Special: You may expend your focus to add +Wisdom modifier to effect of the healing surge. Attack: Strength vs. AC. Hit: 2[W] +Strength modifier damage. In addition, you can spend a healing surge. Increase damage to 2[W] at 21st level. [B]Level 1 Daily Kiho[/B] [B]Atemi Strike Monk (Earth) Attack 1[/B] A well placed strike causes horrible internal damage. Daily ✦ Ki, Necrotic, Weapon Standard Action Melee weapon Target: One creature Special: You may expend your focus on a successful attack to weaken the target until the end of your next turn. Attack: Strength vs. Fortitute Hit: 2[W] +Strength modifier necrotic damage, and ongoing 5 necrotic damage (save ends) [B]Flurry of Blows Monk (Water) Attack 1[/B] Your foe is faced with unceasing attacks from unpredictable angles. Daily ✦ Ki, Weapon Standard Action Melee weapon Target: One creature Special: You may expend your focus to add Miss: Half damage. Attack: Strength vs. Reflex Hit: 2[W] +Strength modifier damage. Target grants combat advantage until the end of your next turn. [B]Kharmic Strike Monk (Fire) Attack 1[/B] Your strike does little apparent damage, but has subtle effects. Daily ✦ Ki, Psychic, Weapon Standard Action Melee weapon Target: One creature Special: You may expend your focus to extend duration to end of your next turn (save ends). Attack: Wisdom vs. Will Hit: 1[W] +Wisdom modifier damage and target is Weakened until end of turn. [B]Level 2 Utility Kiho[/B] [COLOR="red"][B]Cloudgrasp Monk (Air) Utility 2[/B][/COLOR] Your feet barely touch the ground. Encounter ✦ Ki Move Action Personal Target: One creature Special: You may expend your focus to use this power as a free action. Effect: You may ignore difficult terrain [B]Earthgrasp Monk (Earth) Utility 2[/B] The power of earth compels you. Daily ✦ Ki Immediate Interrupt Personal Trigger: You are hit by an attack. Special: You must expend your focus to use this power. Effect: You gain temporary hit points equal to your healing surge value + Strength modifier [B]Firegrasp Monk (Fire) Utility 2[/B] Your inner fire flares up. Daily ✦ Ki Immediate Reaction Personal Trigger: You are bloodied Special: You must expend your focus to use this power. Effect: You can make a melee basic attack within melee weapon range. [B]Watergrasp Monk (Water) Utility 2[/B] Water stuff happens. Daily ✦ Ki Immediate Interrupt Personal Trigger: You hit a target Special: You must expend your focus to use this power. Effect: Spend a healing surge to add a +4 power enhancement modifier to the damage of the attack. [B]Level 3 Encounter Kiho[/B] [COLOR="red"][B]Earthbind Monk (Earth) Attack 3[/B][/COLOR] The very earth reaches up to impede your foes. Encounter ✦ Ki Standard Action Melee weapon Target: One creature Special: You may expend your focus to Slow target (save ends) Attack: Strength vs. Reflex Hit: Target treats all terrain as difficult until the end of your next turn. Sustain Minor: The effect persists. [COLOR="red"][B]Exploit Weakness Monk (Air) Attack 3[/B][/COLOR] You quickly take advantage of your foes foolish mistake. Encounter ✦ Ki, Weapon Immediate Reaction Melee weapon Trigger: After an enemy misses with a melee attack Target: One creature Special: You may expend your focus to deal 1d4 damage Attack: Strength vs. Fortitude Hit: Slide target 1, and target is knocked prone. [COLOR="red"][B]Snuff the Flame Monk (Fire) Attack 3[/B][/COLOR] Your blow destroys the spirit of the foe. Encounter ✦ Ki, Psychic, Weapon Standard Action Melee weapon Target: One creature Special: You may expend your focus to add +4 power modifier to damage. Attack: Wisdom vs. Will Hit: 2[W] +Wisdom modifier psychic damage, and the target is Dazed until the end of your next turn. [COLOR="red"][B]Unbalancing Blow Monk (Water) Attack 3[/B][/COLOR] Your strike knocks the foe off-balance. Encounter ✦ Ki, Weapon Standard Action Melee weapon Target: One creature Special: You may expend your focus to slide the target 1 square. Attack: Strength vs. AC Hit: 1[W] +Strength modifier damage. The target takes a penalty to its attack rolls equal to your Strength modifier until the end of your next turn. Target grants combat advantage until the end of your next turn. [B]Level 5 Daily Kiho[/B] [B]Empowered Ki Monk (Fire) Attack 5[/B] Your attacks are augmented by your manifested ki. Daily ✦ Ki, Force, Weapon Minor Action Personal Special: You may expend your focus to make the effect burst 2. Effect: The next melee attack you make before the end of the turn becomes a burst 1 centered on the target. Use your normal attack bonus for the basic attack. All damage is force. [/QUOTE]
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