Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A monster I intend on using, but I need CR estimates
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guilt Puppy" data-source="post: 383251" data-attributes="member: 6521"><p>Shadow Guardian</p><p></p><p>Medium-Size Undead</p><p></p><p>HD: 6d12 (39 hp)</p><p>Init: +7</p><p>Speed: 30 ft.</p><p>AC: 17 (+3 Dex, +4 Deflection)</p><p>Face/Reach: 5x5/5 ft</p><p>Attack: Rake +6 melee; Touch +6 melee</p><p>Damage: Rake 1d6 + Strength Drain; Touch Strength Drain</p><p>Special Qualities: Damage Reduction 10/+1, Minor Displacement</p><p>Special Attacks: Darkness, Etherealness, Secret Laugh, Strength Drain</p><p>Saves: Fortitude +3; Reflex +6; Will +12</p><p>Abilities: Str 10; Dex 16; Con --; Int 10; Wis 16; Cha 17</p><p>Skills: Hide +13, Intimidate +13, Intuit Direction +7, Listen +15, Search +10, Sense Motive +9, Spot +15</p><p>Feats: Alertness, Blind-Fight, Combat Reflexes, Improved Initiative, Iron Will</p><p></p><p>Special Qualities:</p><p>- Damage Reduction (Su): You know the drill.</p><p>- Minor Displacement (Su): The Shadow Guardian's form is shrouded by hazy, indefinite blackness, causing all attacks to suffer a 25% miss chance.</p><p></p><p>Special Attacks:</p><p>- Darkness (Sp): Once per day, the Shadow Guardian may cast <em>darkness</em> as a sixth level sorceror. This may be cast, and take effect on the Material Plane, while ethereal.</p><p>- Etherealness (Su): At will, the Shadow Guardian may as a move-equivalent action become ethereal, as the spell <em>etherealness</em>, and remain so for any duration. Returning to the Material Plane is a free action.</p><p>- Secret Laugh (Su): As a full-round action, the Shadow Guardian may emit a chittering, barely audible laughter. All creatures within a sixty-foot radius capable of hearing must make a Will save versus Fear (DC 16) or become shaken until five rounds after the laughter ends. Maintaining the laughter requires full concentration. This ability may be used while ethereal.</p><p>- Strength Drain (Su): Any creature touched by the Shadow Guardian's attack must make a Fortitude save (DC 14) or suffer 1d6 points of permanent Strength damage.</p><p></p><p>Appearance: Rarely seen, these creatures appear as vaguely humanoid, undulating dark clouds. A Spot check (DC 20) may reveal a human skeletal structure within, barely visible beneath the blackness. </p><p></p><p>Combat: These dark guardians travel in groups of two to eight, stalking intruders while ethereal, waiting for a moment when they can catch them unprepared. Typically they will begin combat by surrounding their enemies, dropping darkness and chittering, then becoming material to attack their opponents. One will usually remain ethereal, focused on laughing, leaving to find reinforcements if the battle turns against their favor. Having no fear of death, those who become material will flee only if it is clear they will not take down at least one opponent; in this case, they make liberal use of etherealness. Otherwise, they attempt to immobilize as many combatants as possible, making repeated coup de grace attempts against those who fall.</p><p></p><p>The upshot: Real bitches if you're unprepared (touch attacks by unseen opponents nullifies both armor and dex/dodge bonuses... very nasty), but survivable (even if immobilized, their coup de grace attempts are pretty feeble). Once you drop some daylight, though, they become minor threats. Definite creeps.</p><p></p><p>Estimated Challenge Rating: 6. Using the Wraith as a base, they're just a bit tougher... Some added nasty abilities, but a little easier to hit, and Strength damage is more tolerable than Con damage. Possibly a CR 7 though... Your thoughts?</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 383251, member: 6521"] Shadow Guardian Medium-Size Undead HD: 6d12 (39 hp) Init: +7 Speed: 30 ft. AC: 17 (+3 Dex, +4 Deflection) Face/Reach: 5x5/5 ft Attack: Rake +6 melee; Touch +6 melee Damage: Rake 1d6 + Strength Drain; Touch Strength Drain Special Qualities: Damage Reduction 10/+1, Minor Displacement Special Attacks: Darkness, Etherealness, Secret Laugh, Strength Drain Saves: Fortitude +3; Reflex +6; Will +12 Abilities: Str 10; Dex 16; Con --; Int 10; Wis 16; Cha 17 Skills: Hide +13, Intimidate +13, Intuit Direction +7, Listen +15, Search +10, Sense Motive +9, Spot +15 Feats: Alertness, Blind-Fight, Combat Reflexes, Improved Initiative, Iron Will Special Qualities: - Damage Reduction (Su): You know the drill. - Minor Displacement (Su): The Shadow Guardian's form is shrouded by hazy, indefinite blackness, causing all attacks to suffer a 25% miss chance. Special Attacks: - Darkness (Sp): Once per day, the Shadow Guardian may cast [i]darkness[/i] as a sixth level sorceror. This may be cast, and take effect on the Material Plane, while ethereal. - Etherealness (Su): At will, the Shadow Guardian may as a move-equivalent action become ethereal, as the spell [i]etherealness[/i], and remain so for any duration. Returning to the Material Plane is a free action. - Secret Laugh (Su): As a full-round action, the Shadow Guardian may emit a chittering, barely audible laughter. All creatures within a sixty-foot radius capable of hearing must make a Will save versus Fear (DC 16) or become shaken until five rounds after the laughter ends. Maintaining the laughter requires full concentration. This ability may be used while ethereal. - Strength Drain (Su): Any creature touched by the Shadow Guardian's attack must make a Fortitude save (DC 14) or suffer 1d6 points of permanent Strength damage. Appearance: Rarely seen, these creatures appear as vaguely humanoid, undulating dark clouds. A Spot check (DC 20) may reveal a human skeletal structure within, barely visible beneath the blackness. Combat: These dark guardians travel in groups of two to eight, stalking intruders while ethereal, waiting for a moment when they can catch them unprepared. Typically they will begin combat by surrounding their enemies, dropping darkness and chittering, then becoming material to attack their opponents. One will usually remain ethereal, focused on laughing, leaving to find reinforcements if the battle turns against their favor. Having no fear of death, those who become material will flee only if it is clear they will not take down at least one opponent; in this case, they make liberal use of etherealness. Otherwise, they attempt to immobilize as many combatants as possible, making repeated coup de grace attempts against those who fall. The upshot: Real bitches if you're unprepared (touch attacks by unseen opponents nullifies both armor and dex/dodge bonuses... very nasty), but survivable (even if immobilized, their coup de grace attempts are pretty feeble). Once you drop some daylight, though, they become minor threats. Definite creeps. Estimated Challenge Rating: 6. Using the Wraith as a base, they're just a bit tougher... Some added nasty abilities, but a little easier to hit, and Strength damage is more tolerable than Con damage. Possibly a CR 7 though... Your thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A monster I intend on using, but I need CR estimates
Top