Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A Monster Level Construction Kit
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ren1999" data-source="post: 6278849" data-attributes="member: 85179"><p>Monsters from the bestiary can be modified to be challenging to any level party by using this point system to construct easier or harder to kill monsters. In this system..</p><p></p><p>Monsters start with</p><p></p><p>1 action for each arm, tail and leg(if the monster uses its legs to attack)</p><p></p><p>1 reaction</p><p></p><p>Monsters max at 2 actions per attacking limb and 2 reactions</p><p></p><p>3 traits(such as resist fire, dominate, etc.) from its Bestiary listing</p><p></p><p>at 1st level to 9th level, resist traits</p><p></p><p>at 10th level+, the resist traits become immune traits </p><p></p><p>Each ability score starts at 14</p><p></p><p>Humanoid monsters max at 20 ability sore</p><p></p><p>Non-humanoid monsters max at 30 ability score</p><p></p><p>Armor Class starts at AC14</p><p></p><p>If the monster does not have spell-like traits, it's hit points are +1d10 per level and it's attack is +1d10 every 5 levels.</p><p></p><p>If the monster has spell-like traits and fights, it's hit points are +1d8 per level and it's attack is +1d8 every 5 levels.</p><p></p><p>If the monster depends only on spell-like traits, it's hit points are +1d6 per level and it's attack die is +1d6 every 5 levels. The spells do +1d12 damage every 5 levels. </p><p></p><p>Multiply the con mod by the level and add it to the hit points after the final constitution score is determined.</p><p></p><p>The Monster's Level determines how many times it can;</p><p></p><p>raise an ability score by +2,</p><p></p><p>or raise its armor class by +1, </p><p></p><p>or give it an extra action per turn,</p><p></p><p>or give it an extra reaction per turn,</p><p></p><p>or get a new trait</p><p></p><p>The monster can also sacrifice an ability score by -2, or lower its armor class by -1, etc, to raise another score.</p><p></p><p>Monsters can't trade hit dice or multiplied attack damage dice.</p></blockquote><p></p>
[QUOTE="ren1999, post: 6278849, member: 85179"] Monsters from the bestiary can be modified to be challenging to any level party by using this point system to construct easier or harder to kill monsters. In this system.. Monsters start with 1 action for each arm, tail and leg(if the monster uses its legs to attack) 1 reaction Monsters max at 2 actions per attacking limb and 2 reactions 3 traits(such as resist fire, dominate, etc.) from its Bestiary listing at 1st level to 9th level, resist traits at 10th level+, the resist traits become immune traits Each ability score starts at 14 Humanoid monsters max at 20 ability sore Non-humanoid monsters max at 30 ability score Armor Class starts at AC14 If the monster does not have spell-like traits, it's hit points are +1d10 per level and it's attack is +1d10 every 5 levels. If the monster has spell-like traits and fights, it's hit points are +1d8 per level and it's attack is +1d8 every 5 levels. If the monster depends only on spell-like traits, it's hit points are +1d6 per level and it's attack die is +1d6 every 5 levels. The spells do +1d12 damage every 5 levels. Multiply the con mod by the level and add it to the hit points after the final constitution score is determined. The Monster's Level determines how many times it can; raise an ability score by +2, or raise its armor class by +1, or give it an extra action per turn, or give it an extra reaction per turn, or get a new trait The monster can also sacrifice an ability score by -2, or lower its armor class by -1, etc, to raise another score. Monsters can't trade hit dice or multiplied attack damage dice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Monster Level Construction Kit
Top