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*Dungeons & Dragons
A Monster Making tool for 5e
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<blockquote data-quote="Azzy" data-source="post: 6705218" data-attributes="member: 6563"><p>Here's some thoughts if you do decide to pursue it. Have a separate listing for "damage" and "effective damage" (same with hp, attack bonus, and AC). Then, you can have user defined modifiers to the "effective" entries where you could select the type from a drop-down list of of AC, hp, attack bonus, and damage output modifiers (foe example, "AC modifier"), input a numeric value ("+1"), and then given a user-defined label ("Parry"). While this wouldn't reflect on the finished monster form output, it'll allow for the CR calculation and can handle the weird abilities and eyeballed factors by reducing them to their base effect and letting the use define each of them.</p></blockquote><p></p>
[QUOTE="Azzy, post: 6705218, member: 6563"] Here's some thoughts if you do decide to pursue it. Have a separate listing for "damage" and "effective damage" (same with hp, attack bonus, and AC). Then, you can have user defined modifiers to the "effective" entries where you could select the type from a drop-down list of of AC, hp, attack bonus, and damage output modifiers (foe example, "AC modifier"), input a numeric value ("+1"), and then given a user-defined label ("Parry"). While this wouldn't reflect on the finished monster form output, it'll allow for the CR calculation and can handle the weird abilities and eyeballed factors by reducing them to their base effect and letting the use define each of them. [/QUOTE]
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