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*Dungeons & Dragons
A Monster Making tool for 5e
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<blockquote data-quote="FallenWyvern" data-source="post: 6705347" data-attributes="member: 6801426"><p>That could work (the packrat stuff, which I hadn't seen before) but there's still a huge ground to cover there. Multiattack would be a good candidate, but Fiendish Charm from the Cambion wouldn't parse as anything other than a DC14 spell. I'm reading the abstract but I'm not sure my program is a good candidate for something like that. </p><p></p><p>One thing I was thinking about was an 'estimator', which would look over each ability and tell you which CR it *thinks* that trait belongs to. If it came across anything it could parse (dice notation and DC's most notably) it would try to guess the CR that specific thing belongs to. Then it could look at stats and suggest if it's in line with a few key (read: not copyrighted) monsters for comparison. Same deal with resistances and the like. It wouldn't calculate, but rather crawl your creation to see how in line it is.</p></blockquote><p></p>
[QUOTE="FallenWyvern, post: 6705347, member: 6801426"] That could work (the packrat stuff, which I hadn't seen before) but there's still a huge ground to cover there. Multiattack would be a good candidate, but Fiendish Charm from the Cambion wouldn't parse as anything other than a DC14 spell. I'm reading the abstract but I'm not sure my program is a good candidate for something like that. One thing I was thinking about was an 'estimator', which would look over each ability and tell you which CR it *thinks* that trait belongs to. If it came across anything it could parse (dice notation and DC's most notably) it would try to guess the CR that specific thing belongs to. Then it could look at stats and suggest if it's in line with a few key (read: not copyrighted) monsters for comparison. Same deal with resistances and the like. It wouldn't calculate, but rather crawl your creation to see how in line it is. [/QUOTE]
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