I was the only one in my group to use the 2Ed Humanoid's Handbook. I ran a Minotaur named Tu-Maa Ghostwalker.
The character was initially inspired by M:tG’s original Hurloon Minotaur art.
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And I bought the mini, too.
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So he was an albino or leucistic (hence “Ghostwalker”). This, in turn, reminded me of Lakota legends about the Great White Buffalo. I figured an analogous
person in Minotaur society would be a quasi-messianic figure, a “Golden Child” of some kind. Some kind of leader with a connection to the supernatural. So I figured he’d be a paladin-like or priestly, but that wasn’t an option in 2Ed; he could either be a Witch Doctor or Ftr/Mage. I opted Ftr/MU.*
Tying further into the legend, I imagined his people had a society resembling that of the Lakota, which inspired me to make him an archer and- nodding both to Lakota and Greek myth- an axeman. But how to make him a
mounted archer was problematic, given the relative sizes of Minotaurs and horses.
So Tu-Maa’s people became charioteers. Problem solved.
The character was a blast to play, not just because of all that stuff above. He WAS a L sized creature, so his arrows, fired from his strength bow,
hurt.
(Of course, that size and his shoddy AC also opened him up to some damage...)
For added giggles: I played him with an Austrian accent.**
* Mooooooo!
** Because of the inevitable mispronunciations of his name. Duh!
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