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General Tabletop Discussion
*Dungeons & Dragons
A monstrous campaign
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<blockquote data-quote="doctorbadwolf" data-source="post: 7542123" data-attributes="member: 6704184"><p>I did in 4e, and it was a lot of fun! I'm planning on bringing it back in 5e, but I'll have to do some homebrewing first so we can have a kobold that isn't terrible (ours was a Paladin!), and a playable Gnoll. The Goblin, Drow, Bugbear, are all fine. </p><p></p><p>Instead of a playing them as monsters, we played them as people just like other races, in a world that views them as monsters/second class citizens at best. Very, outcast group of underdogs. Not a game for people with low tolerance for using games to explore issues of racism, classism, and building community while trying to survive oppression. Very fun in the Robin Hood/Leverage style of adventure. Heists, getting the common folk on their side by helping them first, bringing down rotten nobles and merchants and officials through underhanded means, etc. </p><p></p><p>I found that people really got into their characters to a degree that they normally take much longer to do, right away. It probably helps that most of the group is from marginalized groups, and so has a lot of history with these themes to draw upon and work through, but it also never became directly about modern day politics. Informed by it, sure, that's pretty much unavoidable, but never was it the focus. </p><p></p><p>For a 5e relaunch, I am a bit worried about balance. The monstrous races are simply less well balanced in 5e than their "freep" counterparts. I think they're still within acceptable power bands, though. Bugbears are really good ambushers, but they don't do much else, so I think it'll be fine. </p><p></p><p>I still haven't found a kobold or gnoll that I'm as happy with as I was with their 4e presentations.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7542123, member: 6704184"] I did in 4e, and it was a lot of fun! I'm planning on bringing it back in 5e, but I'll have to do some homebrewing first so we can have a kobold that isn't terrible (ours was a Paladin!), and a playable Gnoll. The Goblin, Drow, Bugbear, are all fine. Instead of a playing them as monsters, we played them as people just like other races, in a world that views them as monsters/second class citizens at best. Very, outcast group of underdogs. Not a game for people with low tolerance for using games to explore issues of racism, classism, and building community while trying to survive oppression. Very fun in the Robin Hood/Leverage style of adventure. Heists, getting the common folk on their side by helping them first, bringing down rotten nobles and merchants and officials through underhanded means, etc. I found that people really got into their characters to a degree that they normally take much longer to do, right away. It probably helps that most of the group is from marginalized groups, and so has a lot of history with these themes to draw upon and work through, but it also never became directly about modern day politics. Informed by it, sure, that's pretty much unavoidable, but never was it the focus. For a 5e relaunch, I am a bit worried about balance. The monstrous races are simply less well balanced in 5e than their "freep" counterparts. I think they're still within acceptable power bands, though. Bugbears are really good ambushers, but they don't do much else, so I think it'll be fine. I still haven't found a kobold or gnoll that I'm as happy with as I was with their 4e presentations. [/QUOTE]
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