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<blockquote data-quote="Khisanth the Ancient" data-source="post: 975122" data-attributes="member: 11368"><p>The Lost Swamp: A wooded, stinking swamp filled with graves.</p><p>Mylgos, a half-black dragon giant crocodile, and a pair of normal crocodiles lair in the Lost Swamp.</p><p></p><p>Mylgos the Foul (half-dragon (black)/ half-giant crocodile): CR 6; Huge dragon (aquatic); HD 7d10+35; hp 73; Init +1 (Dex); Spd 20 ft., swim 30 ft., fly 20 ft. (average); AC 20 (-2 size, +1 Dex, +11 natural); Atks bite +15 melee, 2 claws +10 melee; or tail slap +15 melee; Dmg bite 2d8+16, claw 2d8+8, or tail slap 1d12+16; Face/Reach 10 ft. by 20 ft./10 ft.; SA improved grab, breath weapon (60 ft. line of acid, 6d4 damage, Ref DC 17 for half); SV Fort +10, Ref +6, Will +3; Str 35, Dex 12, Con 21, Int 3, Wis 12, Cha 4.</p><p>Skills and Feats: Hide +7*, Listen +7, Spot +7.</p><p>* +12 racial bonus to Hide checks when submerged.</p><p>Crocodiles (2): CR 2; Medium-size animal (aquatic); HD 3d8+9; hp 14, 17, 21, and 23; Spd 20 ft., swim 30 ft.; AC 15, touch 11, flat-footed 14; Atks bite +6 melee; or tail slap +6 melee; Dmg bite 1d8+6, or tail slap 1d12+6; Face/reach 5 ft. by 5 ft./ 5 ft.; SA improved grab; SV Fort +6, Ref +4, Will +2; Str 19. Dex 12, Con 17, Int 2, Wis 12, Cha 2.</p><p>Skills and Feats: Hide +7*, Listen +5, Spot +5.</p><p>* +12 racial bonus to Hide checks when submerged.</p><p></p><p>Those who die in the swamp that are not devoured become zombies. Due to the scarcity of food in the Lost Swamp, the dinosaurs and crocodiles have taken to feeding on the larger zombies. The few smaller ones are relatively safe, however. At any one time, there are 3d4+16 Medium-size zombies, due to predation and new deaths. The pack of deinonychus requires one Medium-size zombie every other week, as does Ralrosr. The crocodile pair needs one Medium-size zombie every two months; Mylgos need only make one kill every six months.</p><p></p><p>Zombies (1d4+7 in swamp; 1d3 encountered at a time): CR ¼; Small undead; HD 1d12+3; hp 5, 8, and 9; Init –1 (Dex); Spd 30 ft.; AC 11, touch 10, flat-footed 11; Atks slam +1 melee; Dmg slam 1d4; SQ undead, partial actions only; SV Fort +0, Ref –1, Will +2; Str 11, Dex 8, Con -, Int -, Wis 10, Cha 1.</p><p>Skills and Feats: Toughness.</p><p>Zombies (3d4 + 16 in swamp; 1d4 encountered at a time): CR 1/2; Medium-size undead; HD 2d12+3; hp 9, 13, and 17; Init –1 (Dex); Spd 30 ft.; AC 11, touch 9, flat-footed 11; Atks slam +2 melee; Dmg slam 1d6+1; SQ undead, partial actions only; SV Fort +0, Ref –1, Will +3; Str 13, Dex 8, Con -, Int -, Wis 10, Cha 1.</p><p>Skills and Feats: Toughness.</p><p></p><p>A small pack of dinosaurs are said to lurk in the swamp. They are deinonychus. </p><p>Deinonychus (3): CR 3; Large beast; HD 4d10+12; hp 27, 33, 35, and 40; Init +2 (Dex); spd 60 ft.; Atks rake +6 melee, 2 claws +1 melee, bite +1 melee; Dmg rake 2d6+4, claw 1d3+2, bite 2d4+2; Face/Reach 5 ft. by 5 ft./5 ft.; SQ scent; SV Fort +7, Ref +6, Will +2; Str 19, Dex 15, Con 17, Int 2, Wis 12, Cha 10.</p><p>Skills and Feats: Hide +7, Jump +13, Listen +11, Spot +11, Wilderness Lore +9.</p><p></p><p>Higher-level parties might meet the swamp’s undisputed ruler, Ralrosr. Ralrosr is a tyrannosaurus enhanced by evil forces. All creatures in the swamp and the nearby villages know him to be a deadly foe.</p><p></p><p>Ralrosr (fiendish tyrannosaurus): CR 10; Huge magical beast; HD 18d10+72; hp 171; Init +1 (Dex); Spd 40 ft.; AC 14, touch 9, flat-footed 13; Atks bite +20 melee; Dmg bite 5d8+13; Face/Reach 10 ft. by 10 ft./ 15 ft.; SA improved grab, swallow whole, smite good (+18 points of damage vs. good creatures, 1/day); SQ scent, fire resistance 20, cold resistance 20, DR 10/+3, darkvision 60 ft., SR 25; SV Fort +15, Ref +12, Will +8; Str 28, Dex 12, Con 19, Int 3, Wis 15, Cha 10.</p><p>Skills and Feats: Listen +11, Spot +11.</p><p></p><p>The Lost Swamp has challenges for many character levels. Most creatures spend most of their time slumbering. They awaken when a foe of great enough power to challenge them enters the swamp. This allows low-level characters to explore without fear of Mylgos and the dinosaurs. 1st-level characters will only encounter Small zombies, and greater levels will awaken greater foes.</p><p></p><p>Average level Foes encountered</p><p>1st Small zombies</p><p>2nd Zombies (both)</p><p>3rd Crocodiles, zombies (both)</p><p>4th-5th Crocodiles, deinonychus, zombies (both)</p><p>6th-9th Mylgos, crocodiles, deinonychus, zombies (both) </p><p>10th or greater Mylgos, Ralrosr, crocodiles, deinonychus, zombies (both)</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 975122, member: 11368"] The Lost Swamp: A wooded, stinking swamp filled with graves. Mylgos, a half-black dragon giant crocodile, and a pair of normal crocodiles lair in the Lost Swamp. Mylgos the Foul (half-dragon (black)/ half-giant crocodile): CR 6; Huge dragon (aquatic); HD 7d10+35; hp 73; Init +1 (Dex); Spd 20 ft., swim 30 ft., fly 20 ft. (average); AC 20 (-2 size, +1 Dex, +11 natural); Atks bite +15 melee, 2 claws +10 melee; or tail slap +15 melee; Dmg bite 2d8+16, claw 2d8+8, or tail slap 1d12+16; Face/Reach 10 ft. by 20 ft./10 ft.; SA improved grab, breath weapon (60 ft. line of acid, 6d4 damage, Ref DC 17 for half); SV Fort +10, Ref +6, Will +3; Str 35, Dex 12, Con 21, Int 3, Wis 12, Cha 4. Skills and Feats: Hide +7*, Listen +7, Spot +7. * +12 racial bonus to Hide checks when submerged. Crocodiles (2): CR 2; Medium-size animal (aquatic); HD 3d8+9; hp 14, 17, 21, and 23; Spd 20 ft., swim 30 ft.; AC 15, touch 11, flat-footed 14; Atks bite +6 melee; or tail slap +6 melee; Dmg bite 1d8+6, or tail slap 1d12+6; Face/reach 5 ft. by 5 ft./ 5 ft.; SA improved grab; SV Fort +6, Ref +4, Will +2; Str 19. Dex 12, Con 17, Int 2, Wis 12, Cha 2. Skills and Feats: Hide +7*, Listen +5, Spot +5. * +12 racial bonus to Hide checks when submerged. Those who die in the swamp that are not devoured become zombies. Due to the scarcity of food in the Lost Swamp, the dinosaurs and crocodiles have taken to feeding on the larger zombies. The few smaller ones are relatively safe, however. At any one time, there are 3d4+16 Medium-size zombies, due to predation and new deaths. The pack of deinonychus requires one Medium-size zombie every other week, as does Ralrosr. The crocodile pair needs one Medium-size zombie every two months; Mylgos need only make one kill every six months. Zombies (1d4+7 in swamp; 1d3 encountered at a time): CR ¼; Small undead; HD 1d12+3; hp 5, 8, and 9; Init –1 (Dex); Spd 30 ft.; AC 11, touch 10, flat-footed 11; Atks slam +1 melee; Dmg slam 1d4; SQ undead, partial actions only; SV Fort +0, Ref –1, Will +2; Str 11, Dex 8, Con -, Int -, Wis 10, Cha 1. Skills and Feats: Toughness. Zombies (3d4 + 16 in swamp; 1d4 encountered at a time): CR 1/2; Medium-size undead; HD 2d12+3; hp 9, 13, and 17; Init –1 (Dex); Spd 30 ft.; AC 11, touch 9, flat-footed 11; Atks slam +2 melee; Dmg slam 1d6+1; SQ undead, partial actions only; SV Fort +0, Ref –1, Will +3; Str 13, Dex 8, Con -, Int -, Wis 10, Cha 1. Skills and Feats: Toughness. A small pack of dinosaurs are said to lurk in the swamp. They are deinonychus. Deinonychus (3): CR 3; Large beast; HD 4d10+12; hp 27, 33, 35, and 40; Init +2 (Dex); spd 60 ft.; Atks rake +6 melee, 2 claws +1 melee, bite +1 melee; Dmg rake 2d6+4, claw 1d3+2, bite 2d4+2; Face/Reach 5 ft. by 5 ft./5 ft.; SQ scent; SV Fort +7, Ref +6, Will +2; Str 19, Dex 15, Con 17, Int 2, Wis 12, Cha 10. Skills and Feats: Hide +7, Jump +13, Listen +11, Spot +11, Wilderness Lore +9. Higher-level parties might meet the swamp’s undisputed ruler, Ralrosr. Ralrosr is a tyrannosaurus enhanced by evil forces. All creatures in the swamp and the nearby villages know him to be a deadly foe. Ralrosr (fiendish tyrannosaurus): CR 10; Huge magical beast; HD 18d10+72; hp 171; Init +1 (Dex); Spd 40 ft.; AC 14, touch 9, flat-footed 13; Atks bite +20 melee; Dmg bite 5d8+13; Face/Reach 10 ft. by 10 ft./ 15 ft.; SA improved grab, swallow whole, smite good (+18 points of damage vs. good creatures, 1/day); SQ scent, fire resistance 20, cold resistance 20, DR 10/+3, darkvision 60 ft., SR 25; SV Fort +15, Ref +12, Will +8; Str 28, Dex 12, Con 19, Int 3, Wis 15, Cha 10. Skills and Feats: Listen +11, Spot +11. The Lost Swamp has challenges for many character levels. Most creatures spend most of their time slumbering. They awaken when a foe of great enough power to challenge them enters the swamp. This allows low-level characters to explore without fear of Mylgos and the dinosaurs. 1st-level characters will only encounter Small zombies, and greater levels will awaken greater foes. Average level Foes encountered 1st Small zombies 2nd Zombies (both) 3rd Crocodiles, zombies (both) 4th-5th Crocodiles, deinonychus, zombies (both) 6th-9th Mylgos, crocodiles, deinonychus, zombies (both) 10th or greater Mylgos, Ralrosr, crocodiles, deinonychus, zombies (both) [/QUOTE]
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