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A MoO3 Storyhour (kind of... ;)
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<blockquote data-quote="Heretic Apostate" data-source="post: 776365" data-attributes="member: 696"><p>Trouble with obsoleting the ships is that the viceroys always feel the need to build <u>something</u> military. So, no ships, or no ships within their range, and they'll start building troops or, worse, support units.</p><p></p><p>Try out some of the mods. Mods I would recommend (if I had used them yet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) are ones that slow down research (but watch out: population growth will outstrip upgrades, and you'll have to devote proportionately more to mining and bioharvesting, leading to a decrease in industry and research), ones that mess with spying, and so on.</p><p></p><p>Also, try to find the corrections for some simple typos (e.g., some ground unit weapons just have the wrong unicode, leading to errors).</p><p></p><p>Errors I know of, from groundcombat.txt:</p><p></p><p>Assault Blaster (...ABls) uses the Blaster Rifle code (...BlsR)</p><p>Plasma Pod (...PlsR) uses the Plasma Projector code (...PlsP)</p><p>Armored Exoskeleton (....EAEx) has an extra letter (...EAExo)</p><p>Veterans (GCXPVetn) is missing a letter (GXPVetn)</p><p></p><p>(note: the error with plasma pod may be why you get stuck with plasma projector from Energy 06 on up, since plasma projector is probably pulling some data from the plasma pod entry)</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Heretic Apostate, post: 776365, member: 696"] Trouble with obsoleting the ships is that the viceroys always feel the need to build [u]something[/u] military. So, no ships, or no ships within their range, and they'll start building troops or, worse, support units. Try out some of the mods. Mods I would recommend (if I had used them yet :) ) are ones that slow down research (but watch out: population growth will outstrip upgrades, and you'll have to devote proportionately more to mining and bioharvesting, leading to a decrease in industry and research), ones that mess with spying, and so on. Also, try to find the corrections for some simple typos (e.g., some ground unit weapons just have the wrong unicode, leading to errors). Errors I know of, from groundcombat.txt: Assault Blaster (...ABls) uses the Blaster Rifle code (...BlsR) Plasma Pod (...PlsR) uses the Plasma Projector code (...PlsP) Armored Exoskeleton (....EAEx) has an extra letter (...EAExo) Veterans (GCXPVetn) is missing a letter (GXPVetn) (note: the error with plasma pod may be why you get stuck with plasma projector from Energy 06 on up, since plasma projector is probably pulling some data from the plasma pod entry) Hope this helps. [/QUOTE]
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