Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A moral dilemma amidst ice and snow--what would you have done?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FreeTheSlaves" data-source="post: 2344963" data-attributes="member: 9952"><p><span style="font-size: 9px">WINTER WOLF</span></p><p><span style="font-size: 9px">Large Magical Beast (Cold)</span></p><p><span style="font-size: 9px">Hit Dice: 6d10+18 (51 hp)</span></p><p><span style="font-size: 9px">Initiative: +5</span></p><p><span style="font-size: 9px">Speed: 50 ft. (10 squares)</span></p><p><span style="font-size: 9px">Armor Class: 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14</span></p><p><span style="font-size: 9px">Base Attack/Grapple: +6/+14</span></p><p><span style="font-size: 9px">Attack: Bite +9 melee (1d8+6 plus 1d6 cold)</span></p><p><span style="font-size: 9px">Full Attack: Bite +9 melee (1d8+6 plus 1d6 cold)</span></p><p><span style="font-size: 9px">Space/Reach: 10 ft./5 ft.</span></p><p><span style="font-size: 9px">Special Attacks: Breath weapon, freezing bite, trip</span></p><p><span style="font-size: 9px">Special Qualities: Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire</span></p><p><span style="font-size: 9px">Saves: Fort +8, Ref +6, Will +3</span></p><p><span style="font-size: 9px">Abilities: Str 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10</span></p><p><span style="font-size: 9px">Skills: Hide –1*, Listen +6, Move Silently +7, Spot +6, Survival +1*</span></p><p><span style="font-size: 9px">Feats: Alertness, Improved Initiative, Track</span></p><p><span style="font-size: 9px">Environment: Cold forests</span></p><p><span style="font-size: 9px">Organization: Solitary, pair, or pack (3–5)</span></p><p><span style="font-size: 9px">Challenge Rating: 5</span></p><p><span style="font-size: 9px">Treasure: 1/10 coins; 50% goods; 50% items</span></p><p><span style="font-size: 9px">Alignment: Usually neutral evil</span></p><p><span style="font-size: 9px">Advancement: 7–9 HD (Large); 10–18 HD (Huge)</span></p><p><span style="font-size: 9px">Level Adjustment: +3 (cohort)</span></p><p><span style="font-size: 9px">A winter wolf grows about 8 feet long and stands about 4-1/2 feet at the shoulder. It weighs about 450 pounds.</span></p><p><span style="font-size: 9px">Winter wolves can speak Giant and Common.</span></p><p><span style="font-size: 9px">COMBAT</span></p><p><span style="font-size: 9px">Winter wolves typically hunt in packs. Their size, cunning, and formidable breath weapon allow them to hunt and kill creatures much larger than themselves. A pack usually circles an opponent, each wolf attacking in turn to exhaust it. If they’re in a hurry, white wolves try to pin their foes.</span></p><p><span style="font-size: 9px">Breath Weapon (Su): 15-foot cone, once every 1d4 rounds, damage 4d6 cold, Reflex DC 16 half. The save DC is Constitution-based. </span></p><p><span style="font-size: 9px">Freezing Bite (Su): A winter wolf deals an extra 1d6 points of cold damage every time it bites an opponent, as if its bite were a frost weapon.</span></p><p><span style="font-size: 9px">Trip (Ex): A winter wolf that hits with a bite attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the winter wolf.</span></p><p><span style="font-size: 9px">Skills: Winter wolves have a +1 racial bonus on Listen, Move Silently, and Spot checks. Winter wolves have a +2 racial bonus on Hide checks. *Their natural coloration grants them a +7 racial bonus on Hide checks in areas of snow and ice. A winter wolf has a +4 racial bonus on Survival checks when tracking by scent.</span></p><p></p><p>****</p><p></p><p>The party has no survival specialist & only a Bard for stealth/perception. They are not going to be able to take these WW piecemeal, in fact it is the WW that are going to be doing the hunting with their tracking, survival & intelligence. Unless the party has rope trick they are not going to get decent sleep when the WW start harrying them, which a clan will do once magic use is revealed. There is no solid frontline to the party that can stop a number of the WW penetrating to the rear ranks. The WW will be controlling the night-time and invisibility will be thwarted by scent. The Clan leader is going to pack serious combat prowess & there may be tougher leader-types under him/her.</p><p></p><p>In short, the presented party does not stand much chance against (6*level6 ECL pcs = level 8 party; CR5 WW*16 = EL13; EL13 - lvl8 party = 5 difference [overwhelming encounter]) 16+ WWs without any leaders. </p><p></p><p>Mrs. Snarwookins is the party trump card, tactics for victory must centre around her blasting clumps of packed WWs - but the WWs control the environment.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2344963, member: 9952"] [SIZE=1]WINTER WOLF Large Magical Beast (Cold) Hit Dice: 6d10+18 (51 hp) Initiative: +5 Speed: 50 ft. (10 squares) Armor Class: 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 Base Attack/Grapple: +6/+14 Attack: Bite +9 melee (1d8+6 plus 1d6 cold) Full Attack: Bite +9 melee (1d8+6 plus 1d6 cold) Space/Reach: 10 ft./5 ft. Special Attacks: Breath weapon, freezing bite, trip Special Qualities: Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire Saves: Fort +8, Ref +6, Will +3 Abilities: Str 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10 Skills: Hide –1*, Listen +6, Move Silently +7, Spot +6, Survival +1* Feats: Alertness, Improved Initiative, Track Environment: Cold forests Organization: Solitary, pair, or pack (3–5) Challenge Rating: 5 Treasure: 1/10 coins; 50% goods; 50% items Alignment: Usually neutral evil Advancement: 7–9 HD (Large); 10–18 HD (Huge) Level Adjustment: +3 (cohort) A winter wolf grows about 8 feet long and stands about 4-1/2 feet at the shoulder. It weighs about 450 pounds. Winter wolves can speak Giant and Common. COMBAT Winter wolves typically hunt in packs. Their size, cunning, and formidable breath weapon allow them to hunt and kill creatures much larger than themselves. A pack usually circles an opponent, each wolf attacking in turn to exhaust it. If they’re in a hurry, white wolves try to pin their foes. Breath Weapon (Su): 15-foot cone, once every 1d4 rounds, damage 4d6 cold, Reflex DC 16 half. The save DC is Constitution-based. Freezing Bite (Su): A winter wolf deals an extra 1d6 points of cold damage every time it bites an opponent, as if its bite were a frost weapon. Trip (Ex): A winter wolf that hits with a bite attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the winter wolf. Skills: Winter wolves have a +1 racial bonus on Listen, Move Silently, and Spot checks. Winter wolves have a +2 racial bonus on Hide checks. *Their natural coloration grants them a +7 racial bonus on Hide checks in areas of snow and ice. A winter wolf has a +4 racial bonus on Survival checks when tracking by scent.[/SIZE] **** The party has no survival specialist & only a Bard for stealth/perception. They are not going to be able to take these WW piecemeal, in fact it is the WW that are going to be doing the hunting with their tracking, survival & intelligence. Unless the party has rope trick they are not going to get decent sleep when the WW start harrying them, which a clan will do once magic use is revealed. There is no solid frontline to the party that can stop a number of the WW penetrating to the rear ranks. The WW will be controlling the night-time and invisibility will be thwarted by scent. The Clan leader is going to pack serious combat prowess & there may be tougher leader-types under him/her. In short, the presented party does not stand much chance against (6*level6 ECL pcs = level 8 party; CR5 WW*16 = EL13; EL13 - lvl8 party = 5 difference [overwhelming encounter]) 16+ WWs without any leaders. Mrs. Snarwookins is the party trump card, tactics for victory must centre around her blasting clumps of packed WWs - but the WWs control the environment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A moral dilemma amidst ice and snow--what would you have done?
Top