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A moral dilemma amidst ice and snow--what would you have done?
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<blockquote data-quote="Elxzor" data-source="post: 2348624" data-attributes="member: 33448"><p>The fact that time was mentioned as a factor means, that even thought they may not have a given date as a deadline, they may have to find the gnomish city before all the gnomes sufficate from being Buried under the ice.</p><p> </p><p>As good players the main quest is important because you will be saving the lives of everone in the city. (a lot of 'innocent' people) Presumably more people than a village of vitlings.</p><p> </p><p>As a good player, I would allow the boy to sacrifice himself, and explain to the WW's that everything is the fault of some adventurers. This will save the Village of vitlings as long as they continue to sacrifice one to two (or less) children every year. The majority of them are saved. (the majority of those saved are 'innocent')</p><p> </p><p>And it's already been said that on the closer look the boy wants to be sacrificed, and wheather chaotic or lawful, the characters are not going against their alignment by letting him sacrifice himself. </p><p> </p><p>But also, 'saving' this boy could be seen as an evil act. If you are meerly going to kidnap him to keep him alive, you are holding him against his will. Definitly evil right there. If you try to convince him to come with you, or that you will protect the village he may become uncooperative, but maybe that would be worth the try, if you are ultimately trying to destroy their system of mutual survival.</p><p> </p><p>As a player I usually try to follow this: Save the world? Sure Make a species extinct? No, sorry man. Save a princess? Heck yea.</p><p> </p><p>Edit: As a player I might decide to come back later to save the vitlings, because most campaigns I play wouldn't end after saveing a gnomish city. (maybe the campaign would end after it is somehow destroyed despite our efforts though)</p></blockquote><p></p>
[QUOTE="Elxzor, post: 2348624, member: 33448"] The fact that time was mentioned as a factor means, that even thought they may not have a given date as a deadline, they may have to find the gnomish city before all the gnomes sufficate from being Buried under the ice. As good players the main quest is important because you will be saving the lives of everone in the city. (a lot of 'innocent' people) Presumably more people than a village of vitlings. As a good player, I would allow the boy to sacrifice himself, and explain to the WW's that everything is the fault of some adventurers. This will save the Village of vitlings as long as they continue to sacrifice one to two (or less) children every year. The majority of them are saved. (the majority of those saved are 'innocent') And it's already been said that on the closer look the boy wants to be sacrificed, and wheather chaotic or lawful, the characters are not going against their alignment by letting him sacrifice himself. But also, 'saving' this boy could be seen as an evil act. If you are meerly going to kidnap him to keep him alive, you are holding him against his will. Definitly evil right there. If you try to convince him to come with you, or that you will protect the village he may become uncooperative, but maybe that would be worth the try, if you are ultimately trying to destroy their system of mutual survival. As a player I usually try to follow this: Save the world? Sure Make a species extinct? No, sorry man. Save a princess? Heck yea. Edit: As a player I might decide to come back later to save the vitlings, because most campaigns I play wouldn't end after saveing a gnomish city. (maybe the campaign would end after it is somehow destroyed despite our efforts though) [/QUOTE]
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A moral dilemma amidst ice and snow--what would you have done?
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