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General Tabletop Discussion
*TTRPGs General
A Moral Dilemma
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<blockquote data-quote="LostSoul" data-source="post: 2737005" data-attributes="member: 386"><p>What if the DM is indeed metagaming - that is, he has set up this situation in order for you to make a moral decision? To this DM, the whole point of the game is to give the players moral decisions to make. He's presenting the players with a moral choice, and sitting back and watching what they do. Is that "screwing" the players? If so, how? (I don't see it that way, or how it could be seen that way, so I'm interested to hear why you think it is screwing the players.)</p><p></p><p>(In this situation, the "supplies" are indeed a MacGuffin, since they only exist in order to move the story along - in this case, "the story" being the moral choice the players make.)</p><p></p><p>To be fair, that kind of style doesn't work with the RAW in this situation. The DM would have to do something with the Diplomacy/Intimidate/Bluff skills or the "moral dillema" will be solved with a simple roll, and no moral choice will have been made.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2737005, member: 386"] What if the DM is indeed metagaming - that is, he has set up this situation in order for you to make a moral decision? To this DM, the whole point of the game is to give the players moral decisions to make. He's presenting the players with a moral choice, and sitting back and watching what they do. Is that "screwing" the players? If so, how? (I don't see it that way, or how it could be seen that way, so I'm interested to hear why you think it is screwing the players.) (In this situation, the "supplies" are indeed a MacGuffin, since they only exist in order to move the story along - in this case, "the story" being the moral choice the players make.) To be fair, that kind of style doesn't work with the RAW in this situation. The DM would have to do something with the Diplomacy/Intimidate/Bluff skills or the "moral dillema" will be solved with a simple roll, and no moral choice will have been made. [/QUOTE]
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