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Community
General Tabletop Discussion
*TTRPGs General
A Moral Dilemma
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<blockquote data-quote="Thornir Alekeg" data-source="post: 2737235" data-attributes="member: 15651"><p>We have made our "moral decision." We will intimidate/persuade the village elder to sell us the supplies. Volley back to the DM.</p><p></p><p></p><p></p><p>My example showed how the party might initially roleplay the situation. The DM can use dice rolls to determine the outcome but is not required to, depends upon the group. But the DM should take our choice of action into account in a manner beyond, "You cannot intimidate or persuade this person, no matter what you do or say, no matter how skilled your characters may be, you must choose to either leave or take the items by some amount of force."</p><p></p><p>Now, here is where it gets a little tricky: we, the players, might use our real world Sense Motive skills to determine that the DM has predetermined only four choices (as presented in the original poll) that the characters may choose from. If that happens, the DM is being a jerk, not allowing us to use our own choices to affect the game (All aboard! Choo! Choo!). At that point, the DM may find a need to make a real world persuasion to keep us from doing something that could easily derail his train.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 2737235, member: 15651"] We have made our "moral decision." We will intimidate/persuade the village elder to sell us the supplies. Volley back to the DM. My example showed how the party might initially roleplay the situation. The DM can use dice rolls to determine the outcome but is not required to, depends upon the group. But the DM should take our choice of action into account in a manner beyond, "You cannot intimidate or persuade this person, no matter what you do or say, no matter how skilled your characters may be, you must choose to either leave or take the items by some amount of force." Now, here is where it gets a little tricky: we, the players, might use our real world Sense Motive skills to determine that the DM has predetermined only four choices (as presented in the original poll) that the characters may choose from. If that happens, the DM is being a jerk, not allowing us to use our own choices to affect the game (All aboard! Choo! Choo!). At that point, the DM may find a need to make a real world persuasion to keep us from doing something that could easily derail his train. [/QUOTE]
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