Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
A Moral Dilemma
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 2737359" data-attributes="member: 386"><p>Yeah, that will work, I just didn't see it before. Then the DM can determine what will happen to the village based on your choices (it might be destroyed, or when the PCs come back into town they see the NPC they dealt with strung up on a cross).</p><p></p><p></p><p></p><p>I think you're right - the DM has to take your actions into account. I also think the rules don't work very well here. If they don't want to give/sell you their supplies because doing so will mean their deaths, what kind of skill check do you need to make them hand their supplies over? Would a "Helpful" NPC do that sort of thing? And if he won't, doesn't that take away from having a high Diplomacy check, since sometimes you just can't change an NPC's mind? But if he will help you, even though it means his own death, is that giving Diplomacy too much power?</p><p></p><p>It may not even matter, though:</p><p></p><p>DM: "The NPC says, 'I don't want to sell you any supplies.'"</p><p>PC: "Well, I make a Diplomacy check to convince him that he does. I got a 37."</p><p>DM: "Okay. He looks torn, not sure what to do now. He says 'I guess I'll help you lads out. I hope that the great Dragon King doesn't take offense, because if he does it will mean my life...'"</p><p>PC: <with knowledge of the implications of his choices, insert moral choice here></p></blockquote><p></p>
[QUOTE="LostSoul, post: 2737359, member: 386"] Yeah, that will work, I just didn't see it before. Then the DM can determine what will happen to the village based on your choices (it might be destroyed, or when the PCs come back into town they see the NPC they dealt with strung up on a cross). I think you're right - the DM has to take your actions into account. I also think the rules don't work very well here. If they don't want to give/sell you their supplies because doing so will mean their deaths, what kind of skill check do you need to make them hand their supplies over? Would a "Helpful" NPC do that sort of thing? And if he won't, doesn't that take away from having a high Diplomacy check, since sometimes you just can't change an NPC's mind? But if he will help you, even though it means his own death, is that giving Diplomacy too much power? It may not even matter, though: DM: "The NPC says, 'I don't want to sell you any supplies.'" PC: "Well, I make a Diplomacy check to convince him that he does. I got a 37." DM: "Okay. He looks torn, not sure what to do now. He says 'I guess I'll help you lads out. I hope that the great Dragon King doesn't take offense, because if he does it will mean my life...'" PC: <with knowledge of the implications of his choices, insert moral choice here> [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Moral Dilemma
Top